Jump to content

Couple of questions about launch, SAS control and gravity turns


Recommended Posts

It's been a long time since I fired up KSP so I'm largely going off memory.

1.  As far as I can remember, I had a habit of turning on SAS prior to launch - likely because it helped cure the wigglies and made the first part of takeoff easy.  Always did that before hitting spacebar the first time.

Apparently I cannot do that in KSP2.  Does this affect anyone else?  SAS controls do function once I have launched the craft - but not before.

2.  Anyone got good advice for how to do efficient gravity turns in KSP2, given the rework of atmosphere, flight, etc?  I'm getting to space just fine... but my turns are far from efficient. 

Appreciate any responses!

 

Link to comment
Share on other sites

On 2/26/2023 at 8:05 PM, JoeSchmuckatelli said:

1.  As far as I can remember, I had a habit of turning on SAS prior to launch - likely because it helped cure the wigglies and made the first part of takeoff easy.  Always did that before hitting spacebar the first time.

Apparently I cannot do that in KSP2.  Does this affect anyone else?  SAS controls do function once I have launched the craft - but not before.

For me, SAS is automatically on when I go to the launchpad. Throttle is up as well - I don't need to press anything other than spacebar.

Have you tried various configurations of launch clamps to help with wiggling? Such as one at the bottom and one at the top?

On 2/26/2023 at 8:05 PM, JoeSchmuckatelli said:

2.  Anyone got good advice for how to do efficient gravity turns in KSP2, given the rework of atmosphere, flight, etc?  I'm getting to space just fine... but my turns are far from efficient. 

Honestly I've not seen much difference? I mean, a lot of first stage engines got buffed, so vessels recreated from KSP1 have more TWR and thus fly differently. Also, my abysmal framerate (video card below minimum specs) adds some challenge. But if I tip the rocket over the right amount at the right time, it gravity turns just fine. And finding when and how much that is is just a question of practice with the vessel in question.

Link to comment
Share on other sites

28 minutes ago, Streetwind said:

a lot of first stage engines got buffed

That is probably the issue.  I'm finding myself getting way up faster than anticipated and doing the fly up turn right thing. 

I'll play with it later and see if I can figure out a solution more efficient than what I have used thus far. 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...