elpollodiablo Posted August 2, 2016 Share Posted August 2, 2016 I'd like to think that i overengineered many great things in KSP, but this is absolute madness. Well done, sir! Quote Link to comment Share on other sites More sharing options...
Kerbal Nerd123 Posted August 2, 2016 Share Posted August 2, 2016 Dude, I'm having a FREAKIN' headache when I try to dock stuff I even can't dock ships that are only about 20-10 meters can anyone help me how to dock and stuff Quote Link to comment Share on other sites More sharing options...
SyzygyΣE Posted August 2, 2016 Share Posted August 2, 2016 (edited) 5 minutes ago, Kerbal Nerd123 said: Dude, I'm having a FREAKIN' headache when I try to dock stuff I even can't dock ships that are only about 20-10 meters can anyone help me how to dock and stuff What manner of a problem are you having? Is it just alignment? Have you checked the tutorials on the Wiki and Forums? If you are having trouble eyeing alignment between the ports, mods like Docking Port Alignment Indicator can be of help. There are many, many tutorials on YouTube as well. You can try to search up some yourself. Have you tried Scott Manley's tutorial? I hope this is of some help. Edited August 2, 2016 by SyzygyΣE Quote Link to comment Share on other sites More sharing options...
Red Dwarf Posted August 2, 2016 Share Posted August 2, 2016 This morning I finished my 64k outpost, Nanba Station. Quote Link to comment Share on other sites More sharing options...
Kerbal Nerd123 Posted August 2, 2016 Share Posted August 2, 2016 1 minute ago, SyzygyΣE said: What manner of a problem are you having? Rendezvous? Alignment? Have you checked the tutorials on the Wiki and Forums? If you are having trouble eyeing alignment between the ports, mods like Docking Port Alignment Indicator can be of help. There are many, many tutorials on YouTube as well. You can try to search up some yourself. Have you tried Scott Manley's tutorial? I hope this is of some help. Dude I watched a lot of tutorials still i can't get it I'm really horrible at alignment and the rendezvous orbit thing when I try to dock close stuff like the Apollo 11 lander, I even target it's docking port and I still can't dock ANYTHING Quote Link to comment Share on other sites More sharing options...
SyzygyΣE Posted August 2, 2016 Share Posted August 2, 2016 (edited) 7 minutes ago, Kerbal Nerd123 said: Dude I watched a lot of tutorials still i can't get it I'm really horrible at alignment and the rendezvous orbit thing when I try to dock close stuff like the Apollo 11 lander, I even target it's docking port and I still can't dock ANYTHING Eyeing alignment can be a bit of a pain. After you've played the game for a while it usually gets better but the learning curve is pretty steep. Have you tried any mods that help with alignment as I had suggested? Mods like MechJeb can dock for you and automate the entire process, but I don't recommend it if you don't yet understand the theory behind how it's done. If you really feel stuck, however, then nothing is stopping you from getting that mod. If you are looking for responses from a greater number of experts at the game and let more people see this question you've raised, I suggest you move this issue to the Gameplay Questions and Tutorials sub-forum. This thread right here isn't really for discussions of tutorials on how to dock. More help is available if you post your concerns at the right location. Edited August 2, 2016 by SyzygyΣE Quote Link to comment Share on other sites More sharing options...
Firemetal Posted August 2, 2016 Share Posted August 2, 2016 48 minutes ago, Kerbal Nerd123 said: Dude I watched a lot of tutorials still i can't get it I'm really horrible at alignment and the rendezvous orbit thing when I try to dock close stuff like the Apollo 11 lander, I even target it's docking port and I still can't dock ANYTHING Actually Docking is quite easy. Once you get close, rotate the target until it's docking port is pointed at the spacecraft that is docking to it. Then do really small RCS burns so your prograde marker is aligned with your target marker and also make sure your going at speeds less than 0.3 m/s. Once you get within about 5m, the docking ports will shoot towards each other. All you need is patience. Quote Link to comment Share on other sites More sharing options...
Broco Posted August 3, 2016 Share Posted August 3, 2016 (edited) Damn, @Red Dwarf's station looks amazing. I'm more pragmatic in that matter, after building many stations with hours upon hours of tweaking, multiple launches over and over the last 5 years in KSP I went back to simple designs, I wanted to put stations into different orbits for refueling purposes but also to house some Kerbals and process science. I came up with a one-launch Space station that houses 23 Kerbals, has 2 big Kerbodyne (S3-14400) tanks and is able to move its position if needed but also can be complete stationary (as in "station") if you drop the engines. Also It works for most space station contracts (it's too expensive if you just want to finish the contracts though, I recycled all my stations and kept them in use). Here is one in Ike orbit: Here's the complete launche vehicle: And since it's a one launch only station I can provide the craft file. As I said, it's not beautiful but it's practical Edited August 3, 2016 by Broco Quote Link to comment Share on other sites More sharing options...
sir_frost Posted August 3, 2016 Share Posted August 3, 2016 14 hours ago, Kerbal Nerd123 said: Dude I watched a lot of tutorials still i can't get it I'm really horrible at alignment and the rendezvous orbit thing when I try to dock close stuff like the Apollo 11 lander, I even target it's docking port and I still can't dock ANYTHING my most solid tip is to click your RCS ports and select actuation toggles and turn of pitch yaw and roll. then you can rotate your craft without changing your speed. and then use the translation controls to get your prograde marker to the target marker. with this method you can have a horrible RCS setup on your craft and you can still dock bulky misshaped things Quote Link to comment Share on other sites More sharing options...
Hydrothermalventclam Posted August 4, 2016 Share Posted August 4, 2016 My mun space station My kerbin space station My new kerbin spacedock Quote Link to comment Share on other sites More sharing options...
Corona688 Posted August 4, 2016 Share Posted August 4, 2016 (edited) Man, my stations aren't half so pretty. They're cylinders which accumulate tanks and engines as return vehicles are docked and de-crewed, added onto organically as contracts invite me to. The part with the return-vehicle sticking out is my old-style, with the tracking panels. I like those arrangements of big flat panels much better, less of that sticking-out-into-space nonsense. Vehicles can stick out, panels shouldn't, too easy to hit. Edited August 4, 2016 by Corona688 Quote Link to comment Share on other sites More sharing options...
quasarrgames Posted August 10, 2016 Share Posted August 10, 2016 Heh. You guys all have such big stations. I'm pretty happy with this one though. This one was made in Real Solar System career mode. It's called Bunk Lab 1: Quote Link to comment Share on other sites More sharing options...
Mesklin Posted August 11, 2016 Share Posted August 11, 2016 Babylon 6 now is in operational state, ore drilling and converting has started: See details in KerbalX hangar: https://kerbalx.com/hangars/9857 Quote Link to comment Share on other sites More sharing options...
Omegagoldfish Posted August 12, 2016 Share Posted August 12, 2016 (edited) Way to make me feel inadequate. Then again, I launched this ugly thing in one go. Xenon, Monopropellant, LF+O, Ore, it has it all. I'm going to dock it with my actual space station. Edited August 12, 2016 by Omegagoldfish Quote Link to comment Share on other sites More sharing options...
Niam Posted August 15, 2016 Share Posted August 15, 2016 On 8/2/2016 at 11:25 AM, SyzygyΣE said: What manner of a problem are you having? Is it just alignment? Have you checked the tutorials on the Wiki and Forums? If you are having trouble eyeing alignment between the ports, mods like Docking Port Alignment Indicator can be of help. There are many, many tutorials on YouTube as well. You can try to search up some yourself. Have you tried Scott Manley's tutorial? I hope this is of some help. Totally unrelated to everything but why do you have the lorem ipsum typeset as a sig. Quote Link to comment Share on other sites More sharing options...
Der Anfang Posted August 15, 2016 Share Posted August 15, 2016 On 7/26/2016 at 1:27 PM, ScriptKitt3h said: The yet-to-be completed Installation 01-K. Each cargo bay has 2 ASAS units, 2.5m probe cores (for redundancy and power storage), and 2.5 meter docking ports. At this rate, Installation 02's going to be much, much larger. (Might need to get the VAB/Hangar extender mod to build it though. :P) That Sun looks very different. Is that a mod? Even the lighting on the planet seems significantly smoother. Quote Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted August 15, 2016 Share Posted August 15, 2016 4 hours ago, Der Anfang said: That Sun looks very different. Is that a mod? Even the lighting on the planet seems significantly smoother. It's Scatterer, which improves the shaders and other bits in the graphical department. However, the modded effects don't show-up (or at least not fully) in map-view from your ship, but do show in real-time view. Quote Link to comment Share on other sites More sharing options...
MDS_Dan Posted August 18, 2016 Share Posted August 18, 2016 It feels so small now, but it's by far the largest thing I have in orbit (it currently stands at 525 parts, weighing 198.72 t). I am thinking of creating a dedicated refueling station around the Mun to contest that title though. Quote Link to comment Share on other sites More sharing options...
Calvingamr Posted August 21, 2016 Share Posted August 21, 2016 Wow you guys built some pretty impressive Space Stations. Lets me look like a complete noob Quote Link to comment Share on other sites More sharing options...
MiniMatt Posted August 24, 2016 Share Posted August 24, 2016 Snagged a pretty shot after a couple of the taxis docked (most of the flash parts either USI Kolonization/Life Support or Near Future Solar): As daft as it is I think I'm most proud of those little taxi shuttles, always seems the smallest craft require the most thought and refining, they're doing sterling work now ferrying tourists & crew between the Kerbin system stations. Anyway, the whole kaboodle was launched in one shot (who needs streamlining when you have boosters?) in the video below (I think the series also has those little system shuttles & other bits of Kerbin system infrastructure) Quote Link to comment Share on other sites More sharing options...
steedcrugeon Posted August 25, 2016 Share Posted August 25, 2016 (edited) My first two proper attempts at statons: MIDGARD-1 Permanently manned Kerbin Orbital Station. designed for a little Scienceing and Crew rotation stopover for the yet to be commenced MIDGARD-3 (a planned Minmus orbital station) Build gallery here: http://imgur.com/a/xuilS And this is MIDGARD-2, a temporarily manned Mun orbital, science station. it still has its lander attached in 'delivery' configuration, the ducking and auxiliary arms still have their delivery stages attached as there was a great deal of surplus LFO. Presently the TYR-Mn001 mission crew is embarked and you can see their return vehicle docked to the station. Edited August 25, 2016 by steedcrugeon typos Quote Link to comment Share on other sites More sharing options...
eddiew Posted August 27, 2016 Share Posted August 27, 2016 And there went my entire afternoon Quote Link to comment Share on other sites More sharing options...
The Raging Sandwich Posted August 28, 2016 Share Posted August 28, 2016 My Ring Station 1 on a 1000 km by 1,000 km orbit with a Space Taxi Mk1 docked to it. Quote Link to comment Share on other sites More sharing options...
Fat Gordy Posted August 31, 2016 Share Posted August 31, 2016 Working my way through the Historical Contracts Mod. Last night I worked on Skylab. Only I didn’t lose a solar panel during launch like the real one did. Even used Infernal Robotics to pivot the Apollo Telescope into place while in orbit. Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted September 1, 2016 Share Posted September 1, 2016 7 hours ago, Fat Gordy said: Working my way through the Historical Contracts Mod. Last night I worked on Skylab. Only I didn’t lose a solar panel during launch like the real one did. Even used Infernal Robotics to pivot the Apollo Telescope into place while in orbit. Great Job! Is it dry workshop and everything? Quote Link to comment Share on other sites More sharing options...
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