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On 1/28/2023 at 5:36 PM, JadeOfMaar said:

 

  1. The planet will largely never be seen for its colors because there is no ambient light because it's rogue. Waste of effort to make the textures.
  2. Players will find themselves complaining or struggling on landings because they can't see how close or far the ground is. There will be spam of lights and tweaking of visuals in desperate attempts to cheat the darkness.
  3. Once you know where the Kerbin-like worlds are, you don't have a dog's hair to give about the rogues anymore. And it'll probably be quite a detour to visit them on your way to anywhere else. Who's gonna pack the dV for that? Let's be honest here.

Actually, this has further convinced me a rogue planet would be great. They've specifically said they were looking to add new landing challenges with the planets beyond kerbol. Here could be the planet that challenges you to land nearly blind. And no solar power. Pack a lot of lights and use your radar altimeter. Play into it and make the planet dark like slate or obsidian. It would be KSPs equivalent of the deepest dark void in subnautica.

Or other solutions could found to all the issues. What about a planet with a thick cloud layer and volcanic activity, super dimly lit by the glow off the clouds. Maybe the super dark example above could be it's moon.

I'd definitely like to see at least one rogue planet, because they're out there, and ksp should give a little slice of everything the universe has to offer.

And just being out of the way and hard to get to didn't stop ksp1 from having Dres and Eeloo.

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  • 2 weeks later...
On 1/30/2023 at 8:30 PM, SolarAdmiral said:

And just being out of the way and hard to get to didn't stop ksp1 from having Dres and Eeloo.

Adding Dres and Eeloo probably wasn't a difficult decision for the ksp devs as they were regular planets.

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7 hours ago, Chibbob said:

Adding Dres and Eeloo probably wasn't a difficult decision for the ksp devs as they were regular planets.

What would be difficult about a rogue planet? KSP 2 is probably built to support anything that isn't parented to another celestial object.

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5 hours ago, Bej Kerman said:

What would be difficult about a rogue planet? KSP 2 is probably built to support anything that isn't parented to another celestial object.

I mean difficult decision as in the planet would be unnecessarily hard to get to and won’t be worth the challenge.

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31 minutes ago, Bej Kerman said:

Just because you don't like the sound of it doesn't mean everyone else will hate it.

Either way it would go against ksp 2 being realistic. You wouldn't be able to track them, so they shouldn't be on the tracking station. I know they emit infrared light but we haven't found any in our world.

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40 minutes ago, Bej Kerman said:

This is just plain incorrect and a simple Google check would confirm that.

Went through the list, and found that the overwhelming majority of the rogues in the list were brown dwarfs... The closest one being 7 light years away and the furthest one being 30,000 - 180,000 light years away.

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Just now, Chibbob said:

Went through the list, and found that the overwhelming majority of the rogues in the list were brown dwarfs... The closest one being 7 light years away and the furthest one being 30,000 - 180,000 light years away.

A substellar object. A gas giant. For most intents and purposes, a planet.

I can also argue that maybe KSP 2 will have alternate means of detecting dark bodies like transits.

Point being, equating rogue planets to unrealistic is a leap.

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3 hours ago, Chibbob said:

Either way it would go against ksp 2 being realistic. You wouldn't be able to track them, so they shouldn't be on the tracking station. I know they emit infrared light but we haven't found any in our world.

That is what I gathered here.

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22 minutes ago, Bej Kerman said:

That is what I gathered here.

I meant it was unrealistic because they couldn't be tracked in real life (that is what I thought at the time), not that the concept of rogue planets are unrealistic.

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