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Has Anyone Tried To Rendezvous In Orbit?


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I've got to be missing something here because when I go to do a rendezvous I can't figure out how to get SAS to display the target option like relative plus and minus. Without them I don't know which way to thrust to slow down near the other craft. HELP! lol

I also had another weird thing happen when I started my rendezfail attempt. The target craft I left in LKO stopped updating when I launched my second craft. It literally was hanging over KSC as if it was in geosync orbit... but it was only at 110k. Switching to the other craft and back to my docking craft woke it up but then I got the problem I described at the beginning of this post. No SAS target options.

 

KSP2 is going to need some TLC for sure to get it working right. I've been telling people that the game is in Early Access and that it needs loads of bugfixes... but missing essential funtions is kind of strange. But like I said to others who are hammering the game atm... Early Access Launch doesnt actually mean playable. It just means you get to watch a product (hopefully) improve over time and even get the option to influence its development.

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Target options are where hold and maneuver SAS buttons are. Assuming you actually marked something as target. 

Either way, if the other craft is approaching, you should burn retrograde (while having navball set to target mode). You're gonna see relative speed and all.

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Yeah, and it’s a real pain in the ass since the encounter icons are small and unintuitive, and since the closest-approach numbers don’t actually appear without a mouse-over. 

Once you get an approach, however, it’s not really any different from old school KSP without mods - using the navball prograde and retrograde velocity markers plus the target marker, and thrusting around to “push” or “pull” the prograde marker toward the target. 

I do very much wish that the navball Velocity gauge would used signed values when in Target mode. It will give you the absolute value of your approach or departure rate, but without signs, you have to keep glancing to the screen to see the distance and figure out if it’s getting closer or receding. It the velocity numbers were positive or negative you would KNOW whether the you’re getting closer or not. 

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1 hour ago, LameLefty said:

Yeah, and it’s a real pain in the ass since the encounter icons are small and unintuitive, and since the closest-approach numbers don’t actually appear without a mouse-over. 

Once you get an approach, however, it’s not really any different from old school KSP without mods - using the navball prograde and retrograde velocity markers plus the target marker, and thrusting around to “push” or “pull” the prograde marker toward the target. 

I do very much wish that the navball Velocity gauge would used signed values when in Target mode. It will give you the absolute value of your approach or departure rate, but without signs, you have to keep glancing to the screen to see the distance and figure out if it’s getting closer or receding. It the velocity numbers were positive or negative you would KNOW whether the you’re getting closer or not. 

I went DOH…. When I realised I was looking for MechJeb’s SmartASS. Lol

Then I remembered the god of KSP tutorials teaching me to dock in KSP1 (thank you Scott Manley) and rendezvous completed and docked first try. Total fluke probably but I’ll take it.

 

https://imgur.io/gallery/3UijTuu

 


 

 

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The switch vehicles buttons only work sometimes for me.

The problem that you cant target the other vehicles docking port seems to be related to occur when you have recently separated and are trying to redock. If you launch a separate vehicle and approach the target vehicle I have been able to target the docking port when I'm realy close.

The docking controls are just to complicated. I just use the normal controls for docking and learn to use the navball. If your heading + prograde + target marker is lined up it usually works.

And yes there are several bugs when switching vehicles. I got my orbital velocity set to zero several times in a row with my mun lander. At least I can recover the vehicle from the tracking station when i run out of fuel because of that.

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