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QOL has been enhanced! (Persistent PE/AP - and Useable Maneuver Nodes!) - Video Proof - Thank the Good Lawd JeebusNoodlyKraken! -


JoeSchmuckatelli

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56 minutes ago, JoeSchmuckatelli said:

 

Yes, folks - AP and PE are persistent when you RtClick and look at how GLORIOUSLY SKINNY the MNs are!

 

3b4u8am.jpg

Stop Burn Timer - Actually shows up BEFORE the burn!  Such QOL!

 

The fact this small fix, 3 weeks after launch, is what we are celebrating tells you a lot about the current state of the game lol

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1 minute ago, RaBDawG said:

The fact this small fix, 3 weeks after launch, is what we are celebrating tells you a lot about the current state of the game lol

Yeah - I'm holding off on declaring the game is worthy of the title of "Early Access" - but the past three weeks have been a painfully public, pay to play Alpha/Beta hybrid, fer shur.

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I have this weird feeling that the build we're on is uncannily similar to what the ESA people got to play.  The pre launch videos show a similar Maneuver Node and the Notification spam bug that was seen then is back - which I never saw over these last three weeks.

Not really complaining.  This is a better build and definitely feels more Beta than Alpha.

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