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Looks like you're missing the "PART { }" syntax, try this:

PART
{
    // Kerbal Space Program - Part Config
    // SpaceX Droneship
    //

    // --- general parameters ---
    name = barge <-- must be the same as the directory name you use to hold everything!
    module = Strut
    author = Future Astronaut

    // --- asset parameters ---
    mesh = droneship.mu
    scale = 0.1
    texture = Barge_Texture.mbm
    specPower = 0.1
    rimFalloff = 3
    alphaCutoff = 0

    // --- node definitions --- Placeholders, we’ll fix these next!
    node_stack_top = 0.0, 0.3, 0.0, 0.0, 1.0, 0.0
    node_stack_bottom01 = 0.0, -0.7, 2.5, 0.0, 1.0, 0.0
    node_stack_bottom02 = 0.0, -0.65, -2.5, 0.0, 1.0, 0.0

    // --- editor parameters ---s
    cost = 500
    category = 13s
    subcategory = 0
    title = Droneship
    manufacturer = Future Astronaut Corporation
    description = Want to land rockets in the ocean?

    // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
    attachRules = 1,0,1,1,0
    stackSymmetry = 1

    // --- standard part parameters ---
    mass = 0.4
    dragModelType = default
    maximum_drag = 0.2
    minimum_drag = 0.3
    angularDrag = 2
    crashTolerance = 50
    maxTemp = 2000
    fuelCrossFeed = True
    breakingForce = 160000
    breakingTorque = 160000
}
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1 hour ago, HebaruSan said:

Looks like you're missing the "PART { }" syntax, try this:

PART
{
    // Kerbal Space Program - Part Config
    // SpaceX Droneship
    //

    // --- general parameters ---
    name = barge <-- must be the same as the directory name you use to hold everything!
    module = Strut
    author = Future Astronaut

    // --- asset parameters ---
    mesh = droneship.mu
    scale = 0.1
    texture = Barge_Texture.mbm
    specPower = 0.1
    rimFalloff = 3
    alphaCutoff = 0

    // --- node definitions --- Placeholders, we’ll fix these next!
    node_stack_top = 0.0, 0.3, 0.0, 0.0, 1.0, 0.0
    node_stack_bottom01 = 0.0, -0.7, 2.5, 0.0, 1.0, 0.0
    node_stack_bottom02 = 0.0, -0.65, -2.5, 0.0, 1.0, 0.0

    // --- editor parameters ---s
    cost = 500
    category = 13s
    subcategory = 0
    title = Droneship
    manufacturer = Future Astronaut Corporation
    description = Want to land rockets in the ocean?

    // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
    attachRules = 1,0,1,1,0
    stackSymmetry = 1

    // --- standard part parameters ---
    mass = 0.4
    dragModelType = default
    maximum_drag = 0.2
    minimum_drag = 0.3
    angularDrag = 2
    crashTolerance = 50
    maxTemp = 2000
    fuelCrossFeed = True
    breakingForce = 160000
    breakingTorque = 160000
}

Still doesn't work. https://drive.google.com/drive/folders/16vqf0ib5ZrTk0AIDf1jgFkr9zmp7Qn_Q?usp=sharing

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1 minute ago, Future Astronaut said:

OK, here's the error (about halfway through, found by searching for "barge" and looking for problems):

[LOG 20:31:14.380] PartLoader: Compiling Part 'Space_X_barge_lander-2.0/Parts/droneship/barge/droneship'
[ERR 20:31:14.416] PartCompiler: Cannot find Part of type 'part'

[ERR 20:31:14.417] PartCompiler: Error parsing config

[ERR 20:31:14.417] PartCompiler: Cannot compile part

Normally I'd expect this to mean that you set "type = part" somewhere, but I don't see that. Looking more closely, I'm guessing this isn't right:

    module = Strut

Every part in the GameData/Squad/Parts folder has "module = Part" instead. I'd try that next.

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4 minutes ago, HebaruSan said:

OK, here's the error (about halfway through, found by searching for "barge" and looking for problems):

[LOG 20:31:14.380] PartLoader: Compiling Part 'Space_X_barge_lander-2.0/Parts/droneship/barge/droneship'
[ERR 20:31:14.416] PartCompiler: Cannot find Part of type 'part'

[ERR 20:31:14.417] PartCompiler: Error parsing config

[ERR 20:31:14.417] PartCompiler: Cannot compile part

Normally I'd expect this to mean that you set "type = part" somewhere, but I don't see that. Looking more closely, I'm guessing this isn't right:

    module = Strut

Every part in the GameData/Squad/Parts folder has "module = Part" instead. I'd try that next.

I saw that before and did that but still didn't work. This log file is from after I already fixed that. Here are the files including the model, textures, and cfg. https://drive.google.com/drive/folders/16vqf0ib5ZrTk0AIDf1jgFkr9zmp7Qn_Q?usp=sharing

Edited by Future Astronaut
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3 minutes ago, Future Astronaut said:

I saw that before and did that but still didn't work. This log file is from after I already fixed that. Here are the files including the model, textures, and cfg. https://drive.google.com/drive/folders/16vqf0ib5ZrTk0AIDf1jgFkr9zmp7Qn_Q?usp=sharing

Ahh, OK, that makes sense. You have "part" in all lowercase letters, which is why it says "Cannot find Part of type 'part'".

Capitalize the P.

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16 minutes ago, HebaruSan said:

Ahh, OK, that makes sense. You have "part" in all lowercase letters, which is why it says "Cannot find Part of type 'part'".

Capitalize the P.

Loading KSP now. I will let you know if it works.

16 minutes ago, HebaruSan said:

Ahh, OK, that makes sense. You have "part" in all lowercase letters, which is why it says "Cannot find Part of type 'part'".

Capitalize the P.

@HebaruSanUnfortunately, it still doesn't work. Here's the log. https://drive.google.com/file/d/1HadcMiuFH73qSSSPXrT0nFN-TVemlv33/view?usp=sharing

Edited by Future Astronaut
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20 minutes ago, Future Astronaut said:

still doesn't work

For what it's worth, I'm not expecting that any particular one of these fixes will make it work immediately. The things we've fixed so far are necessary but not sufficient. Based on what I've seen, I'm quite sure there are many errors in this config, and I'm not attempting to identify every single one of them in one pass. It's much easier to let the game do that for us.

Here's the next problem, also found by searching the log for "barge" and scanning for problems:

[LOG 13:28:02.992] PartLoader: Compiling Part 'Space_X_barge_lander-2.0/Parts/droneship/barge/droneship'
[LOG 13:28:03.511] EffectList: Created 15 effect types
[ERR 13:28:03.732] PartLoader: Encountered exception during compilation. System.ArgumentException: Requested value '13s' was not found.
  at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at ConfigNode.ParseEnum (System.Type enumType, System.String vectorString) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at ConfigNode.ReadValue (System.Type fieldType, System.String value) [0x00516] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at ConfigNode.ReadObject (System.Object obj, ConfigNode node) [0x00143] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at ConfigNode.LoadObjectFromConfig (System.Object obj, ConfigNode node, System.Int32 pass, System.Boolean removeAfterUse) [0x0001a] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at PartLoader.ParsePart (UrlDir+UrlConfig urlConfig, ConfigNode node) [0x001a9] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at PartLoader+<CompileParts>d__56.MoveNext () [0x00685] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 

[ERR 13:28:03.733] PartCompiler: Cannot compile part

The key part is "System.ArgumentException: Requested value '13s' was not found", which means somewhere you've got "13s" where it isn't allowed. Looks like that's on the "category" line. I'm guessing you meant that to be 13, and accidentally inserted an 's' when you were trying to save?

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24 minutes ago, HebaruSan said:

For what it's worth, I'm not expecting that any particular one of these fixes will make it work immediately. The things we've fixed so far are necessary but not sufficient. Based on what I've seen, I'm quite sure there are many errors in this config, and I'm not attempting to identify every single one of them in one pass. It's much easier to let the game do that for us.

Here's the next problem, also found by searching the log for "barge" and scanning for problems:

[LOG 13:28:02.992] PartLoader: Compiling Part 'Space_X_barge_lander-2.0/Parts/droneship/barge/droneship'
[LOG 13:28:03.511] EffectList: Created 15 effect types
[ERR 13:28:03.732] PartLoader: Encountered exception during compilation. System.ArgumentException: Requested value '13s' was not found.
  at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at ConfigNode.ParseEnum (System.Type enumType, System.String vectorString) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at ConfigNode.ReadValue (System.Type fieldType, System.String value) [0x00516] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at ConfigNode.ReadObject (System.Object obj, ConfigNode node) [0x00143] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at ConfigNode.LoadObjectFromConfig (System.Object obj, ConfigNode node, System.Int32 pass, System.Boolean removeAfterUse) [0x0001a] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at PartLoader.ParsePart (UrlDir+UrlConfig urlConfig, ConfigNode node) [0x001a9] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at PartLoader+<CompileParts>d__56.MoveNext () [0x00685] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 

[ERR 13:28:03.733] PartCompiler: Cannot compile part

The key part is "System.ArgumentException: Requested value '13s' was not found", which means somewhere you've got "13s" where it isn't allowed. Looks like that's on the "category" line. I'm guessing you meant that to be 13, and accidentally inserted an 's' when you were trying to save?

I fixed that but it doesn't work yet. Here's the new log file. Thanks so much for helping me! I'm very new to modding.

https://drive.google.com/file/d/1HadcMiuFH73qSSSPXrT0nFN-TVemlv33/view?usp=sharing

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43 minutes ago, Future Astronaut said:

I fixed that but it doesn't work yet. Here's the new log file. Thanks so much for helping me! I'm very new to modding.

https://drive.google.com/file/d/1HadcMiuFH73qSSSPXrT0nFN-TVemlv33/view?usp=sharing

Well, here's the next group of messages:

[LOG 14:01:23.126] PartLoader: Compiling Part 'Space_X_barge_lander-2.0/Parts/droneship/barge/droneship'
[LOG 14:01:23.281] EffectList: Created 15 effect types
[WRN 14:01:23.338] PartLoader: Cannot replace model texture with 'Space_X_barge_lander-2.0/Parts/droneship/textures/Barge_Texture'
[LOG 14:01:23.462] PartLoader: Part 'Space_X_barge_lander-2.0/Parts/droneship/barge/droneship' has no database record. Creating.
[LOG 14:01:23.463] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes.
[LOG 14:01:23.489] DragCubeSystem: Creating drag cubes for part 'droneship'

I'm not sure what that means, or if it's really an error message, since the log levels are WRN and LOG rather than ERR. But if that is an error, then the key part is "Cannot replace model texture", which suggests a problem with the "texture = Barge_Texture.mbm" line. Looking at the configs in GameData/Squad/Parts, they either don't set the texture, or they specify the full relative path from GameData to the file. So maybe try removing it (presumably it defaults in from the .mu file?) or setting it to "Space_X_barge_lander-2.0/Parts/droneship/textures/Barge_Texture" explicitly?

Another guess, I notice the cfg says Barge_Texture with a capital T, but the file you uploaded to Google Drive is Barge_texture.mbm with a lowercase t. I wouldn't expect that to matter on Windows, which I assume you are using, but there's no harm in making those consistent just in case.

A third guess, the other lines that I see setting textures don't include the ".mbm" part. So maybe that's confusing it?

It's also conceivable that it's loading fine, and it might be time for more detail in the problem report than "doesn't work".

This is getting a bit far afield from things I understand, so you might need to find somebody with more experience in part modding soon.

Edited by HebaruSan
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6 hours ago, HebaruSan said:

Well, here's the next group of messages:

[LOG 14:01:23.126] PartLoader: Compiling Part 'Space_X_barge_lander-2.0/Parts/droneship/barge/droneship'
[LOG 14:01:23.281] EffectList: Created 15 effect types
[WRN 14:01:23.338] PartLoader: Cannot replace model texture with 'Space_X_barge_lander-2.0/Parts/droneship/textures/Barge_Texture'
[LOG 14:01:23.462] PartLoader: Part 'Space_X_barge_lander-2.0/Parts/droneship/barge/droneship' has no database record. Creating.
[LOG 14:01:23.463] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes.
[LOG 14:01:23.489] DragCubeSystem: Creating drag cubes for part 'droneship'

I'm not sure what that means, or if it's really an error message, since the log levels are WRN and LOG rather than ERR. But if that is an error, then the key part is "Cannot replace model texture", which suggests a problem with the "texture = Barge_Texture.mbm" line. Looking at the configs in GameData/Squad/Parts, they either don't set the texture, or they specify the full relative path from GameData to the file. So maybe try removing it (presumably it defaults in from the .mu file?) or setting it to "Space_X_barge_lander-2.0/Parts/droneship/textures/Barge_Texture" explicitly?

Another guess, I notice the cfg says Barge_Texture with a capital T, but the file you uploaded to Google Drive is Barge_texture.mbm with a lowercase t. I wouldn't expect that to matter on Windows, which I assume you are using, but there's no harm in making those consistent just in case.

A third guess, the other lines that I see setting textures don't include the ".mbm" part. So maybe that's confusing it?

It's also conceivable that it's loading fine, and it might be time for more detail in the problem report than "doesn't work".

This is getting a bit far afield from things I understand, so you might need to find somebody with more experience in part modding soon.

I made some changes to the config file based on other mods but it still doesn't work. I've put in this folder the model, textures, the config file, and the log. https://drive.google.com/drive/folders/103bpHKyHoohlhVH1_kRUqz3XiadrJu64?usp=sharing

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18 minutes ago, Future Astronaut said:

I made some changes to the config file based on other mods but it still doesn't work. I've put in this folder the model, textures, the config file, and the log. https://drive.google.com/drive/folders/103bpHKyHoohlhVH1_kRUqz3XiadrJu64?usp=sharing

Well that one was pretty easy. "Utility" only has one 'l'.

[LOG 20:42:38.742] PartLoader: Compiling Part 'Space_X_barge_lander-2.0/Parts/droneship/barge/droneship'
[LOG 20:42:38.958] EffectList: Created 15 effect types
[ERR 20:42:39.035] PartLoader: Encountered exception during compilation. System.ArgumentException: Requested value 'Utillity' was not found.
  at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at ConfigNode.ParseEnum (System.Type enumType, System.String vectorString) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at ConfigNode.ReadValue (System.Type fieldType, System.String value) [0x00516] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at ConfigNode.ReadObject (System.Object obj, ConfigNode node) [0x00143] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at ConfigNode.LoadObjectFromConfig (System.Object obj, ConfigNode node, System.Int32 pass, System.Boolean removeAfterUse) [0x0001a] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at PartLoader.ParsePart (UrlDir+UrlConfig urlConfig, ConfigNode node) [0x001a9] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at PartLoader+<CompileParts>d__56.MoveNext () [0x00685] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 

[ERR 20:42:39.036] PartCompiler: Cannot compile part
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15 hours ago, HebaruSan said:

Well that one was pretty easy. "Utility" only has one 'l'.

[LOG 20:42:38.742] PartLoader: Compiling Part 'Space_X_barge_lander-2.0/Parts/droneship/barge/droneship'
[LOG 20:42:38.958] EffectList: Created 15 effect types
[ERR 20:42:39.035] PartLoader: Encountered exception during compilation. System.ArgumentException: Requested value 'Utillity' was not found.
  at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at ConfigNode.ParseEnum (System.Type enumType, System.String vectorString) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at ConfigNode.ReadValue (System.Type fieldType, System.String value) [0x00516] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at ConfigNode.ReadObject (System.Object obj, ConfigNode node) [0x00143] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at ConfigNode.LoadObjectFromConfig (System.Object obj, ConfigNode node, System.Int32 pass, System.Boolean removeAfterUse) [0x0001a] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at PartLoader.ParsePart (UrlDir+UrlConfig urlConfig, ConfigNode node) [0x001a9] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at PartLoader+<CompileParts>d__56.MoveNext () [0x00685] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 

[ERR 20:42:39.036] PartCompiler: Cannot compile part

I fixed that but it doesn't work yet. https://drive.google.com/file/d/1HadcMiuFH73qSSSPXrT0nFN-TVemlv33/view?usp=sharing

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Hi @Future Astronaut Trying to workout what you are doing, If the config that Hebarusan put up is of your original then it appears to be a mess.

Could you tell me what your part is meant to be?

Could you tell me the folder path?

For example: C:\KSP1.12.2\Kerbal Space Program\GameData\Belafonte\Parts\BelaComplete.cfg

And could you copy the config into a spoiler so that I might have a look at it and see if I can fix it for you.?

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2 minutes ago, ColdJ said:

Hi @Future Astronaut Trying to workout what you are doing, If the config that Hebarusan put up is of your original then it appears to be a mess.

Could you tell me what your part is meant to be?

Could you tell me the folder path?

For example: C:\KSP1.12.2\Kerbal Space Program\GameData\Belafonte\Parts\BelaComplete.cfg

And could you copy the config into a spoiler so that I might have a look at it and see if I can fix it for you.?

The part is a boat to land rockets on (like SpaceX). The folder path is C:/KSPTest/GameData/Space_X_barge_lander_2.0/Parts/droneship/droneship.cfg    Here's the entire folder of the mod. https://drive.google.com/drive/folders/1PQlDkYjRcGOFDF8I1eVffI7ZyIFFSqZ6?usp=sharing

The Space_X_Barge_lander_2.0/droneship folder is Kerbal Konstructs. That's working fine but the VAB part doesn't. 

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Until you get back to me try this. Don't change this config in any way until you have actually loaded up to see if it works. KSP has rules and parameters that you can't ignore if you want things to turn up. If your .mu is valid this should work. The texture file should be in the same folder as the config and the .mu
 

Spoiler

PART
{
    name = SpaceXDroneship
    module = Part
    author = Future Astronaut
    mesh = droneship.mu
    rescaleFactor = 1
        node_stack_top = 0.0, 0.3, 0.0, 0.0, 1.0, 0.0, 2
       node_stack_bottom01 = 0.0, -0.7, 2.5, 0.0, 1.0, 0.0, 2
       node_stack_bottom02 = 0.0, -0.65, -2.5, 0.0, 1.0, 0.0, 2
    node_attach = 0, 0, 0, 0, 1.0, 0, 2
    stackSymmetry = 1
    TechRequired = start
    entryCost = 500
    cost = 500
    category = Structural
    subcategory = 0
    title = Droneship
    manufacturer = Future Astronaut Corporation
    description = Want to land rockets in the ocean?
    attachRules = 1,1,1,1,1
    mass = 1.00
    dragModelType = default
    maximum_drag = 0.2
    minimum_drag = 0.2
    angularDrag = 2
    crashTolerance = 100
    breakingForce = 2000
    breakingTorque = 2000
    maxTemp = 2000 // = 3200
    fuelCrossFeed = True
    bulkheadProfiles = size2, srf
    tags = spacex droneship

}

 

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The current download contains a file named this:

Space_X_barge_lander-2.0/droneship/~$barge.cfg

From the ~$ prefix I'm guessing that's a temporary file or a backup or something, but since it ends with ".cfg", I think the game would still load it. You'll probably want to remove that so there aren't weird conflicts between different versions of your file.

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