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[1.12] FreeIva


JonnyOThan

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3 hours ago, Ultim32 said:

I'm definitely going to try this after I get back to my computer. Also, would it be possible to add prop support to the SOCK cockpit?

It's already done, since SOCK uses ASET & habtech props (assuming you're using the KSA IVA Upgrade version)

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Hello, I found a bug in the interaction with the mod 'Kerbal Planetary Base Systems'. You can't get out of the parts because the hatches are either not there or the passage is blocked from the other side. The hatches are completely missing in the K&K Planetary Central Hub and the other control part.

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35 minutes ago, Avaborg said:

Hello, I found a bug in the interaction with the mod 'Kerbal Planetary Base Systems'. You can't get out of the parts because the hatches are either not there or the passage is blocked from the other side. The hatches are completely missing in the K&K Planetary Central Hub and the other control part.

Did you install habtech props?

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57 minutes ago, JonnyOThan said:

Did you install habtech props?

Yes, i have all requirements installed.

My mod test installation contains the following mods and dlc's:

ASET Consolidated Agency (ASETAgency v2.0.2)
ASET Consolidated Avionics Pack (ASETAvionics v3.0.1)
ASET Consolidated Props Pack (ASETProps v2.0.4)
Avionics Systems (AvionicsSystems v1.3.7)
B9 Part Switch (B9PartSwitch v2.20.0)
Benjee10 sharedAssets (Benjee10-SharedAssets v0.2.2)
Breaking Ground (BreakingGround-DLC 1.7.1)
ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21)
Community Category Kit (CommunityCategoryKit v112.0.1)
Community Resource Pack (CommunityResourcePack v112.0.1)
DE IVAExtension (DE-IVAExtension v1.1.0)
Feline Utility Rovers (FelineUtilityRovers 1.3.6)
FreeIva (FreeIva 0.2.13.0)
Hab Tech Props (HabTechProps v0.2.0)
HabTech2 (HabTech2 1.0.0)
ht Robotics (HabTechRobotics v1.0.0)
Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.16)
Making History (MakingHistory-DLC 1.12.1)
Module Manager (ModuleManager 4.2.2)
RasterPropMonitor (RasterPropMonitor 1:v0.31.11.1)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.11.1)
Reviva (Reviva 0.8.1)
Through The Eyes of a Kerbal (ThroughTheEyesOfaKerbal 2.0.4.4)
Toolbar Controller (ToolbarController 1:0.1.9.9)
Waterfall Core (Waterfall 0.9.0)

 

Edit: This Bug exist in my installations since FreeIVA version 0.2.10.1.

            In FreeIVA version 0.2.9.2 the bug is not there.

Edited by Avaborg
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3 hours ago, Avaborg said:

Yes, i have all requirements installed.

My mod test installation contains the following mods and dlc's:

ASET Consolidated Agency (ASETAgency v2.0.2)
ASET Consolidated Avionics Pack (ASETAvionics v3.0.1)
ASET Consolidated Props Pack (ASETProps v2.0.4)
Avionics Systems (AvionicsSystems v1.3.7)
B9 Part Switch (B9PartSwitch v2.20.0)
Benjee10 sharedAssets (Benjee10-SharedAssets v0.2.2)
Breaking Ground (BreakingGround-DLC 1.7.1)
ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21)
Community Category Kit (CommunityCategoryKit v112.0.1)
Community Resource Pack (CommunityResourcePack v112.0.1)
DE IVAExtension (DE-IVAExtension v1.1.0)
Feline Utility Rovers (FelineUtilityRovers 1.3.6)
FreeIva (FreeIva 0.2.13.0)
Hab Tech Props (HabTechProps v0.2.0)
HabTech2 (HabTech2 1.0.0)
ht Robotics (HabTechRobotics v1.0.0)
Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.16)
Making History (MakingHistory-DLC 1.12.1)
Module Manager (ModuleManager 4.2.2)
RasterPropMonitor (RasterPropMonitor 1:v0.31.11.1)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.11.1)
Reviva (Reviva 0.8.1)
Through The Eyes of a Kerbal (ThroughTheEyesOfaKerbal 2.0.4.4)
Toolbar Controller (ToolbarController 1:0.1.9.9)
Waterfall Core (Waterfall 0.9.0)

 

Edit: This Bug exist in my installations since FreeIVA version 0.2.10.1.

            In FreeIVA version 0.2.9.2 the bug is not there.

Hm that's good to know...would you mind posting your log somewhere?

Oh I think I see what's going on - the way that KPBS provides variants for RPM is removing all props from the internal instead of setting up a new one, and it does that after FreeIva has added the hatch props.

Edited by JonnyOThan
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7 hours ago, JonnyOThan said:

Hm that's good to know...would you mind posting your log somewhere?

Oh I think I see what's going on - the way that KPBS provides variants for RPM is removing all props from the internal instead of setting up a new one, and it does that after FreeIva has added the hatch props.

I made a video to explain the hatch bug and show two other bugs. This Video was after removing Raster Prop Monitor and Mods that needed this Mod created.

Do you still need my log? If so, only the KSP.log or also those from the Module Manager?

 

Link:

 

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5 hours ago, Avaborg said:

I made a video to explain the hatch bug and show two other bugs. This Video was after removing Raster Prop Monitor and Mods that needed this Mod created.

Do you still need my log? If so, only the KSP.log or also those from the Module Manager?

Link:

Thanks for the report - I discovered this as well as I was investigating the missing hatches.  I had tweaked the mesh cutting code in the latest release in order to support OPT, but I introduced a bug for scaled hatches (Unity's Matrix4.TransformPlane function has very surprising behavior when the matrix includes scale!).  It'll be fixed in the next release.

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FreeIva 0.2.14.0 is out!

Sorry for the rapid release on this one, but 0.2.13.0 introduced a pretty nasty bug with the hatch cutouts and I wanted to get it fixed quickly.

Notable Changes

Bug Fixes Etc.

  • Fix hatch cutouts on scaled hatches (introduced in 0.2.13.0)
  • Fix missing FreeIva modules on FelineUtilityRover, and the collider on the docking bay
  • Fix Kerbal Planetary Base System hatches when RPM is installed
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I appreciate the effort and originality put into the mod but I found a little glitch which annoys me. Some cockpits such as the MK1 stock cockpit have see-through window borders(They're meant to be black). 

This happens on the MK1 pod, Mk2 pod, and both of the MK3 variants.

Edited by A_Kuba
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1 hour ago, Spacedude9 said:

Will it ever be possible to connect docking ports on the sides of modules and go through them?

Probably unlikely.   It’s pretty technically difficult because it involves cutting out holes in both the collider mesh and the render mesh(es) *per part on the vessel* rather than once for each part in the database. That’s not *impossible* but the results also wouldn’t look very good because you’d have hatches on the interiors that just cut through stuff that wasn’t meant to have a hatch there.

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5 hours ago, kspbutitscursed said:

Hello Would KSA and BDB work with free iva???

The stock parts from ksa should work fine. Bdb should also work as long as you do the manual step of installing the bdb support for FreeIVA that comes with the FreeIVA download (you have to do this manually).

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FreeIva 0.2.15.1 is now available!

Controls: https://github.com/pizzaoverhead/FreeIva/wiki/Controls

Support: https://discord.gg/vBDzZAq3AF

Dependencies

  • ModuleManager is required.
  • B9PartSwitch is recommended for passable variants of some of the stock parts.
  • Reviva is recommended for even more passable variants of some stock and modded parts.
  • RasterPropMonitor and ASET Consolidated Props are recommended for the stock inline docking ports.
  • CommunityCategoryKit is recommended to see all FreeIVA-supported parts at once. You can also type "freeiva" into the stock search box, but may get some false positives.

Notable Changes

  • Animated hatch support. All stock and near future props hatches are now animated. Remember you can click the handle to open it!

Bug Fixes Etc.

  • Fix some passthrough issues in Near Future Construction and KNES
  • Coffee mug in ProbeControlRoom is now interactable
  • Use landed gravity threshold in centrifuges
  • Fixed a bug that could prevent opening hatches in centrifuges
  • Fixed window depth masks on stock parts
  • Fixed NRE spew when going EVA when ThroughTheEyes isn't installed
  • Fixed softlock when going EVA from inline docking ports

Known Issues

  • Windows in distant parts do not render correctly
  • Centrifuge internals are always visible when JSI Advanced Transparent Pods is installed
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  • 2 weeks later...

FreeIva 0.2.15.2 is now available:

Bug Fixes Etc.

  • Fixed MM syntax error in b9aerospace passthrough patches
  • Fixed shell collider in Planetside MMSEV
  • Fixed stationhub RPM configuration so that wall labels can work again
  • Added physical prop support for the MAS version of ASET beverage props
  • Converted cargo bags in mk2 cockpit to physical props
  • Prevent grabbing props from flight camera (IVA Overlay)
  • Clicking hatch buckle buttons from flight camera (IVA Overlay) now works as expected
  • Hatches with hideDoorWhenOpen (most docking ports) now also hide their connected hatch like they used to, so that hatches without animations don't get in the way
  • Fixed cutout mesh on NF_HTCH_EVA_BASIC
  • Fixed chair configuration in mk3expansion's mk3inline cockpit
  • Split BDB content into a separate download
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  • 2 weeks later...

Suggestion: Make the 1.25 - .625 cargo container possible to pass through. IDK if that's possible with B-9 since I don't really use it, but I do know this: In the mod "Restock" (Basically makes almost every part in the game look better from the outside and adds skins for some parts), there is a variant of the cargo bay with a docking tube through it. If it's possible to maybe add compatibility for this, that'd be awesome.

Of course if not possible (or if you don't want to) I won't care too much, I understand doing this kinda stuff is time consuming.

Also, the mod is amazing! Great work! :D

Edited by Jebby Boi
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Another neat idea I thought of would be compatibility with "Old Parts Redux" which just allows usage of parts from older versions of the game. Interiors included. It'd be awesome to roam around the older cabins and such, but again, whether it be hard, or if you generally don't care to do it, that's fine.

 

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