Vortygont Posted April 19, 2023 Share Posted April 19, 2023 (edited) The docking ports are embedded inside the craft, which causes subsequent bugs, undocking problems, and RUDs. Docking ports are much more wobbly than other parts, under different influences they behave like springs. After speeding up time and loading saves, they almost always end up located inside parts. Below you can see an example of this bug, where the ports are embedded in the craft (under spoiler) Spoiler And here is video, where you can see typical behaviour of docking ports Edited June 1, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Little 908 Posted April 19, 2023 Share Posted April 19, 2023 (edited) But, wa… what were the devs even thinking while coding in the docking ports? Like they are like ksp 1s docking ports, but somehow they managed to make them more? springy I think they put suspension inside the docking ports Edited April 19, 2023 by Little 908 Link to comment Share on other sites More sharing options...
Anth Posted April 19, 2023 Share Posted April 19, 2023 55 minutes ago, Vortygont said: The docking ports are embedded inside the craft, which causes subsequent bugs, undocking problems, and RUDs. Docking ports are much more wobbly than other parts, under different influences they behave like springs. After speeding up time and loading saves, they almost always end up located inside parts. Below you can see an example of this bug, where the ports are embedded in the craft (under spoiler) The docking ports can end up inside other parts because KSP2 locks stressed parts positions when timewarp is engaged: Link to comment Share on other sites More sharing options...
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