zer0Kerbal Posted January 19, 2023 Share Posted January 19, 2023 (edited) SpaceY Expanded (SYE) An expansion pack for the SpaceY Lifters (SYL) parts addon which adds 7.5m parts, plus additional engines, accessories, and other parts that go beyond the original stated purpose of SpaceY Lifters (SYL). Requires both SpaceY Corp (SYC) and SpaceY Lifters (SYL). By zer0Kerbal, originally by @NecroBones adopted with express permission and brought to you by KerbSimpleCo Forward by @NecroBones This parts pack is an expansion for the [SpaceY Lifters (SYL)SYL pack, and requires that one as a dependency. The name is a play on "SpaceX" in the real world, but also has the amusing double connotations of being "spacey", and also "Space, why?" -- Because it's there! We hope you enjoy this pack. If you have any comments or feedbacplease feel free to send a private message to NecroBones zer0Kerbal on the KSP forums. Thanks! Part of the NecroBones suite of mods, that work nicely together! Design Goals Provide some new visual styles, to dress up the booster sections of your rockets. Help mildly reduce part count and wobble, by providing larger tanks. Be as memory efficient as possible. Each diameter has a shared texture to keep memory usage low. Follow the same colors and artistic style established in Color Coded Canisters. Disclaimers Note that the stats, appearances, and descriptions of the parts shown below are subject to change, or may be out of date. The "Delta IV Heavy" shown in some screenshots below includes parts from several other mods. See more Spoiler GitHub Pages Marketing Slicks Parts Catalog for part pictures Discussions or KSP Forums for discussions and news ChangeLog for more details of changes Known Issues for more details of feature requests and known issues YouTube review by Kottabos Gaming Help Wanted Spoiler Compatibility patches Contracts for these glorious parts Variant Textures Model updates (add/improve lights, iva, hatches and so forth) Marketing Images and Videos such as hero shots, animated gifs, short highlights Translations: See the README in the Localization folder for instructions for adding or improving translations. There is also the quickstart guide. GitHub push is the best way to contribute. Additions and corrections welcome! Have a request? Glad to have them, kindly submit through GitHub. Localization English your translation here Installation Directions 1 Spoiler Use CurseForge/OverWolf Website/App or I take no part, nor am I interested in maintaining the CKAN metadata for my mods. CKAN is a great mod for those that can't use zip tools. If you are having issues please let the CKAN people know and refer to the CKAN thread. My support of CKAN extends with checking the checkbox in SpaceDock. Beware, CKAN can really mess up; though it tries very, very, very hard not to. Dependencies SpaceY Corporation (SYC) SpaceY Launchers (SYL) Kerbal Space Program 2 Recommends Docking Port Descriptions (DPD) GPO (Goo Pumps & Oils') Speed Pump (GPO) Suggests Adjustable Mod Panel (KAMP) Biomatic (BIO) Field Training Facility (FTF) Field Training Lab (FTL) Kaboom! (BOOM) On Demand Fuel Cells (ODFC) Precise Maneuver (PM) SimpleConstruction! (SCON) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) The collection of Fuel Tanks Plus Ltd (FTPL) large stock-like tanks with Color Coded Canister style: Fuel Tanks Plus (FTP) Fuel Tanks Plus Xtra Kerbal (FTPXK) Fuel Tanks Plus IS (FTPIS) NecroBones suite of mods that play nicely together Color Coded Canisters (CCC) beautification replacement models/textures for stock tanks, with color-coded end caps, and auto-closing shrouds ColorFuel Lines (CFL) color-selectable fuel lines Joolian Discovery (JOOL) Lithobrake Exploration Technologies (LET) lander parts, large chutes/legs/ladders/etc Modular Rocket Systems (MRS) stock-alike parts pack, NASA-like alternatives, and filling the gaps Module Rocket Systems LITE version (MSRL) The Burger Mod (BURG) The Elephant Engine (ELEP) Supports Either 3 Module Manager /L Module Manager Add-on Version Checker (AVC) Community Tech Tree (CTT) Connected Living Space (CLS) CryoEngines (cryo) Default Action Groups (DAG) enables automatic toggling of SAS on reaction wheels Engine Ignitor HotRockets! NEAR-FAR TweakScale (twk) Tags parts, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @NecroBones for creating this glorious parts addon! see Attributions for more Legal Mumbo Jumbo (License provenance) Spoiler Current (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Disclaimer(s) All bundled mods are distributed under their own licenses All assets, including but not limited to: animations, models, sounds and textures are distributed under their own licenses see Notices for more legal Mumbo Jumbo Original (0) - Author: @NecroBones Forum: Thread - Download: CurseForge - Source: CurseForge License: How to support this and other great mods by zer0Kerbal Spoiler Completely voluntary, absolutely amazing, and really does help me out a lot! quote from cybutek creator of Kerbal Engineer and it is true. Connect with me Track progress: issues here and projects here along with The Short List Release Schedule Spoiler GitHub, reaching first manual installers and users of KSP-AVC. Right now. CurseForge. Right now. SpaceDock (and CKAN users). Soon™ (the button was pressed) this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎ Edited January 19, 2023 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 20, 2023 Author Share Posted January 20, 2023 (edited) Looking for someone to 'normalize' or 'stockalike' the TechRequired entryCost Cost mass crashTolerance breakingForce breakingTorque of all 42 parts. https://github.com/zer0Kerbal/SpaceYExpanded/issues/94 Edited January 20, 2023 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
darthgently Posted February 13, 2023 Share Posted February 13, 2023 You may, or may not, be interested to know that the mod metadata on CKAN for the forum still points to the old forum. I realize you state above that you don't care to maintain CKAN metadata, but thought this may be an exception. It also lists the latest KSP version as 1.4 fwiw Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted February 13, 2023 Author Share Posted February 13, 2023 59 minutes ago, darthgently said: You may, or may not, be interested to know that the mod metadata on CKAN for the forum still points to the old forum. I realize you state above that you don't care to maintain CKAN metadata, but thought this may be an exception. It also lists the latest KSP version as 1.4 fwiw Thank you @darthgently +1 that information has been updated on SpaceDock and should automatically flow through to CKAN, in fact that seemingly is the only way information can be updated on CKAN on my mods. https://github.com/KSP-CKAN/NetKAN/pulls SpaceDock is a valuable player resource, and the creators/maintainers should be given a firm congratulatory clap on the back. With that said, the only reason for me to update SpaceDock is to update CKAN, and since that isn't working; and CurseForge is in many ways superior to SpaceDock (and has direct downloads + app) there is little impetus for me to spend valuable resources(time) updating SpaceDock. Because you asked: I will push an update to SpaceDock later today; after finishing the adoption of MRS. However, like pretty much all of mods, it won't be the latest version because the latest version is always quarantined to CurseForge before heading to the Internet Archives via CKAN via SpaceDock. ad hoc, ergo promptus hoc, in order to alleviate the logjam constipation affecting CKAN concerned players should make their concerns noted to the folks in the CKAN thread. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted May 13, 2023 Author Share Posted May 13, 2023 (edited) Version 1.4.99.1-prerelease - <Thank you NecroBones> edition Released 12 May 2023 for KSP 1.12.5 by zer0Kerbal Pinned Dependencies: SpaceY Corporation (SYC) SpaceY Lifters (SYL) search for syx or spacey in the editor search bar to find all parts in this pack. <ghostparts.cfg> is provided for testing. This file will not be active for v1.5.0.0-release. Can be disabled/deleted if installing this addon into a new save For best results - DO A CLEAN INSTALL; DELETE EXISTING INSTALLATION THEN RE-INSTALL Download only from CurseForge Change Summary 42/42 parts are now included parts are fully localized (English) including actions Phase I,II,III passes completed parts pass started (see 1.4.99.0 for more details) DRAG_CUBES, cargo, node, tags pass yet to complete Parts updated (and included in this (pre)release) Fairings FuelTanks Heatshields Structural ThrustPlates CargoBays Command Control Coupling Engines NEW - Category fix [SpaceY.Expanded.dll] v1.4.99.3 - thank you Lisias Compatibility patches have been updated, not tested. NEW - [BUG] BFR tank issues - just doesn't look pretty See More ChangeLog for more details of changes Discussions or forums for discussions and news Known Issues for known issues and feature requests Marketing Slicks Pages for so much more (WIP) Parts Catalog for part pictures Localization English your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Comment, click, like, share, up-vote, subscribe Edited May 13, 2023 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
Juba Posted August 20, 2023 Share Posted August 20, 2023 Ckan only showing old versions SYE 1.4 SYL 1:1.9.99.2-prerelease SYC is not showing at all Quote Link to comment Share on other sites More sharing options...
AnFa Posted August 23, 2023 Share Posted August 23, 2023 No meshes for Waterfall mod? Quote Link to comment Share on other sites More sharing options...
Overlocker96 Posted August 23, 2023 Share Posted August 23, 2023 (edited) I was testing this mod, for lack of 10m parts on the Nertea suite, and I found that the 7m and 10m tanks and some engines that use the part variant where bugged. The problem was the config file for the variants, as it used the OLD part name instead of the NEW one. Here's the fixed config: Spoiler // ColorChange.cfg v1.5.0.0 // SpaceY Expanded (SYX) // created: 02 Sep 2015 // updated: 11 May 2023 // THIS FILE: CC BY-NC-SA 4.0 by NecroBones and zer0Kerbal // Appearance switching, when available: @PART[syx-tank-750-*]:NEEDS[SpaceYCorp]:AFTER[SpaceYExpanded] { !MODULE[FlagDecal] {} !MODULE[ModuleJettison] {} MODULE { name = ModulePartVariants baseVariant = SYDefault VARIANT { name = SYDefault displayName = #SYC-theme-01-name themeName = SYDefault primaryColor = #000000 secondaryColor = #ffffff GAMEOBJECTS { SYshroud7mTop = false SYtank7m0 = true SYtank7m1 = false SYtank7m2 = false SYtank7m3 = false SYtank7m4 = false flagDecal = false } } VARIANT { name = SYDefault2 displayName = #SYC-theme-02-name themeName = SYDefault2 primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { SYshroud7mTop = false SYtank7m0 = false SYtank7m1 = true SYtank7m2 = false SYtank7m3 = false SYtank7m4 = false flagDecal = false } } VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { SYshroud7mTop = false SYtank7m0 = false SYtank7m1 = false SYtank7m2 = true SYtank7m3 = false SYtank7m4 = false flagDecal = false } } VARIANT { name = SYBlack displayName = #SYC-theme-black-name themeName = Black primaryColor = #000000 secondaryColor = #111111 GAMEOBJECTS { SYshroud7mTop = false SYtank7m0 = false SYtank7m1 = false SYtank7m2 = false SYtank7m3 = true SYtank7m4 = false flagDecal = false } } VARIANT { name = BlackAndWhite displayName = #autoLOC_8007120 themeName = BlackAndWhite primaryColor = #000000 secondaryColor = #ffffff GAMEOBJECTS { SYshroud7mTop = false SYtank7m0 = false SYtank7m1 = false SYtank7m2 = false SYtank7m3 = false SYtank7m4 = true flagDecal = false } } } } @PART[syx-tank-1000-*]:NEEDS[SpaceYCorp]:AFTER[SpaceYExpanded] { !MODULE[FlagDecal] {} !MODULE[ModuleJettison] {} MODULE { name = ModulePartVariants baseVariant = White VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { SYshroud7mTop = false tank10mWhite = true tank10mStriped = false tank10mBlack = false tank10mStripedSV = false flagDecal = false } } VARIANT { name = BlackAndWhite displayName = #autoLOC_8007120 themeName = BlackAndWhite primaryColor = #000000 secondaryColor = #ffffff GAMEOBJECTS { SYshroud7mTop = false tank10mWhite = false tank10mStriped = true tank10mBlack = false tank10mStripedSV = false flagDecal = false } } VARIANT { name = SYBlack displayName = #SYC-theme-black-nameck themeName = Black primaryColor = #000000 secondaryColor = #111111 GAMEOBJECTS { SYshroud7mTop = false tank10mWhite = false tank10mStriped = false tank10mBlack = true tank10mStripedSV = false flagDecal = false } } VARIANT { name = SYDefault2 displayName = #SYC-theme-02-name themeName = SYDefault2 primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { SYshroud7mTop = false tank10mWhite = false tank10mStriped = false tank10mBlack = false tank10mStripedSV = true flagDecal = false } } } } Edited August 23, 2023 by Overlocker96 Quote Link to comment Share on other sites More sharing options...
TheBok Posted 5 hours ago Share Posted 5 hours ago On 8/23/2023 at 10:25 PM, Overlocker96 said: I was testing this mod, for lack of 10m parts on the Nertea suite, and I found that the 7m and 10m tanks and some engines that use the part variant where bugged. The problem was the config file for the variants, as it used the OLD part name instead of the NEW one. Here's the fixed config: Reveal hidden contents // ColorChange.cfg v1.5.0.0 // SpaceY Expanded (SYX) // created: 02 Sep 2015 // updated: 11 May 2023 // THIS FILE: CC BY-NC-SA 4.0 by NecroBones and zer0Kerbal // Appearance switching, when available: @PART[syx-tank-750-*]:NEEDS[SpaceYCorp]:AFTER[SpaceYExpanded] { !MODULE[FlagDecal] {} !MODULE[ModuleJettison] {} MODULE { name = ModulePartVariants baseVariant = SYDefault VARIANT { name = SYDefault displayName = #SYC-theme-01-name themeName = SYDefault primaryColor = #000000 secondaryColor = #ffffff GAMEOBJECTS { SYshroud7mTop = false SYtank7m0 = true SYtank7m1 = false SYtank7m2 = false SYtank7m3 = false SYtank7m4 = false flagDecal = false } } VARIANT { name = SYDefault2 displayName = #SYC-theme-02-name themeName = SYDefault2 primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { SYshroud7mTop = false SYtank7m0 = false SYtank7m1 = true SYtank7m2 = false SYtank7m3 = false SYtank7m4 = false flagDecal = false } } VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { SYshroud7mTop = false SYtank7m0 = false SYtank7m1 = false SYtank7m2 = true SYtank7m3 = false SYtank7m4 = false flagDecal = false } } VARIANT { name = SYBlack displayName = #SYC-theme-black-name themeName = Black primaryColor = #000000 secondaryColor = #111111 GAMEOBJECTS { SYshroud7mTop = false SYtank7m0 = false SYtank7m1 = false SYtank7m2 = false SYtank7m3 = true SYtank7m4 = false flagDecal = false } } VARIANT { name = BlackAndWhite displayName = #autoLOC_8007120 themeName = BlackAndWhite primaryColor = #000000 secondaryColor = #ffffff GAMEOBJECTS { SYshroud7mTop = false SYtank7m0 = false SYtank7m1 = false SYtank7m2 = false SYtank7m3 = false SYtank7m4 = true flagDecal = false } } } } @PART[syx-tank-1000-*]:NEEDS[SpaceYCorp]:AFTER[SpaceYExpanded] { !MODULE[FlagDecal] {} !MODULE[ModuleJettison] {} MODULE { name = ModulePartVariants baseVariant = White VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { SYshroud7mTop = false tank10mWhite = true tank10mStriped = false tank10mBlack = false tank10mStripedSV = false flagDecal = false } } VARIANT { name = BlackAndWhite displayName = #autoLOC_8007120 themeName = BlackAndWhite primaryColor = #000000 secondaryColor = #ffffff GAMEOBJECTS { SYshroud7mTop = false tank10mWhite = false tank10mStriped = true tank10mBlack = false tank10mStripedSV = false flagDecal = false } } VARIANT { name = SYBlack displayName = #SYC-theme-black-nameck themeName = Black primaryColor = #000000 secondaryColor = #111111 GAMEOBJECTS { SYshroud7mTop = false tank10mWhite = false tank10mStriped = false tank10mBlack = true tank10mStripedSV = false flagDecal = false } } VARIANT { name = SYDefault2 displayName = #SYC-theme-02-name themeName = SYDefault2 primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { SYshroud7mTop = false tank10mWhite = false tank10mStriped = false tank10mBlack = false tank10mStripedSV = true flagDecal = false } } } } hi, to run this mod in 1.12.5, should I use the latest version then apply your patch? Quote Link to comment Share on other sites More sharing options...
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