Lt_Duckweed Posted March 23, 2022 Share Posted March 23, 2022 (edited) Too long has stock Kerbol gone unloved. No longer will it sit at the center of the solar system, ugly and drab. With new high resolution textures, Scatterer support, and custom light curves, BetterKerbol attempts to remake Kerbol as eye candy worthy of pretty screenshots. Towards this end, the radius has also been tweaked by an imperceptibly tiny amount, to get around a quirk in KSPs engine. This change does not effect the orbits of the planets, as Kerbol's mass is unchanged With additional configuration, experience the searing light of Kerbol as you approach the corona, watch is it dims to a pale flicker as you travel beyond the orbit of Eeloo, and resize it to align better with the scale of the stock system. Changelog v1.1.0 New photosphere texture for Kerbol. Brightness curves and optional rescale replaced with configurable options New configuration file at GameData/BetterKerbol/settings.cfg useBetterSize Default value: false Expected values: true, false Effect: Reduce Kerbol's radius by a factor of 4.24x to match scale with the stock system. useProximityBrightening Default value: true Expected values: true, false Effect: Increasing brightness curve when closer to Kerbol than Kerbin SMA. useDistanceDimming Default value: false Expected values: true, false Effect: Decreasing brightness curve when farther from Kerbol than Kerbin SMA. Features Base 8k Photosphere and Corona textures A visual surface that aligns with the true surface, opening up the possibility for spectacular close passes Scatterer configs for close up corona glow and sky tint when in the Kerbolar atmosphere Configurable Reduce Kerbol's radius by a factor of 4.24x to match scale with the stock system. Increasing brightness curve when closer to Kerbol than Kerbin SMA. Decreasing brightness curve when farther from Kerbol than Kerbin SMA. Notes Due to a long-standing bug in the way KSP calculates solar heat, temperatures near the surface are extreme, with radiant power density approaching infinity! Bring your exploit shielding or it's a one way trip! No sunflare is provided. If using Scatterer, pick your favorite sunflare mod. Gallery Reveal hidden contents Download CKAN GitHub SpaceDock Installation Extract the zip file Place the GameData folder into your KSP directory Configuration BetterKerbol has a few configurable settings, located at GameData/BetterKerbol/settings.cfg useBetterSize Default value: false Expected values: true, false Effect: Reduce Kerbol's radius by a factor of 4.24x to match scale with the stock system. useProximityBrightening Default value: true Expected values: true, false Effect: Increasing brightness curve when closer to Kerbol than Kerbin SMA. useDistanceDimming Default value: false Expected values: true, false Effect: Decreasing brightness curve when farther from Kerbol than Kerbin SMA. Requirements Kopernicus ModuleManager Provided Compatibility Scatterer Known Issues Certain TUFX settings (especially TAA and HDR) can occasionally cause a ring of flickering black pixels between the limb of Kerbol and the start of the corona. Licensing BetterKerbol is licensed by Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0) Edited June 30, 2024 by Lt_Duckweed Quote Link to comment Share on other sites More sharing options...
An Amongus Sussy Player Posted March 23, 2022 Share Posted March 23, 2022 Decent, I honestly really like the corona texture Quote Link to comment Share on other sites More sharing options...
Grem Posted March 23, 2022 Share Posted March 23, 2022 (edited) What a beauty ^^ I've been waiting for such an upgrade for Kerbol for a long time, thanks a lot for the work! Edited March 23, 2022 by Grem Quote Link to comment Share on other sites More sharing options...
Clonos Posted March 24, 2022 Share Posted March 24, 2022 this mod is really neatly made, absolutely digging the corona! well done and good luck on any future endeavours! Quote Link to comment Share on other sites More sharing options...
alverro Posted September 18, 2022 Share Posted September 18, 2022 Man those pics look stunning. Is there any chance it could have JNSQ compatibility? Quote Link to comment Share on other sites More sharing options...
Lt_Duckweed Posted September 18, 2022 Author Share Posted September 18, 2022 On 9/18/2022 at 1:22 AM, alberro+ said: Man those pics look stunning. Is there any chance it could have JNSQ compatibility? Expand I can take a look at JNSQ compatibility when I get some time! Quote Link to comment Share on other sites More sharing options...
Socowez Posted September 18, 2022 Share Posted September 18, 2022 The changelog mentions a v1.0.1 update, but the latest GitHub release is v1.0.0. Is the newer version on SpaceDock? Quote Link to comment Share on other sites More sharing options...
Lt_Duckweed Posted September 18, 2022 Author Share Posted September 18, 2022 On 9/18/2022 at 4:30 AM, Socowez said: The changelog mentions a v1.0.1 update, but the latest GitHub release is v1.0.0. Is the newer version on SpaceDock? Expand Thanks for pointing it out, I forgot to update the github link in the OP. Should point to the correct release now. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted September 18, 2022 Share Posted September 18, 2022 (edited) On 9/18/2022 at 8:42 AM, Lt_Duckweed said: Thanks for pointing it out, I forgot to update the github link in the OP. Should point to the correct release now. Expand Might be easier to just have the link directed at the releases *page*, rather than a specific release... that way you never have to update the link for each release... Latest release will always be at the top of the page, and the first one people see ... vOv GREAT job on this! Looks awesome Edited September 18, 2022 by Stone Blue Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted September 18, 2022 Share Posted September 18, 2022 On 9/18/2022 at 1:07 PM, Stone Blue said: Might be easier to just have the link directed at the releases *page*, rather than a specific release... that way you never have to update the link for each release... Latest release will always be at the top of the page, and the first one people see ... vOv Expand Or you can link to https://github.com/jamespglaze/BetterKerbol/releases/latest , which will always automatically redirect to the most recent release. Quote Link to comment Share on other sites More sharing options...
physius Posted September 18, 2022 Share Posted September 18, 2022 Congrats on the release! This mod has been added to my essentials for best KSP graphics Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted September 18, 2022 Share Posted September 18, 2022 Wow! This looks fantastic! Will it work having the Scatterer Sunflare in its config folders? Quote Link to comment Share on other sites More sharing options...
Guest Posted September 18, 2022 Share Posted September 18, 2022 On 9/18/2022 at 5:28 PM, adriangm44 said: Wow! This looks fantastic! Will it work having the Scatterer Sunflare in its config folders? Expand Probably yes, tested recently with Kabrams sunflares and worked flawlessly Quote Link to comment Share on other sites More sharing options...
CoriW Posted October 22, 2022 Share Posted October 22, 2022 Would this be compatible with an existing save? I started a new save last week and didn't stumble upon this mod until later on. @Lt_Duckweed Quote Link to comment Share on other sites More sharing options...
Lt_Duckweed Posted October 22, 2022 Author Share Posted October 22, 2022 (edited) On 10/22/2022 at 1:53 AM, CoriW said: Would this be compatible with an existing save? I started a new save last week and didn't stumble upon this mod until later on. @Lt_Duckweed Expand It should be fine to add it to an existing save, I swap it in and out from time to time when testing. ~~Just don't put a craft in orbit around a quackpack body and then uninstall. The game will not be happy if it is trying to place a craft and the body it orbits doesn't exist anymore. Edit: I wasn't paying attention and thought this was my other mod lol. This should still work fine to swap in/out for a stock scale system, but a rescaled system will probably not work too great. Edited October 22, 2022 by Lt_Duckweed Quote Link to comment Share on other sites More sharing options...
Zelda Posted October 22, 2022 Share Posted October 22, 2022 Speaking of using on an existing save, I think it might be an issue if you're using a rescaled system. I added it in to my 2.5x save and the planets were in very different positions along their orbits, which would have resulted in a few in-progress missions being nowhere near their target on arrival. I removed the mod and the planets reverted back to where they were before. So while nothing broke per-se, there may be side effects. All that said, I loved the way Kerbol looked with this mod and am planning on using it with my next save! Quote Link to comment Share on other sites More sharing options...
Wat Dish Posted June 27, 2024 Share Posted June 27, 2024 Is there a way to disable the thing that makes the brightness decrease with distance? Quote Link to comment Share on other sites More sharing options...
Lt_Duckweed Posted June 28, 2024 Author Share Posted June 28, 2024 On 6/27/2024 at 4:59 PM, Wat Dish said: Is there a way to disable the thing that makes the brightness decrease with distance? Expand I am actually getting ready to push an update to BetterKerbol pretty soon. I can add an optional patch to revert to the stock light curve behavior. Quote Link to comment Share on other sites More sharing options...
Lt_Duckweed Posted June 29, 2024 Author Share Posted June 29, 2024 (edited) Changelog v1.1.0 New photosphere texture for Kerbol. Brightness curves and optional rescale replaced with configurable options New configuration file at GameData/BetterKerbol/settings.cfg useBetterSize Default value: false Expected values: true, false Effect: Reduce Kerbol's radius by a factor of 4.24x to match scale with the stock system. useProximityBrightening Default value: true Expected values: true, false Effect: Increasing brightness curve when closer to Kerbol than Kerbin SMA. useDistanceDimming Default value: false Expected values: true, false Effect: Decreasing brightness curve when farther from Kerbol than Kerbin SMA. Download GitHub SpaceDock Licensing BetterKerbol is licensed by Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0) Edited June 29, 2024 by Lt_Duckweed Quote Link to comment Share on other sites More sharing options...
Jaxx Posted March 15 Share Posted March 15 the mod works great as far as i can discern, but there's this very odd effect when looking directly at kerbol of a defined "edge" of the sunflare that is kind of disorienting. is it just my setup that causes this or is it always like this? you can see it more clearly defined on the left hand side example image Quote Link to comment Share on other sites More sharing options...
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