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GoldForest

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Bishop airlock docked.

Also, there are two things different about this Delta IV, anyone care to spot them? :P

Full album: Imgur: The magic of the Internet

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Also, SpaceLab ISS is almost complete. I've got one module planned for the Russian segment, two or three PMAs, iROSA and the Crew Return Vehicle. 

Edited by GoldForest
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17 hours ago, GoldForest said:

B8yVZix.png

There's something very Kerbal about just strapping five Flea boosters to the bottom of a vehicle just to get it out of orbit.

Also, is the CRV from Habtech? I know the creator of the mod said something about one, but I didn't know it was out.

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3 hours ago, TwoCalories said:

There's something very Kerbal about just strapping five Flea boosters to the bottom of a vehicle just to get it out of orbit.

Also, is the CRV from Habtech? I know the creator of the mod said something about one, but I didn't know it was out.

I needed something small and solid, but powerful. Nothing fit the bill, so I figured, why not small, and numbersome. 

Also, yes, the CRV is from Habtech. IDK when Benjee released it. 

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On 11/7/2023 at 3:34 AM, GoldForest said:

Bishop airlock docked.

Also, there are two things different about this Delta IV, anyone care to spot them? :P

Full album: Imgur: The magic of the Internet

1DAdJAM.png

edArGCc.png

4NHib12.png

jtTzFaf.png

.Q6qzUxz.png

UAUoe1g.png

Z2l28lt.png

Also, SpaceLab ISS is almost complete. I've got one module planned for the Russian segment, two or three PMAs, iROSA and the Crew Return Vehicle. 

It’s a 4,4 Variant of Delta IV, which technically doesn’t exist (but I don’t see why it couldn’t.)

 

Also, what’s the mod you’re using for the docking camera a couple posts up?

Edited by CollectingSP
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6 minutes ago, CollectingSP said:

It’s a 4,4 Variant of Delta IV, which technically doesn’t exist (but I don’t see why it couldn’t.)

 

Also, what’s the mod you’re using for the docking camera a couple posts up?

Also, yeah, I wanted to use the small DCSS, but wanted to make sure it had the power, so slapped all four SRBs on. 

It also doesn't use Delta IV engines, for either stage. :P I wonder if anyone has noticed that. :D

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  • 2 weeks later...

So, I haven't posted in a while, and that's been due to an issue I'm having with Spacelab ISS. It keeps crashing my KSP. At first I thought it was RAM limit, but after firing up the same install on my desktop which has twice the ram as my laptop, it still crashes. The problem started after I installed the crew return vehicle, so I think that's the problem. I have no way to rectify the problem. I'm not confident enough to save file edit out all the parts associated with the CRV.  So... that leaves me one option. I'm going have to relaunch the entire Spacelab ISS. This is going to be fun... 

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3 minutes ago, GoldForest said:

So, I haven't posted in a while, and that's been due to an issue I'm having with Spacelab ISS. It keeps crashing my KSP. At first I thought it was RAM limit, but after firing up the same install on my desktop which has twice the ram as my laptop, it still crashes. The problem started after I installed the crew return vehicle, so I think that's the problem. I have no way to rectify the problem. I'm not confident enough to save file edit out all the parts associated with the CRV.  So... that leaves me one option. I'm going have to relaunch the entire Spacelab ISS. This is going to be fun... 

I think it's fair to just assemble it all in the VAB and just cheat it into orbit. You've already shown you can do it, and it's not your fault a mod rendered the station (or the whole game for that matter).

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2 minutes ago, TwoCalories said:

I think it's fair to just assemble it all in the VAB and just cheat it into orbit. You've already shown you can do it, and it's not your fault a mod rendered the station (or the whole game for that matter).

Yeah, I was going to launch the Spacelab section into space and then just cheat the modules to it and rebuild it. I'm not going to build the whole thing in the VAB

Man, I'm just having bad luck with these stations of mine, aren't I? First Supermodule caused problems, now CRV causes problems... 

Maybe I should finally return to Mir and finish it off... 

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1 hour ago, GoldForest said:

So, I haven't posted in a while, and that's been due to an issue I'm having with Spacelab ISS. It keeps crashing my KSP. At first I thought it was RAM limit, but after firing up the same install on my desktop which has twice the ram as my laptop, it still crashes. The problem started after I installed the crew return vehicle, so I think that's the problem. I have no way to rectify the problem. I'm not confident enough to save file edit out all the parts associated with the CRV.  So... that leaves me one option. I'm going have to relaunch the entire Spacelab ISS. This is going to be fun... 

 

57 minutes ago, TwoCalories said:

I think it's fair to just assemble it all in the VAB and just cheat it into orbit. You've already shown you can do it, and it's not your fault a mod rendered the station (or the whole game for that matter).

Forgot to mention that the crashes are so hard that they freeze my computer and can corrupt other applications. Edge becomes unresponsive sometimes. One crash was so hard it made my computer go into one monitor mode. I had to restart my PC to get the main monitor back up. 

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This is really starting to annoy me... 

So, I was still having crashes here and there, so I decided to try and see if KSP needed a clean install. So I verify my Steam KSP and copy it to my modded install after backing up the gamedata, the saves, the ships and the screenshots. Now, KSP won't. It opens to a black screen and stays there. Just endless black... 

Here's the log: 

Quote

[LOG 10:32:18.045] ******* Log Initiated for Kerbal Space Program - 1.12.5.3190 (WindowsPlayer x64) en-us *******
Kerbal Space Program - 1.12.5.3190 (WindowsPlayer x64) en-us


OS: Windows 10  (10.0.0) 64bit
CPU: 13th Gen Intel(R) Core(TM) i5-13600K (20)
RAM: 65244
GPU: NVIDIA GeForce RTX 3090 (24340MB)
SM: 50 (Direct3D 11.0 [level 11.1])
RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, ARGBInt, RGInt, RInt, BGRA32, RGB111110Float, RG32, RGBAUShort, RG16, BGRA10101010_XR, BGR101010_XR, R16


Log started: Sun, Nov 19, 2023 10:32:18


[LOG 10:32:18.057] ActionCanvas MASK: 3458764513820540928
[LOG 10:32:18.058] AppCanvas MASK: 3458764513820540928
[LOG 10:32:18.059] MainCanvas MASK: 3458764513820540928
[EXC 10:32:18.073] DirectoryNotFoundException: Could not find a part of the path 'G:\KSP Separate Installs\Rescale 2.5\Kerbal Space Program\GameData\Squad'.
    System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <9577ac7a62ef43179789031239ba8798>:0)
    System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <9577ac7a62ef43179789031239ba8798>:0)
    System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <9577ac7a62ef43179789031239ba8798>:0)
    System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <9577ac7a62ef43179789031239ba8798>:0)
    System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <9577ac7a62ef43179789031239ba8798>:0)
    System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <9577ac7a62ef43179789031239ba8798>:0)
    System.IO.Directory.InternalGetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <9577ac7a62ef43179789031239ba8798>:0)
    System.IO.Directory.GetFiles (System.String path, System.String searchPattern) (at <9577ac7a62ef43179789031239ba8798>:0)
    System.IO.DirectoryInfo.GetFiles (System.String searchPattern) (at <9577ac7a62ef43179789031239ba8798>:0)
    System.IO.DirectoryInfo.GetFilesSubdirs (System.Collections.ArrayList l, System.String pattern) (at <9577ac7a62ef43179789031239ba8798>:0)
    System.IO.DirectoryInfo.GetFiles (System.String searchPattern, System.IO.SearchOption searchOption) (at <9577ac7a62ef43179789031239ba8798>:0)
    (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo.GetFiles(string,System.IO.SearchOption)
    FontLoader.FindFonts () (at <4b449f2841f84227adfaad3149c8fdba>:0)
    FontLoader+<LoadFonts>d__18.MoveNext () (at <4b449f2841f84227adfaad3149c8fdba>:0)
    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    FontLoader:StartLoad()
    <LoadSystems>d__11:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    LoadingScreen:Start()
 

 

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PMA-2 and 3 launch aboard a... SDLV... Yeah, don't know what to call this. Also, might end up removing one of the PMAs. I realized while docking PMA 3 that there would be no CBMs unblocked... might get rid of one of the CRVs... IDK what to do. Thoughts? Suggestions? 

Full album: Imgur: The magic of the Internet

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Okay, so, now I have a problem of KSP throwing a major memory leak... I think it's EVE... the log is spammed with EVE exceptions... 

Quote

[LOG 05:42:38.780] 11/24/2023 5:42:38 AM,ProgressiveCBMaps-EVEWrapper,Unable to invoke EVE set_enabled Method
[LOG 05:42:38.780] 11/24/2023 5:42:38 AM,ProgressiveCBMaps-EVEWrapper,Exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool)
  at Atmosphere.CloudsPQS.set_enabled (System.Boolean value) [0x00000] in <f4ebddcb2f0b4cd7807b74c8ecba5505>:0 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <9577ac7a62ef43179789031239ba8798>:0 
   --- End of inner exception stack trace ---
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at ProgressiveCBMaps.EVEWrapper+EVECloudsPQS.set_enabled (System.Boolean value) [0x00002] in <52bce0056a1f45bb813d6efc1021a5e3>:0 

That was repeated many many times at the end. 

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Okay, now it's not EVE, now it's HullcamVDS... 

I updated Kopernicus and that seems to have fixed the EVE problem... 

 

Quote

[ERR 16:39:50.474] Module DockingCameraModule threw during OnStart: System.NullReferenceException: Object reference not set to an instance of an object
  at OLDD_camera.Modules.DockingCameraModule.OnStart (PartModule+StartState state) [0x00178] in <2fa12dd90643486eb0a7fee37d0754ba>:0 
  at Part.ModulesOnStart () [0x00120] in <4b449f2841f84227adfaad3149c8fdba>:0 

 

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I... don't know anymore... this is really starting to peeve me... I'm... I'm done... I'm going to bed... I can't handle this anymore... SpaceLab ISS is finished... it's a done project... 

Here's the logs. I've removed Hullcams VDS and will see if that fixed anything, but... IDK... KSP is HARD crashing to the point it's effecting other applications... If anyone can help me with this, I would appreciate it, truly I would. If you can't figure out what's wrong, but you know someone who might, maybe ask them to take a look... but I'm just... goodnight... 

https://www.dropbox.com/scl/fo/nr2qg8m6trcl8ihiyjpfq/h?rlkey=xoa5s9gnl8kkikmpl5cg2bjow&dl=0

Edited by GoldForest
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