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Rover wheel performance issues


Fireheart_Industries

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Ok, so I've been trying to make a decent rover, but the wheels have such terrible performance that I feel like something went wrong.

So, I decided to build a basic rover, and use the same base for all the rover wheels in the game so far to get some kind of comparison. The rover is built using the RC-R Rovemate as it's "anchor" part, EAS-1 Grumble Seat for a kerbal pilot (kept getting some error without a kerbal controlling it), 2 RTC Rottweiler structural parts to extend it's length and give the wheels a part to attach to, 2 RTGs for power, and 4 Z-400 batteries to make sure I had plenty of stored power.

The rover, minus any wheels weighs a total of 2.53t. Not particularly heavy by rover standards, so it's not that I'm making them weigh as much as a Saturn V rocket or anything.

 

After time warping and accelerating until it reaches this rovers top speed, these are the results with each wheel

  • The RoveMax S2 (Tiny) wheels top out at 0.9 Meters/sec
  • The RoveMax M1 (Moon rover lookalike) wheels top out at 6.8 Meters/sec.
  • The RoveMax RT-2L (Ruggedized) wheels top out at 10.2 Meters/sec
  • The RoveMax XL3 (Huge) wheels top out at 15.2 Meters/sec (without doing the left/right turning nonsense that makes it go to freaking PLAID)

 

I got the new RoveMax TR4 wheels to 32.7 Meters/sec before it decided to flip the rover for no discernable reason.

This HAS to be a bug, right? I haven't seen anyone use the old wheels to make a rover in any videos yet, so I don't really have a good comparison, but there's no way the wheels are INTENDED to perform so poorly. Has anyone else had any issues with rover wheels being depressingly underpowered?

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41 minutes ago, Majorjim! said:

Is it true the wheels still have that ‘single point of contact’ physics? So they don’t work properly when moved off center. 

Seems to be. If you knock a vehicle on its side, most of the wheel will just phase into the ground, as it seems to not even have any collision on the sides. And then when it snaps to having ground contact again it places ridiculous forces on crafts, causing them to flip over and over. Had this happen with the stock large rover.

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