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Mobile Processing Lab transmission bonus


SingABrightSong

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Hello folks. Having played a fair bit with Kerbalism, I've found I prefer the stock science system, but there is one particular part of the Kerbalism science system I would like to keep using, namely, the Mobile Processing Lab being used to enable transmission of samples rather than generating arbitrary amounts of data. I don't think this can be accomplished via a module manager patch; likely requiring a plugin. I may attempt to write a plugin for it myself, though if anyone more familiar with writing plugin code feels generous with their time and/or likes the idea I'd not complain. Any idea where I might begin?

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On 12/15/2021 at 7:42 PM, SingABrightSong said:

Hello folks. Having played a fair bit with Kerbalism, I've found I prefer the stock science system, but there is one particular part of the Kerbalism science system I would like to keep using, namely, the Mobile Processing Lab being used to enable transmission of samples rather than generating arbitrary amounts of data. I don't think this can be accomplished via a module manager patch; likely requiring a plugin. I may attempt to write a plugin for it myself, though if anyone more familiar with writing plugin code feels generous with their time and/or likes the idea I'd not complain. Any idea where I might begin?

yes u can do it with MM, i did something similar in KerbalWitchery:

https://github.com/sunnypunny/KerbalWitchery/blob/2c0440ba318b1fe18e7918880920ea4ff71eed9d/GameData/KerbalWitchery/KerbalWitchery.cfg#L183

ModuleScienceConverter is the slow transmit module which was removed. then i added a surface sample experiment with a higher transmit rate (xmitDataScalar value). the usagemaskReq properties set when the experiment can be run (a kerbal standing outside on the surface near the lab)

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