Anth Posted April 26, 2023 Share Posted April 26, 2023 (edited) KSP2 Version: 0.1.1.0.21572 KSP2 Version: 0.1.2.0.22258 Operating System: Windows 10 CPU+GPU+RAM: i9 9900K+3070ti+32GB Mods Used: None 0.1.1.0 is working correctly Supplied Save Files are created in 0.1.1.0 and Tested in 0.1.2.0 Ground Craft can be the active vessel of not the active vessel to cause problems Video Evidence: https://youtu.be/0d-9ZwiQq2o (25 Seconds) Steps to Replicate Video: Spoiler Load 0110ActiveCraftOrbit (Active Orbital Craft) Target Landed craft Focus on other craft in orbit Click on Pause (To avoid the landed craft in the next step from falling through the terrain) Change to landed craft Press M Unpause Press M Use middle mouse button to move camera Save File from Video and Active Orbital Craft Tests Below: https://www.dropbox.com/s/godu8cvzosqj6fo/0110ActiveCraftOrbit.zip?dl=0 Save File for Active Ground Craft Tests Below: https://www.dropbox.com/s/krrbbjoda43ww1r/0110ActiveCraftMunSurface.zip?dl=0 Simpler Ways to Replicate: Spoiler One: Load 0110ActiveCraftMunSurface (Active Landed Craft) Go to Map View Use middle mouse button to move camera Two: Load 0110ActiveCraftMunSurface (Active Landed Craft) Go to Map View Target Craft in orbit Untarget Craft in orbit Use middle mouse button to move camera Three: Load 0110ActiveCraftOrbit (Active Orbital Craft) Go to Map View Target Landed Craft Use middle mouse button to move camera Additional Information: The video shows AP and PE being affected. It can affect AN/DN and inclination lines between crafts as well. I just couldnt replicate easily. Edited July 9, 2023 by Anth12 Link to comment Share on other sites More sharing options...
The Aziz Posted June 29, 2023 Share Posted June 29, 2023 Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Win10 | CPU: i7 10700K | GPU: RTX2060 | RAM: 32GB Went to orbit, came back, simple Mk1 Pod with a chute. After landing in water, the orbit markers in map view were looking like in attached video. Included Attachments: flik.mp4 Link to comment Share on other sites More sharing options...
wasml Posted July 4, 2023 Share Posted July 4, 2023 (edited) Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home | CPU: i7-12700KF | GPU: GeForce RTX 3060 | RAM: 64GB When switching to a vessel on the ground in map view the AP/PE markers for both vessels are shown in the wrong place. (Note: The screen shot didn't pick up a second set of AP/PE markers) To recreate: Put a vessel in orbit, switch back to the VAB and put a vessel on the launch pad. Go to map view and switch to the vessel in orbit (Control and Focus) and then take control of the vessel on the pad (Control). Expected: AP/PE markers on the orbit line of the one vessel, absent on the landed vessel. Observed: AP/PE markers for both vessels in the wrong place. Zoom in and out and the markers don't move. Included Attachments: Edited July 4, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Anth Posted July 4, 2023 Author Share Posted July 4, 2023 @wasmlMerged yours into this one. Link to comment Share on other sites More sharing options...
ShadowZone Posted July 12, 2023 Share Posted July 12, 2023 (edited) Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Microsoft Windows 11 Pro 10.0.22621 64-Bit | CPU: AMD Ryzen 9 3900X 12-Core Processor (24) | GPU: NVIDIA GeForce RTX 3090 (24340MB) | RAM: 65459 Have a vessel that is just a SM size probe core sitting on the runway and another vehicle in orbit of another planet. Start with the vehicle in orbit. Go to map view, right click on Kerbin and focus on the craft on the runway. --> Some weird Ap/Pe graphics glitches will appear and persist even if you change focus again. Workaround: exit map view and get back to map view again. The glitch is gone. Included Attachments: BUG126.mp4 BUG126_logs.zip Edited July 12, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Anth Posted July 12, 2023 Author Share Posted July 12, 2023 @ShadowZone Merged your bug report with this one. Link to comment Share on other sites More sharing options...
ShadowZone Posted July 12, 2023 Share Posted July 12, 2023 6 minutes ago, Anth12 said: @ShadowZone Merged your bug report with this one. Thanks. It appears there are multiple ways to trigger this glitch. Interesting. Annoying, but interesting Link to comment Share on other sites More sharing options...
Anth Posted July 12, 2023 Author Share Posted July 12, 2023 Just now, ShadowZone said: Thanks. It appears there are multiple ways to trigger this glitch. Interesting. Annoying, but interesting Definitely annoying. All it needs to happen is for a craft to be landed or splashed down. Being on the launch pad should be enough to trigger it. Link to comment Share on other sites More sharing options...
Recommended Posts