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Problem with Part scaler


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10 hours ago, NexustheNinja19 said:

Idk what to do. Btw this is a 1.12.3 install.

https://imgur.com/a/BWjBqlW

Publish your KSP.log on dropbox or something and link it here.

It's almost sure you are bring bitten by a bug inside KSP where then someone fails to load an DLL, nobody else later is able to load their DLLs due that bug.

By analysing your KSP.log, we will find what's triggering the KSP's bug and so we can fix it and so everybody else (including TweakScale) will be able to load their DLLs.

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23 hours ago, NexustheNinja19 said:

Idk what to do. Btw this is a 1.12.3 install.

https://imgur.com/a/BWjBqlW

There's a chance that the 2.4.6.18 update would fix your issue. Please try it and let me know about the results - if it still borks, publish the KSP.log on dropbox or similar so I can inspect it looking for the problem.

 

22 hours ago, Stone Blue said:

Have tons of fun ;)

Well, I could not agree more. After 4 years of heavy debugging on KSP in order to sort what was TweakScale's fault and what was not, I can say without doubt that diagnosing the myriad of problems KSP was being deploying in the field in the last yeast were, in fact, incredibly fun - to the point of being laughable! :sticktongue:

Problems on the AutoStruts that were undetected since 1.2.2, problems on the Assembly Loader/Resolver still bitting our SASes, the terrible problem on the very first PartModuleVariant implementation on KSP 1.4.3, Unity's crappy decision on handling SpinLocks (this one is not KSP's faulty, by the way), terrible practices on add'ons distribution packages (not to mention the patches…), you name it.

Sometimes I wonder we all are working on the wrong business! We should open a Circus and compete with Cirque du Soleil - we would have the best clowns in the World for sure! :)

 

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Keep in Mind I am relatively new to modding and was inspired by the stuff shown in ksp 2 so If there are any conflict Please tell me. And sorry angain for not responding in a while cus I have exams rn.

Dont have dropbox but here is a Google Drive link: https://drive.google.com/file/d/1MPkzJ-gTSg5HiBLvVJ3cunrbis4Bm29v/view?usp=share_link

 

Also I just got CKAN to see it that helps.

 

Edited by NexustheNinja19
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2 hours ago, NexustheNinja19 said:

Keep in Mind I am relatively new to modding

I'm old fart around here, and I bork the same - as the 2.4.6.17 release clearly demonstrates. :) 

 

2 hours ago, NexustheNinja19 said:

was inspired by the stuff shown in ksp 2 so If there are any conflict Please tell me. And sorry angain for not responding in a while cus I have exams rn.

No apologies necessary. There's a thing called Real Life™ out there, and it's bitting everybody's SASes (mine in particular, by the way… Boy, I'm hating this November!)

 

2 hours ago, NexustheNinja19 said:

Dont have dropbox but here is a Google Drive link: https://drive.google.com/file/d/1MPkzJ-gTSg5HiBLvVJ3cunrbis4Bm29v/view?usp=share_link

Also I just got CKAN to see it that helps.

I strongly suggest you to remove all MiniAVC.dll from your system. I would recommend KSP-AVC if you want to be notified as soon as something is published (it's what I use, by the way). The easier way out of the MiniAVC mess is using ZeroMiniAVC, but keep in mind that you need to restart KSP everytime it finds and "prune" an MiniAVC.dll on your GameData.

Since you are using CKAN, I would recommend using it for installing things - side loading add'ons works most of the time, but you lose some niceties from CKAN as not installing MiniAVC saving you the trouble of having to remove them.

If even by removing MiniAVC from your system you still get this weird crash, please send a new KSP.log and Player/Ouput.log  (both are usually needed, as KSP.log have some information not available on output.log).

I also found a problem related to TweakScaleCompantion For Frameworks, being more specific the support for Waterfall:

[KSPe.Binder] Looking for TweakScalerWaterfallFXIntegrator.dll on GameData\TweakScaleCompanion\Frameworks\Waterfall\.\PluginData\...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

FileNotFoundException: Could not load file or assembly 'TweakScalerWaterfallFXIntegrator' or one of its dependencies
  at System.AppDomain.Load (System.String assemblyString, System.Security.Policy.Evidence assemblySecurity, System.Boolean refonly) [0x00016] in <9577ac7a62ef43179
  at System.AppDomain.Load (System.String assemblyString) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  at (wrapper remoting-invoke-with-check) System.AppDomain.Load(string)
  at KSPe.Util.SystemTools+Assembly.LoadAndStartup (System.String assemblyName) [0x00005] in <315a271fbc78414b8a1e6e88ea85d9cf>:0
  at KSPe.Util.SystemTools+Assembly+Loader.LoadAndStartup (System.String assemblyName) [0x00000] in <315a271fbc78414b8a1e6e88ea85d9cf>:0
  at TweakScaleCompanion.Frameworks.Waterfall.Startup.Awake () [0x00036] in <dbff7f27e46d4db3a7d4f60014a48561>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

These expecptions are usually bad news because it means the something else had screwed up the Assembly Loader/Resolver, or there's in fact something wrong on the TSC itself and then it is the one triggering the Assemblu Loader/Resolver.

I don't have notice of the Assembly Loader/Resolver triggering crashes on the C++ Land, so there's yet something else going on in your rig. But let's diagnose what's under our noses:

  • Remove all MiniAVC.dll from your rig.
    • If it fixes the problem, great! Otherwise keep digging.
  • Remove BOTH Waterfall and TweakScale Companion for Frameworks.
    • If the problem is still there, damn! We need to keep digging, send me new KSP.log and Player.log!
  • If you got here, the crash was solved by removing Waterfall and TSC4F. Now we need to check who of them is triggering it.
    • Install back Waterfall. Check if the problem happens again. If yes, we found the trigger - reach Waterfall guys for further help, as this is beyound my scope!
    • If everything is allright, install TSC4F . If it triggers the crash, report to me here and I will further look on the problem to see what's happening. Again, with fresh KSP.log and Player.log.

Good hunting!

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