Scarecrow Posted August 12, 2018 Share Posted August 12, 2018 Just finished assembling my first station in RSS. Took 4 launches - station core module, habitation and comms module, solar energy module, and gravity rings module. Not sure what the final part count is, but I don't think it's excessive. Quote Link to comment Share on other sites More sharing options...
overkill13 Posted September 2, 2018 Share Posted September 2, 2018 Here's my Alexander Orbital Shipyard and Dry Dock. https://imgur.com/a/Jxt9gAh Orbiting Kerbin so supplies can be easily launched and mostly built this way so I can say I did. Minmus will receive it's own shipyard at some point using the less part count intensive construction docks provided by the MKS or SpaceDock mods. Quote Link to comment Share on other sites More sharing options...
MisterKerman Posted September 4, 2018 Share Posted September 4, 2018 My Orbital Fuel Depot for commercial trips to Kerbin's moons. I'm actually sort of really proud of how it turned out but now I need to replace that bottom booster with something a little more adequate than a Jumbo64. I've never lifted anything even remotely close to a payload this size. Wish me luck... *faints* Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted September 5, 2018 Share Posted September 5, 2018 Kerbin Orbital Research Facility - many of the larger parts are from the Station Science mod that I played around with the textures and the big dish to the upper right is the ZZZ Radio Astronomy Telescope set on some Dock Rotate pivots to be fully pointable. Quote Link to comment Share on other sites More sharing options...
NHunter Posted September 5, 2018 Share Posted September 5, 2018 Not very fancy, but here it is, my Minmus Refueling Station (with ore miner docked) Quote Link to comment Share on other sites More sharing options...
MisterKerman Posted September 8, 2018 Share Posted September 8, 2018 On 9/5/2018 at 11:32 AM, NHunter said: Not very fancy, but here it is, my Minmus Refueling Station (with ore miner docked) I like where you chose to dock the lander on it. Very simple design but I'm a big fan of simple myself. Quote Link to comment Share on other sites More sharing options...
panzer1b Posted September 9, 2018 Share Posted September 9, 2018 So i decided to try a new visual style for my stations and i think it came out pretty solid looking. Very good contrast between the see-thru girders and wings on the outside, and it looks like a nice hybrid between sci-fi and something that could have at least theoretically existed IRL. Im probably going to redo this from the ground up in order to make it a little more clean and cut down parts (230 isnt TOO bad, but it doesnt help if i actually intend to add to it later). And ofc a nice view from the ship that just deployed from said shipyard. Quote Link to comment Share on other sites More sharing options...
rfelipe200 Posted September 16, 2018 Share Posted September 16, 2018 My first station and also my first contribution to the forum: the Sapphirus space station. Mostly a small lab complex, provides habitation for 8 kerbals in the appropriate modules - plus how many more we can fit inside the labs. (Picture from before installing the hub for multiple dockings) Quote Link to comment Share on other sites More sharing options...
Ratwerke_Actual Posted October 1, 2018 Share Posted October 1, 2018 Still a work in progress. All stock. 85m spine launched as single unit. Asteroid mining yard. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 4, 2018 Share Posted October 4, 2018 On 10/1/2018 at 5:59 AM, Ratwerke_Actual said: Still a work in progress. All stock. 85m spine launched as single unit. Asteroid mining yard. I like your use of Kickback SRBs as structural elements! Great work! Quote Link to comment Share on other sites More sharing options...
Hydrothermalventclam Posted October 4, 2018 Share Posted October 4, 2018 (edited) A couple shots of a space station I made a while ago orbiting the Mun And an ancient station around kerbin. I was going to finish it, but I never stay in one save long enough to make progress Edited October 4, 2018 by Hydrothermalventclam images Quote Link to comment Share on other sites More sharing options...
Ratwerke_Actual Posted October 7, 2018 Share Posted October 7, 2018 (edited) On Thursday, October 04, 2018 at 1:29 AM, RealKerbal3x said: I like your use of Kickback SRBs as structural elements! Great work! Thanks! Here's a short clip of the docking. Edited October 7, 2018 by Ratwerke_Actual Missing word/link Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted October 7, 2018 Share Posted October 7, 2018 Minmus Orbital Depot Spoiler To the upper left is the ore shuttle to haul 13,500 Ore per load from Minmus. To the far right is my asteroid interceptor based here just returned from it's 2nd mission. The station has 61605/75295 LF/O I opt to haul ore up from Minmus and refine in orbit to deal with changing refinery needs as the asteroid interceptor is liquid fuel only and throws off the balance of the supplies. The station was assembled in Kerbin orbit using USI Konstruction ports to eliminate docking ports connecting station modules. All reaction wheels (not on docked ships) are centered around the two hubs at the core of the station. I've never seen a wobble from the Kraken and there are 841 parts in the photo. The station was moved to Minmus after all the major modules were added over about 10 launches. At the the bottom center is a KOOSE Cradle loaded with rescue pods based on the Mk2 Capsule for recovery to Kerbin. The brightly colored parts are the Station Science mod where I messed around with the textures. The station is nuclear powered, only needing about 4% output to run the life support and convert-o-tron. I have to turn it up a bit if all the science modules are running experiments. I'm also using USI-LS and the hab modules from KPBS. Except for some docking ports attached directly to the reactor the station is CLS compliant between any two docking ports and all crewable components. Quote Link to comment Share on other sites More sharing options...
Ratwerke_Actual Posted October 8, 2018 Share Posted October 8, 2018 Work continues on my mining station. Quote Link to comment Share on other sites More sharing options...
maallaard Posted October 10, 2018 Share Posted October 10, 2018 (edited) While everyone else here has their unnecessarily gargantuas space stations, I am here with my small, early-game orbital outpost. Edited October 10, 2018 by RedBee92 Quote Link to comment Share on other sites More sharing options...
panzerknoef Posted October 17, 2018 Share Posted October 17, 2018 thought I'd share my stock LKO station with y'all. I still wish to expand it but I'm not quite sure which other modules I can still add to it... Still, I think it already looks quite neat. Quote Link to comment Share on other sites More sharing options...
kurgut Posted October 21, 2018 Share Posted October 21, 2018 Just found those pics of an old career, was the " ISSS " (International Small Space Station ): First crew coming! pics from command module during docking: Here we are, now, go work hard for sweet science! Quote Link to comment Share on other sites More sharing options...
Aquaticfantastic Posted October 22, 2018 Share Posted October 22, 2018 First time posting a craft! been lurking on the forums for a while now. Presenting my Minmus orbital gateway. Unfortunately the save this is on is corrupt so I only have rough specs: Built in two (difficult) launches part count:120 approx crew capacity:12 LF/OX: 6000 ish The little tugs on each end are attached via docking port Snr to allow for expansion and to move the station (allbeit very slowly!) as they are offset due to the fuel tank designs. It was supplied by a mining rig down on minmus and visited by every craft leaving kerbins soi. All stock on ps4 (1.2?), so no choice there! career mode Quote Link to comment Share on other sites More sharing options...
NHunter Posted October 29, 2018 Share Posted October 29, 2018 My space hotel (take 2) Weight: 79 tons Crew Capacity: 78 Docking Ports: 4x 1.25m, 2x 2.5m Solar Panels: 4x Megalador (NFE) Quote Link to comment Share on other sites More sharing options...
Torn4dO Posted November 10, 2018 Share Posted November 10, 2018 Got bored and decided to build a new Hotel around Kerbin. Craft file Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted November 10, 2018 Share Posted November 10, 2018 I just realised I haven't posted any pics of my completed station yet. So here's the fully operational Space Station Eillorf Kerman, crewed by Bill, Madsey, Rosgar, Diny, Barry and Thomry Kerman, and serviced by occasional Space Shuttle flights. The station is in a roughly 180km circular orbit. In the picture above: Bottom left: Multiple docking adapter 2, greenhouse Centre: Core module-contains cupola, airlock, and lab Centre left: Solar arrays, Sr port 1, storage Centre right: Command module, KOOSE escape pod nest Top right: main habitation, multiple docking adapter 1. Quote Link to comment Share on other sites More sharing options...
dire Posted November 14, 2018 Share Posted November 14, 2018 (edited) Crewed by Jeb, Val, Bob and three tourists, the Munpocalypse 7.0 is currently in a highly elliptic orbit over the mun (just barely over at periapse...way, way over at apoapse) awaiting refueling after a successful resupply of Snacks (the Snacks mission had to come first, obviously). Their trip to Minmus went more or less according to plan except that this next refueling mission is the fourth refueling mission to their errant station/ship. The active engine is only fueled by the three Oscar Mikes on the very tip of the ship...which are, thankfully, half-full after a successful delivery and probably have a whopping 60 delta-V left! Meanwhile, the science team in low kerbin orbit (well...medium kerbin orbit, 150k to 250k) has been working diligently, feeding and pampering tourists as they are dispatched to various sight-seeing missions and eagerly awaiting the reams upon reams of science data from the late, grossly overbudget Munpocalypse. Pay no attention to the 2.5 gigawatt laser on the nose, it is strictly for scientific purposes and is not intended to lure giant space kittens onto hapless kerbal cities. The redundant power plants are strictly a design oversight. And here we see the Munpocalypse on its deorbit burn. Sharp eyes might notice something that looks suspiciously like the Big Orange Drone from the LKO station being used as a tugboat. Edited November 16, 2018 by dire Quote Link to comment Share on other sites More sharing options...
GillesBekouw Posted November 18, 2018 Share Posted November 18, 2018 My current progress on my first space station, still wishing to add docking ports and extended living pods. Quote Link to comment Share on other sites More sharing options...
GillesBekouw Posted November 18, 2018 Share Posted November 18, 2018 Progress update: Quote Link to comment Share on other sites More sharing options...
Friznit Posted November 19, 2018 Share Posted November 19, 2018 Couple of stations I've finished so far. First one is a Casino (for the Tourism Plus contracts mod - practically prints funds once it's built) Casino The First Casino The Second (I'm not good at names) I suppose it's not technically a station since it has a big engine to shunt it to Jool and that makes a ship but it'll be a station when it gets there. Imaginatively called The Jool Orbital. Comes with detachable ScanSat and fully-qualified lithobraking lander (evidence of a successful landing was inexplicably lost in transmission...) I quite like this one. I needed a lot of science after installing CTT, NF and KSPIE (which I still haven't figured out how to use). It's a minimalist design using all the NEOS labs and sufficient USI support to keep a team of 10 trained monkeys supplied with peanuts indefinitely. Ish. Quote Link to comment Share on other sites More sharing options...
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