Spaceman.Spiff Posted February 23, 2021 Share Posted February 23, 2021 9 minutes ago, HebaruSan said: Are you sure Kopernicus displays Nyan Cat itself? Maybe it signals an emergency condition to MM somehow, and MM then does it? Actually, having looked at a couple other posts, it seems like only MM does that. There are three conditions where it happens: April Fool's Day (Apr 1st) National Cat Day in Japan (Feb 22nd) Lastly, when MM is out of date. It's not Kopernicus causing the cats, but it may be causing other issues. I would be helpful if Sarbian added something that distinguished the "easter egg" cats from error cats. Quote Link to comment Share on other sites More sharing options...
DasSkelett Posted February 23, 2021 Share Posted February 23, 2021 9 minutes ago, HebaruSan said: Hmm, MM has the cat images in its source code; https://github.com/sarbian/ModuleManager/tree/master/ModuleManager/Properties Kopernicus doesn't seem to, at least not in the analogous folder or anyplace else I've been able to find: https://github.com/Kopernicus/Kopernicus/tree/master/src/Kopernicus/Properties Are you sure Kopernicus displays Nyan Cat itself? Maybe it signals an emergency condition to MM somehow, and MM then does it? Yeah Kopernicus doesn't ship the cats itself, but it uses ModuleManager's when it detects it's incompatible: https://github.com/Kopernicus/Kopernicus/blob/704ec69568944db39bca1adb11507bd6c651c5cf/src/Kopernicus/Constants/CompatibilityChecker.cs#L108-L109 Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted February 23, 2021 Share Posted February 23, 2021 6 minutes ago, DasSkelett said: Yeah Kopernicus doesn't ship the cats itself, but it uses ModuleManager's when it detects it's incompatible: https://github.com/Kopernicus/Kopernicus/blob/704ec69568944db39bca1adb11507bd6c651c5cf/src/Kopernicus/Constants/CompatibilityChecker.cs#L108-L109 Wow, Kopernicus uses reflection to set private properties in MM?! That's... pretty bad. @R-T-B, it might be a good idea to remove that. (And of course we should move this discussion somewhere more appropriate.) Quote Link to comment Share on other sites More sharing options...
Jacke Posted February 23, 2021 Share Posted February 23, 2021 28 minutes ago, HebaruSan said: Maybe it signals an emergency condition to MM somehow, and MM then does it? Nyan Cat is from ModuleManager. It's because it's February 22, Cat Day! And every day can be Cat Day with the command line option " -nyan-nyan". Quote Link to comment Share on other sites More sharing options...
manosteele117 Posted February 23, 2021 Share Posted February 23, 2021 I have been having an issue with my ships seemingly colliding with the new parallax surface textures despite collisions being turned off. This is a video of two times this happened, as well as in the middle me going and verifying my global config. I saw someone saying you could turn on parallax collision visuals with Alt+3, and in the second half of the clip you can clearly see these working to jostle my craft around. Has anyone seen anything like this before? Quote Link to comment Share on other sites More sharing options...
Karma Kerman Posted February 23, 2021 Share Posted February 23, 2021 On 2/21/2021 at 10:53 AM, Neebel said: Any idea when Beyond Home will get it's compatibility-update for the newest Parallx version? this is a good question, in order to get Shaders to work, you have to run 1.0.1 in order for them to work in Beyond Home, when you go to 1.1.1 or 1.2.0, even though from orbit, planets look beautiful, on the ground it's just a plain white model Quote Link to comment Share on other sites More sharing options...
Neebel Posted February 23, 2021 Share Posted February 23, 2021 (edited) 1 hour ago, Karma Kerman said: this is a good question, in order to get Shaders to work, you have to run 1.0.1 in order for them to work in Beyond Home, when you go to 1.1.1 or 1.2.0, even though from orbit, planets look beautiful, on the ground it's just a plain white model I know, I know. That's why I was asking, but no one seems to answer, despite you. Edited February 23, 2021 by Neebel Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 23, 2021 Author Share Posted February 23, 2021 On 2/21/2021 at 4:53 PM, Neebel said: Any idea when Beyond Home will get it's compatibility-update for the newest Parallx version? I'm currently working on it, but it will take some time 12 hours ago, SpongeJohn SquareLennon said: Hello. I am a new user to this mod and used Ckan to download this mod. Just wondering, how do I get the clouds in the atmosphere of Kerbin to work? They are not currently working. Thank you for any help. Parallax does not add clouds. Environmental Visual Enhancements does that Quote Link to comment Share on other sites More sharing options...
Neebel Posted February 23, 2021 Share Posted February 23, 2021 (edited) 37 minutes ago, Gameslinx said: I'm currently working on it, but it will take some time Thanks for responding me. I don't want to rush you, just wanted to know. I love the Beyond Home pack and I'm really excited for this update! Edited February 23, 2021 by Neebel Quote Link to comment Share on other sites More sharing options...
Karma Kerman Posted February 23, 2021 Share Posted February 23, 2021 Yeah don't want to rush ya Linx, we're just wondering Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted February 23, 2021 Share Posted February 23, 2021 I just installed this and did test flight, it looks very very nice. I did notice that when I landed on the Mum, with the stock Apollo like ship, the landing legs went through the terrain. The kerbal did not when he went EVA. Is this normal? (Latest Parallax, CKAN install. Eve and Scatterer only, was a brand new test install) Quote Link to comment Share on other sites More sharing options...
Karma Kerman Posted February 23, 2021 Share Posted February 23, 2021 Apparently moded landing legs aren't supported naturally, not sure if Restock landing legs work with Parallax's collisions on terrain in 1.2.0 Quote Link to comment Share on other sites More sharing options...
Swedishish Posted February 23, 2021 Share Posted February 23, 2021 Hey there. When I land anywhere, it looks like the collision mesh is about a meter below the surface of the texture. It's probably due to some incompatible mod I have installed, but wondering if this is a known issue and if so what the culprit might be. Thanks! Quote Link to comment Share on other sites More sharing options...
SpongeJohn SquareLennon Posted February 23, 2021 Share Posted February 23, 2021 8 hours ago, Gameslinx said: I'm currently working on it, but it will take some time Parallax does not add clouds. Environmental Visual Enhancements does that Thank you for the reply. Just one more question. When I loaded KSP, all that had mostly changed was that Kerbin had a darker green grass, and it had caused Kerbin to have a better looking atmosphere. Everything else worked, but I'm wondering if Kerbin was supposed to have better-looking ground. Please reply if there is a issue I have to fix. Thank you for your help. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 23, 2021 Author Share Posted February 23, 2021 14 minutes ago, SpongeJohn SquareLennon said: Thank you for the reply. Just one more question. When I loaded KSP, all that had mostly changed was that Kerbin had a darker green grass, and it had caused Kerbin to have a better looking atmosphere. Everything else worked, but I'm wondering if Kerbin was supposed to have better-looking ground. Please reply if there is a issue I have to fix. Thank you for your help. Kerbin does have better looking ground. The grass varies in bumpiness, the beaches are rocky and the mountains are gravelly. You'll notice a huge difference on all the other bodies Quote Link to comment Share on other sites More sharing options...
LaurentiuB Posted February 24, 2021 Share Posted February 24, 2021 (edited) Hey all! Does anybody has problems with jumping? All my landings are like this. I made this landing using MechJeb and I didn't make any manual adjustments. My only mod, except parallax and kopernicus, is mechjeb. https://www.youtube.com/watch?v=9TfxRlH_8Wg Edited February 24, 2021 by LaurentiuB youtube code Quote Link to comment Share on other sites More sharing options...
LazyBoi29 Posted February 25, 2021 Share Posted February 25, 2021 Is this compatible with outer planets mod? Quote Link to comment Share on other sites More sharing options...
Kamilo Posted February 25, 2021 Share Posted February 25, 2021 17 hours ago, LaurentiuB said: Hey all! Does anybody has problems with jumping? All my landings are like this. I made this landing using MechJeb and I didn't make any manual adjustments. My only mod, except parallax and kopernicus, is mechjeb. https://www.youtube.com/watch?v=9TfxRlH_8Wg I'm having the same problem. Turning off the collisons dosen't seem to help. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2021 Author Share Posted February 25, 2021 5 minutes ago, Kamilo said: I'm having the same problem. Turning off the collisons dosen't seem to help. 17 hours ago, LaurentiuB said: Hey all! Does anybody has problems with jumping? All my landings are like this. I made this landing using MechJeb and I didn't make any manual adjustments. My only mod, except parallax and kopernicus, is mechjeb. https://www.youtube.com/watch?v=9TfxRlH_8Wg Will have a fix - this is caused by the deploying of landing gear. If you quickload and don't retract/deploy, you won't have this issue. I'm going to be getting a fix out for this soon but KSP doesn't want to behave with the tests I've been doing so far Quote Link to comment Share on other sites More sharing options...
LaurentiuB Posted February 25, 2021 Share Posted February 25, 2021 1 hour ago, Gameslinx said: Will have a fix - this is caused by the deploying of landing gear. If you quickload and don't retract/deploy, you won't have this issue. I'm going to be getting a fix out for this soon but KSP doesn't want to behave with the tests I've been doing so far Another try, this time without landing legs. Is this sinking into the surface normal? This is my collision config: CollisionSettings { collide = true flatMinmus = true } What does flatMinmus does? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2021 Author Share Posted February 25, 2021 29 minutes ago, LaurentiuB said: Is this sinking into the surface normal? Colliders only work for landing legs and wheels. It is too hard to calculate them for larger parts or parts that should not be in contact with the ground Quote Link to comment Share on other sites More sharing options...
vbrauber Posted February 25, 2021 Share Posted February 25, 2021 How do I install the textures? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2021 Author Share Posted February 25, 2021 Just now, vbrauber said: How do I install the textures? Make sure to read the user guide. To install Parallax, you must download the Parallax-1.2.1.zip and the Parallax_StockTextures-1.2.1.zip. Open both and drag the folders inside into GameData. Make sure Kopernicus is also installed Quote Link to comment Share on other sites More sharing options...
CrabNebula Posted February 25, 2021 Share Posted February 25, 2021 Hello, LOVE THIS MOD! However, i am having one issue as seen below that I'm wondering if anyone has a fix to? I would love this on my career game, but i cant place deployable science experiments as they clip into the ground...Anyone else get this or know the cause? Quote Link to comment Share on other sites More sharing options...
LaurentiuB Posted February 26, 2021 Share Posted February 26, 2021 @CrabNebula I think that this is related to your problem. 17 hours ago, Gameslinx said: Colliders only work for landing legs and wheels. It is too hard to calculate them for larger parts or parts that should not be in contact with the ground Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.