kerlon_kersk Posted February 8, 2023 Share Posted February 8, 2023 Additional late science tech researching avaliable only for reaching planets and collecting data. For Eva or Jool, improved heat shieds, and airbrake after atmosphere research data. For Duna - habitation modules and potato after mystical goo analys and delivering ground on Kerbin. For Laythe - water landing gears, and parts for water ships and submarines after landing on water and making pressure, temperature analys Different surface features. Duna - sand, sometimes rocks, On Vall - icy slippy surface. The wheel and landing gears should have different behavior on them. Currently - all surfaces is slippy ice. Exploring water world. Laythe - water but not any parts for swim on or under water. Automatisation of builded infrasturcture. I wanted that orbital refinery station, miner on surface landed probe, or space truck landing probe, orbital station and interplanetary bus does all what i did before. As recorded autopilot. LOD for vessel parts. 2+ km is a good, but i dont see anithyng. I expected maybe after release in 2016 we will have LOD for far parts with low approach speed. Normal SAS and Warp for planes and rovers. Fixing old aerodynamic glithes and bugs. Limit for part offset in vessel creation API for mods, especially for UI. UI in KSP1 was poor, but in ksp2 is disqusting. I hope that colony its not a joke or dlc, but a main part of the game as we heard in tons videos from dev studio. I hope that interstellar too in core games. But i expected as a DLC different options, decals for customising and coloring vessels, Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 8, 2023 Share Posted February 8, 2023 11 hours ago, kerlon_kersk said: API for mods, especially for UI. UI in KSP1 was poor, but in ksp2 is disqusting. The UI in KSP 2 is condensed so your eyes don't have to move across the entire screen to see the altitude and velocity readouts, and the tapes will also make it even easier to tell if you're maintaining altitude or plumetting. It's a million times better than KSP 1's awful UI that has important readouts scattered and sometimes hidden. Link to comment Share on other sites More sharing options...
snkiz Posted February 8, 2023 Share Posted February 8, 2023 So you wanted another DLC for ksp1? You just layed out the original scope for KSP2. You do understand there is only so much that could be done with KSP1 given it's age and layers of code. Everything you wanted is available here on the forum. In the future it's going to be the same. The game will be a good foundation approachable to everyone. Modders, will fill in the fine details. That's the plan. Are you also aware that a good part of the dev team started here? They know how hard it is to mod, they are on the inside now. They are going to fix that. And the UI? it's inspired by Real world avionics. I just wish they'd bump the contrast on the dials. Can't see anything on the screenshots. That's one of those things that should not need to be a mod. Link to comment Share on other sites More sharing options...
kerlon_kersk Posted February 8, 2023 Author Share Posted February 8, 2023 1 hour ago, snkiz said: So you wanted another DLC for ksp1? You just layed out the original scope for KSP2. You do understand there is only so much that could be done with KSP1 given it's age and layers of code. Everything you wanted is available here on the forum. In the future it's going to be the same. The game will be a good foundation approachable to everyone. Modders, will fill in the fine details. That's the plan. Are you also aware that a good part of the dev team started here? They know how hard it is to mod, they are on the inside now. They are going to fix that. And the UI? it's inspired by Real world avionics. I just wish they'd bump the contrast on the dials. Can't see anything on the screenshots. That's one of those things that should not need to be a mod. i wanted that all promisses in KSP1 - are there. Not in dlc. But another far plans maybe dlc. Currently in ksp1 we have few kept promise - 64 bit and hq textures . I tell u honestly - KSP1 is a not big game, and hasnt many layers of code. Developing on any engine reduces having to write a lot of code. Flying in space - same as in first released update. All DLC looks like a simple mods with parts. And nothing more. I like sandbox game. But KSP has a slowest extension even after take2 hunted developers of star fury games and has the most bugs of all released games ever. Just look on another sandbox games in beta(early access) and after release. Huge difference. I like Idea of KSP and i want to see more interesting feature in this game. Not only fighting with bugs Link to comment Share on other sites More sharing options...
kerlon_kersk Posted February 8, 2023 Author Share Posted February 8, 2023 2 hours ago, Bej Kerman said: The UI in KSP 2 is condensed so your eyes don't have to move across the entire screen to see the altitude and velocity readouts, and the tapes will also make it even easier to tell if you're maintaining altitude or plumetting. It's a million times better than KSP 1's awful UI that has important readouts scattered and sometimes hidden. in my chlidhood i saw interface of win96, early nintendo mario, sega. Its a pixels, pixels. Many large pixels and u trying all tame to compose this pixels in usefull information. If its just art style - its okay. But not the text, eyes get tired of reading Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 8, 2023 Share Posted February 8, 2023 1 hour ago, kerlon_kersk said: in my chlidhood i saw interface of win96, early nintendo mario, sega. Its a pixels, pixels. Many large pixels and u trying all tame to compose this pixels in usefull information. If its just art style - its okay. But not the text, eyes get tired of reading What? Link to comment Share on other sites More sharing options...
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