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[1.12.x] (Kopernicus) BetterKerbol v1.1.0 - A Kerbol graphics enhancement


Lt_Duckweed

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BetterKerbol.png

Too long has stock Kerbol gone unloved. No longer will it sit at the center of the solar system, ugly and drab. With new high resolution textures, Scatterer support, and custom light curves, BetterKerbol attempts to remake Kerbol as eye candy worthy of pretty screenshots.
Towards this end, the radius has also been tweaked by an imperceptibly tiny amount, to get around a quirk in KSPs engine. This change does not effect the orbits of the planets, as Kerbol's mass is unchanged

With additional configuration, experience the searing light of Kerbol as you approach the corona, watch is it dims to a pale flicker as you travel beyond the orbit of Eeloo, and resize it to align better with the scale of the stock system.

Changelog v1.1.0

  • New photosphere texture for Kerbol.
  • Brightness curves and optional rescale replaced with configurable options
  • New configuration file at GameData/BetterKerbol/settings.cfg
    • useBetterSize
      • Default value: false
      • Expected values: true, false
      • Effect: Reduce Kerbol's radius by a factor of 4.24x to match scale with the stock system.
    • useProximityBrightening
      • Default value: true
      • Expected values: true, false
      • Effect: Increasing brightness curve when closer to Kerbol than Kerbin SMA.
    • useDistanceDimming
      • Default value: false
      • Expected values: true, false
      • Effect: Decreasing brightness curve when farther from Kerbol than Kerbin SMA.

Features

Base

  • 8k Photosphere and Corona textures
  • A visual surface that aligns with the true surface, opening up the possibility for spectacular close passes
  • Scatterer configs for close up corona glow and sky tint when in the Kerbolar atmosphere

Configurable

  • Reduce Kerbol's radius by a factor of 4.24x to match scale with the stock system.
  • Increasing brightness curve when closer to Kerbol than Kerbin SMA.
  • Decreasing brightness curve when farther from Kerbol than Kerbin SMA.

Notes

  • Due to a long-standing bug in the way KSP calculates solar heat, temperatures near the surface are extreme, with radiant power density approaching infinity! Bring your exploit shielding or it's a one way trip!
  • No sunflare is provided.  If using Scatterer, pick your favorite sunflare mod.

Gallery

Spoiler

ccwxUKV.png

3p5oSkx.png

LbNtVux.png

Download

Installation

  • Extract the zip file

  • Place the GameData folder into your KSP directory

 

Configuration

  • BetterKerbol has a few configurable settings, located at GameData/BetterKerbol/settings.cfg
    • useBetterSize
      • Default value: false
      • Expected values: true, false
      • Effect: Reduce Kerbol's radius by a factor of 4.24x to match scale with the stock system.
    • useProximityBrightening
      • Default value: true
      • Expected values: true, false
      • Effect: Increasing brightness curve when closer to Kerbol than Kerbin SMA.
    • useDistanceDimming
      • Default value: false
      • Expected values: true, false
      • Effect: Decreasing brightness curve when farther from Kerbol than Kerbin SMA.

Requirements

 

Provided Compatibility

 

Known Issues

  • Certain TUFX settings (especially TAA and HDR) can occasionally cause a ring of flickering black pixels between the limb of Kerbol and the start of the corona.

Licensing

  • BetterKerbol is licensed by Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0)

 

Edited by Lt_Duckweed
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  • 5 months later...
4 hours ago, Lt_Duckweed said:

Thanks for pointing it out, I forgot to update the github link in the OP.  Should point to the correct release now.

Might be easier to just have the link directed at the releases *page*, rather than a specific release... that way you never have to update the link for each release... Latest release will always be at the top of the page, and the first one people see ... vOv

GREAT job on this! Looks awesome :D

Edited by Stone Blue
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23 minutes ago, Stone Blue said:

Might be easier to just have the link directed at the releases *page*, rather than a specific release... that way you never have to update the link for each release... Latest release will always be at the top of the page, and the first one people see ... vOv

Or you can link to https://github.com/jamespglaze/BetterKerbol/releases/latest , which will always automatically redirect to the most recent release.

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13 minutes ago, adriangm44 said:

Wow! This looks fantastic! Will it work having the Scatterer Sunflare in its config folders?

Probably yes, tested recently with Kabrams sunflares and worked flawlessly

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  • 1 month later...
3 hours ago, CoriW said:

Would this be compatible with an existing save? I started a new save last week and didn't stumble upon this mod until later on.

@Lt_Duckweed

It should be fine to add it to an existing save, I swap it in and out from time to time when testing.  ~~Just don't put a craft in orbit around a quackpack body and then uninstall.  The game will not be happy if it is trying to place a craft and the body it orbits doesn't exist anymore.

Edit: I wasn't paying attention and thought this was my other mod lol.  This should still work fine to swap in/out for a stock scale system, but a rescaled system will probably not work too great.

Edited by Lt_Duckweed
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Speaking of using on an existing save, I think it might be an issue if you're using a rescaled system. I added it in to my 2.5x save and the planets were in very different positions along their orbits, which would have resulted in a few in-progress missions being nowhere near their target on arrival. I removed the mod and the planets reverted back to where they were before. So while nothing broke per-se, there may be side effects.

All that said, I loved the way Kerbol looked with this mod and am planning on using it with my next save!

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  • 1 year later...
22 hours ago, Wat Dish said:

Is there a way to disable the thing that makes the brightness decrease with distance?

I am actually getting ready to push an update to BetterKerbol pretty soon.  I can add an optional patch to revert to the stock light curve behavior.

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Posted (edited)

BetterKerbol.png

Changelog v1.1.0

  • New photosphere texture for Kerbol.
  • Brightness curves and optional rescale replaced with configurable options
  • New configuration file at GameData/BetterKerbol/settings.cfg
    • useBetterSize
      • Default value: false
      • Expected values: true, false
      • Effect: Reduce Kerbol's radius by a factor of 4.24x to match scale with the stock system.
    • useProximityBrightening
      • Default value: true
      • Expected values: true, false
      • Effect: Increasing brightness curve when closer to Kerbol than Kerbin SMA.
    • useDistanceDimming
      • Default value: false
      • Expected values: true, false
      • Effect: Decreasing brightness curve when farther from Kerbol than Kerbin SMA.

Download

Licensing

  • BetterKerbol is licensed by Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0)

Edited by Lt_Duckweed
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