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Updating my old parts (from 2017) to 1.12.4 - where to get TextMesh Pro 1.0.56?


Kurld

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I got some vacation from work and decided to drop in and see how things looked with KSP 2 on the horizon.  I have some old parts (the PEBKAC Saturn V parts) I thought I'd like to mess around with and see if I can get them updated for 1.12.4.

Well first I decided just to copy them into GameData and see what happens.  I was a little surprised to see them show up in the VAB and even the (really simple) plugin dll that I wrote for the tailfin decals worked correctly.  I thought I'd have to recompile this dll against dot net 4.x at least...

So, given that it works (or seems to) . . . I don't plan to do anything with it.  I'm curious, though. . . what kinds of things would REQUIRE a person to rebuild everything again with the new Part Tools?

I'm glad to see the game is still going strong and excited about KSP 2.

Best wishes to everybody for a happy holiday season!

 

 

 

I guess my other question is, where would I get the TextMesh Pro 1.0.56?  That link on the part tools page doesn't go anywhere...

Edited by Kurld
update title
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I found that the retro-rockets for the  Saturn V thrust structure part don't seem to recognize the thrust transform.  They fire and look correct, but no force is applied (tested at launchpad w 0 gravity).  Anyway, I don't know for sure if they ever worked, since it was so long ago.

I updated the title of the thread so hopefully somebody will point me at the TM pro stuff to be able to get back into this project a little bit.

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OK, I understand about TMPro. 

As far as parts go, the modules all look correct in the config for the thrust structure.  I'm gonna guess the name of the thrust transform compiled in the .mu is different from what I'm trying to name it in the config.  I pulled that stunt many a time.

I'm still a little surprised that any of this stuff works though, especially that plugin dll that was built with .Net 3.5

What exactly are folks updating when they need to update mods for version X?  I vaguely remember maybe having to recompile the PEBKAC LES stuff a few times but. . .

 

 

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