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K2-D2


cfloutier

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Thanks @cfloutier for your efforts, much appreciated!

Together with some other mods like Flight Plan and Maneuver Node Controlled, it makes the game better and less tedious to play, IMHO.

Just a small bug to report: 'circularize at Pe' circularizes at AP.

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@Terensky you mean I've got a typo to correct ?  should I use Pe or PE ;  Ap or Ap ?

@Schneider21 thanks and enjoy. If you find bugs or enhancements , send a post there

My next plan will be to add back autostaging and the Drone pilot that was so useful for short jumps. 

And next I've planned to draw the trajectory of the vessel directly on the flight View 

 

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2 hours ago, cfloutier said:

you mean I've got a typo to correct ?  should I use Pe or PE ;  Ap or Ap ?

No, I mean that, short of mod conflicts, if I click the button "at Pe" to circularize at periapsis, K2-D2 creates a node at apoapsis.

Then, maybe it's a mod conflict, I didn't test K2-D2 alone.

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  • 1 month later...

Love this mod!!

I have a small q, after updating to the latest version, I can no longer find the "auto stage seperation".  Is that feature moved or removed?

I loved it as I could sit back and watch the entire launch like a live stream with popcorn without having to do anything until I was in circular orbit.

 

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  • 4 weeks later...

the auto stage has been removed. I was expecting it to add it back later and...then there were bad news about intercept game and my motivation has disappear

I'll try to fix it and give it back

 

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  • 1 month later...
On 6/13/2024 at 11:46 AM, cfloutier said:

the auto stage has been removed. I was expecting it to add it back later and...then there were bad news about intercept game and my motivation has disappear

I'll try to fix it and give it back

 

Absolutely! The news about Intercept Games is disheartening, no doubt. But here's why you should keep going with your modding efforts:

Think about the incredible impact your mods have had on the KSP2 community. Your work has brought joy, innovation, and new gameplay to countless players. When the official development faces setbacks, it's the community and passionate modders like you who keep the game alive and evolving.

By continuing to mod, you're not just maintaining the game; you're enhancing it, ensuring that the spirit of creativity and exploration thrives despite any corporate hiccups. Your contributions can inspire others, keep the community engaged, and even attract new players who see what a dedicated fanbase can achieve.

Remember, the heart of any game isn't just the developers—it's the community that surrounds it. Your work matters more now than ever. Keep modding, keep inspiring, and let's keep the dream of KSP2 alive together.

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  • 3 weeks later...
16 hours ago, SheepDog2142 said:

Wish this mod would come to KSP1. I know we have mech jeb over there but this one is just more compact and cleaner.

Or we flip the script and bring all of the KSP1 mods to KSP2. That would be something :)

Edited by NexusHelium
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2 minutes ago, NexusHelium said:

Or we flip the script and bring all of the KSP1 mods to KSP2. That would be something :)

Thats what ive been saying but anytime I bring it up the pitchforks come out about how terrible KSP2 is when really they are just mad at take 2 and how KSP2 was handeled.

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