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[1.12.x] Dr. Jet's Chop Shop - <0.9.99.0-adoption> - <edition name> [01 Jan 2022]


zer0Kerbal

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Dr. Jet's Chop Shop (CHOP)

Dr. Jet's ChopShop is an eclectic collection of special parts for Kerbal Space Program.

Parts are mostly self-explaining - either in Imgur album or in game.

By zer0Kerbal, originally by @Dr. Jet

ChopShop Hero

  • Here is what you're generally getting:
    • Deployable skycrane in two sizes.
    • Easy to use modular parachute system.
    • Solar panels.
      • Double-axis
    • Multistage Lander tank systems.
    • Tiny electric impeller for atmospheric drones.
    • Rover Family
      • both manned and unmanned
      • Also a fix for stock rover body orientation.
    • Mk2 spaceplane extension parts - mostly butts and some noses.
    • Primitive unmanned soil sampler.
    • Antenna replica.
      • CubeSat double-dipole
      • Real world
    • 2.5m hubs.
    • Aerodynamic blisters.
    • Opening heatshield, allowing protection for your bottom docking port.
    • Small tweakable weight to finely balance your tiny probes.

See More


Youtube review by GrunfWorks

GrunfWorks reviews ChopShop

Parts are describes correctly here, which I think is very nice.

Though... LTS-1 side tanks were abused again... :(

 They were specially designed to provide asparagus fueling capability to LTS-1 system and not as rover attachments.

Youtube review by Kottabos Gaming

Kottabos reviews ChopShop

It's 0.6.4 version thus some nasty bugs are seen. :blush:

Blister decouplers are for boosters, not for engines.

Also don't follow Kottabos style of attaching LTS Mk1.

Side tanks must be strapped on Core tank side nodes. Strictly in couples. That's it. :P

Help Wanted

  • Compatibility patches
  • Contracts for these glorious parts
  • Variant Textures
  • Model updates to Unity 2019
  • Have a request? Glad to have them, kindly submit through GitHub.

Localization

  • English English
  • Deutsch German (Deutsch)
  • Español Spanish (Español)
  • Русский Russian (Русский)
  • your translation here

HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!


Installation Directions 1

Use CurseForge/OverWolf App (currently does not install dependencies)

CurseForge/OverWolf App

Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to.

or CKAN

Dependencies

Supports

red box below is a link to forum post on how to get support

How to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

Credits and Special Thanks

Legal Mumbo Jumbo (License provenance)

Current (1) - zer0Kerbal

Forum: Thread - Source: GitHub
License: License License

Disclaimer(s)

All bundled mods are distributed under their own licenses
All art assets (textures, models, animations, sounds) are distributed under their own licenses

see Notices.md for more legal mumbo jumbo

Original (0) - Author: @Dr. Jet

Forum: Thread - Download: CurseForge - Source: GitHub
License: License License


How to support this and other great mods by zer0Kerbal

Support Github Sponsor Patreon Buy zer0Kerbal a snack


Connect with me

Track progress: issues here and projects here along with The Short List

zer0Kerbal | kerbalspaceprogram.comzer0Kerbal | CurseForgezer0Kerbal | redditzer0Kerbal | Patreonzer0Kerbal | YouTubezer0Kerbal | Twitchzer0Kerbal | PayPalzer0Kerbal | Buy Me a Coffeezer0Kerbal | Twitter

 

Footnotes

  1. this isn't a mod. ;P 

  2. may work on other versions (YMMV) 

  3. Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! 

  1.  

Edited by zer0Kerbal
update links and lasso the birds
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I am considering that once I release the adoption update to split this into several different releases like:

  • agency, flags, common files (ChopShop Inc (CSI))
  • electrics (ChopShop Electrics (CSI/E))
  • rovers (ChopShop Land Vehicles (CSI/LV))
  • solar (ChopShop Solar (CSI/S))
  • mechanical (ChopShop Mechanical (CSI/M))
  • etc

comments?

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  • 2 months later...

I just noticed something a bit odd...maybe it is meant to be that way, but, using the manned rugged rover mk2, when I pick up green sandstone, and board the rover...it changes it from simply green sandstone to green sandstone analysis, AND there is no option to 'take data' from the rover,  so I can't use this rover for a mission to return a sample of green sandstone to Kerbin!

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  • 1 month later...
  • 4 months later...
6 hours ago, Professor K said:

Anyone else have the Soil Sample experiment nearly throw a 100 ton base off of Minimus when it extended and hit the ground? I've been looking for a setting for the animation module to stop when hitting something, but haven't found one yet.

 

-K

kindly put in bug report here

Plan is to get this updated this month

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On 5/29/2022 at 6:48 PM, zer0Kerbal said:

I am considering that once I release the adoption update to split this into several different releases like:

  • agency, flags, common files (ChopShop Inc (CSI))
  • electrics (ChopShop Electrics (CSI/E))
  • rovers (ChopShop Land Vehicles (CSI/LV))
  • solar (ChopShop Solar (CSI/S))
  • mechanical (ChopShop Mechanical (CSI/M))
  • etc

comments?

Unless you're planning on adding a lot more parts, I'd keep it as one.

-K

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