RogueMason Posted July 25, 2015 Share Posted July 25, 2015 Just working my way back into the game again after being totally burned out for more than a few weeks, and to kick things off again, I've built my largest torus to date."What, another torus?!"Yes, now shush and behold:I've only docked that central lab/solar module along with a docking adaptor (not pictured), so it's still under construction, but the only real problem was the torus......It required a rather, umm... Herculean set of boosters and struts to get it into orbit:The total crew capacity is 584, with 576 of those being in the ring itself (this count doesn't include the docked lab module, just the torus). I think, without the boosters and docked modules, the torus itself sits at 90 parts, which is pretty good for something of this size. When launching, however, it's somewhere over 400 parts, which isn't the worst it could possibly be, but it's definitely a downer. It's sturdy as granite on ascent, though, so that's nice It just barely starts climbing upon liftoff, though, even with all those Mainsails and Mammoths pushing it up. At least it all works Quote Link to comment Share on other sites More sharing options...
TrinityGER Posted July 26, 2015 Share Posted July 26, 2015 Here's my first space station "ATHENA". I currently use it as a refuel depot in LKO for deep space missions Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
KCRocketry Posted July 27, 2015 Share Posted July 27, 2015 (edited) My new station. Built entirely with the docked shuttle. Javascript is disabled. View full album Edited July 27, 2015 by KCRocketry Imgur link didn't work Quote Link to comment Share on other sites More sharing options...
Crampman Posted July 27, 2015 Share Posted July 27, 2015 My last orbital science grinder :Required 8 launches to build, assembled in LKO, the station will probably stay there, even if it has engines and some fuel.(In the picture there is a cargoship docked with 4 KIS containers, and the last stage of the core launcher is still attached at the bottom)I know that a station with several labs is useless, but the labs are placed so they can be undocked, loaded with a science probe/ship, process the experiments, and re-docked to do the grinding. The labs can even be ditched and replaced if I run out of experiments to process. Quote Link to comment Share on other sites More sharing options...
mellojoe Posted July 31, 2015 Share Posted July 31, 2015 Just got back to KSP after a long hiatus. I realized I had never built an orbiting Mun space station. Decided now was the time.I'm just in the early stages, but I've got most of the layout planned. This is its current state after three launches. Launch 1: Core, unmanned, plus decide on orbit. Went highly inclined at about 200km from Mun's surface.Launch 2: 1st Habitat module. Design test, determined to push orbit higher (out to 300km) to make docking easier.Launch 3: 2nd Habitat module plus space tug. The remote tug was designed with a docking port plus the ARM claw for attaching when not in use.Launch 4 actually was completed late last night, and I forgot to save a screenshot. Launch 4 is the life support / power module. Here is the project I'm currently working on, and hoping to finish tonight. This will be a shuttle that can bring kerbals all the way to the station. 32 passengers at a time. At least that's the hope. Currently having massive design issues. Quote Link to comment Share on other sites More sharing options...
sp1989 Posted July 31, 2015 Share Posted July 31, 2015 Javascript is disabled. View full albumArmageddon inspired missons and space station. Quote Link to comment Share on other sites More sharing options...
Logan.Darklighter Posted July 31, 2015 Share Posted July 31, 2015 (edited) http://i.imgur.com/CGJVnwy.pngI've only docked that central lab/solar module along with a docking adaptor (not pictured), so it's still under construction, but the only real problem was the torus...http://i.imgur.com/RTupXyc.png...It required a rather, umm... Herculean set of boosters and struts to get it into orbit:http://i.imgur.com/EnFVgQZ.pngMind = BLOWN!! Also - that is simply gorgeous! Love me some old-school torus stations. (Cues up "Blue Danube Waltz". ) Edited July 31, 2015 by Logan.Darklighter Music cue Quote Link to comment Share on other sites More sharing options...
Tankbuster32 Posted July 31, 2015 Share Posted July 31, 2015 Here's my latest orbital creation: OK-1Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Just Jim Posted August 2, 2015 Share Posted August 2, 2015 Space Station Cristoforetti-B (Upgraded after 1.0.4 was released) Quote Link to comment Share on other sites More sharing options...
tg626 Posted August 3, 2015 Share Posted August 3, 2015 Just working my way back into the game again after being totally burned out for more than a few weeks, and to kick things off again, I've built my largest torus to date.Wow, I'm embarrassed to post this...Not only is it NOT Mk3 - I also used HyperEdit... I was trying Mk3, but I just couldn't get it to like up right... How you managed it is beyond me... Crew Capacity: 294 Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted August 3, 2015 Share Posted August 3, 2015 Wow, I'm embarrassed to post this...http://i.imgur.com/tWxbCDZ.pngNot only is it NOT Mk3 - I also used HyperEdit... I was trying Mk3, but I just couldn't get it to like up right... How you managed it is beyond me... Crew Capacity: 294If its anything to you, I vastly prefer the appearance of Mk2 toruses over Mk3. Quote Link to comment Share on other sites More sharing options...
RogueMason Posted August 3, 2015 Share Posted August 3, 2015 Wow, I'm embarrassed to post this...http://i.imgur.com/tWxbCDZ.pngNot only is it NOT Mk3 - I also used HyperEdit... I was trying Mk3, but I just couldn't get it to like up right... How you managed it is beyond me... Crew Capacity: 294Oi, don't be like that, you've got a good torus there! Yeah, putting them into orbit is a little tricky, but using something like I did for mine should yield results. Just use an ungodly amount of struts and you'll be fine If its anything to you, I vastly prefer the appearance of Mk2 toruses over Mk3.I guess it's a good thing I also build Mk2 toruses as well as this newer Mk3 model Quote Link to comment Share on other sites More sharing options...
MacGamer04 Posted August 3, 2015 Share Posted August 3, 2015 Space Station Cristoforetti-B (Upgraded after 1.0.4 was released)http://i.imgur.com/OGdMm1g.jpgNamed after Samantha Cristoforetti? Quote Link to comment Share on other sites More sharing options...
Just Jim Posted August 3, 2015 Share Posted August 3, 2015 Named after Samantha Cristoforetti?Yes! I love watching her on the ISS, and she was returning to Earth right about the same time I launched the station, so I couldn't think of a better person to name it after. Quote Link to comment Share on other sites More sharing options...
MacGamer04 Posted August 3, 2015 Share Posted August 3, 2015 Yes! I love watching her on the ISS, and she was returning to Earth right about the same time I launched the station, so I couldn't think of a better person to name it after.Nice! I named a space station Scott Kelly...it burned up on reentry 3 days after launch (Don't ask what happened) Quote Link to comment Share on other sites More sharing options...
mellojoe Posted August 4, 2015 Share Posted August 4, 2015 My Mk3 space station is taking shape. Still long hours ahead continuing to assemble. I've lost track of number of launches.Tugs maneuvering a segment into place...Here is where we stand currently...I'm using emptied fuel tanks (emptied before launch) as living spaces. The windowed sections are also living spaces. The far lefthand arm is the power + life support module, again using hollowed spaces to "contain" all the "life-support" elements. Eight arms currently for living space. Using 16 kerbals per arm, that's room for 128 Kerbals. Plus 4 single-seat window pods, so technically 132 available seats.Here's the first 32 kerbalnauts heading to the station. Stay tuned for more! I hope .... Quote Link to comment Share on other sites More sharing options...
MacGamer04 Posted August 6, 2015 Share Posted August 6, 2015 Not really a station, but it's a Duna Orbiter being constructed in HKO. The name of the vessel is The Aurora, and currently has 2 modules: the core module (top), and the docking module (middle). Docked to the bottom is the 3-man Minotaur CTV. The Aurora, when completed, will have 8 modules, plus the Minotaur on the end. Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted August 6, 2015 Share Posted August 6, 2015 Here is my latest replica of the ISS using Tantares, CxAerospace, Ven Stock Revamp, and KIS parts mostly. I used a LOT of part welding as the current station sits at about 87 parts with both spacecraft dockedWithout part welding this would be ~600 parts or soDescriptions in the album below:Javascript is disabled. View full albumThis is a WIP still as I am waiting for CxAerospace to release more parts to expand my American Segment and create the station. Up next is the Pirs, Poisk, and Rassvet ModulesDescriptions in the album above Quote Link to comment Share on other sites More sharing options...
Zais Posted August 6, 2015 Share Posted August 6, 2015 (edited) I call it "Pillar of Autumn", in the front of the two orange tanks are the landers that I use to rotate the crew in the station.Javascript is disabled. View full album Edited August 6, 2015 by Zais I forget about the landers Quote Link to comment Share on other sites More sharing options...
Plume & Akakak Posted August 8, 2015 Share Posted August 8, 2015 (edited) Kerbin Fuel station n°6, now Kerbin 'uel station n°6, thanks to Ronzer and Rodzer Kerman's docking skills. Edited August 22, 2015 by Plume & Akakak traditional edit. Quote Link to comment Share on other sites More sharing options...
RandomRyan Posted August 8, 2015 Share Posted August 8, 2015 just one more Sol'r module and its done.still finding some flaws though Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted August 10, 2015 Share Posted August 10, 2015 Here is an update to my ISS build! I wanted to specifically show off the Pirs/Poisk modules made possible from tantares. Current part count is at 120 parts.Check the album for descriptions and details!Javascript is disabled. View full albumBig photos Thank you tantares!!!!EDIT: I just realized the station has a typo in its name Quote Link to comment Share on other sites More sharing options...
mellojoe Posted August 10, 2015 Share Posted August 10, 2015 (edited) Mun Orbital Cube Base is complete! (... for now ... )1st Image: OverviewBase is highly inclined around the Mun. This caused each launch to need about 250 m/s more delta-V in order to match inclination, but well worth the trouble to ensure nearly all of the Mun is now accessible from the base...And here she is!...Finally, a shot showing some of the resources onboard. Mostly, these represent lifesupport and science gear and such. I'm completely stock except for Kerbal Engineer...Hope you like.((edit))Space for 180 Kerbals in comfort. Edited August 10, 2015 by mellojoe Quote Link to comment Share on other sites More sharing options...
Just Jim Posted August 10, 2015 Share Posted August 10, 2015 My newest: Terrapin Station Quote Link to comment Share on other sites More sharing options...
Sentmassen Posted August 14, 2015 Share Posted August 14, 2015 Here is my latest replica of the ISS using Tantares, CxAerospace, Ven Stock Revamp, and KIS parts mostly. I used a LOT of part welding as the current station sits at about 87 parts with both spacecraft dockedWithout part welding this would be ~600 parts or soDescriptions in the album below:http://imgur.com/a/wExVmWhat version of the part welder are you using? Last time I tried, it didnt seem to work with 1.04. Quote Link to comment Share on other sites More sharing options...
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