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Landed/in Water Crafts Causing Flickering MapView Indicators Which Move With the Camera (AP PE AN DN etc)


Anth

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KSP2 Version: 0.1.1.0.21572
KSP2 Version: 0.1.2.0.22258
Operating System: Windows 10
CPU+GPU+RAM: i9 9900K+3070ti+32GB
Mods Used: None

0.1.1.0 is working correctly
Supplied Save Files are created in 0.1.1.0 and Tested in 0.1.2.0
Ground Craft can be the active vessel of not the active vessel to cause problems

Video Evidence:
https://youtu.be/0d-9ZwiQq2o (25 Seconds)

Steps to Replicate Video:

Spoiler

 

  1. Load 0110ActiveCraftOrbit (Active Orbital Craft)
  2. Target Landed craft
  3. Focus on other craft in orbit
  4. Click on Pause (To avoid the landed craft in the next step from falling through the terrain)
  5. Change to landed craft
  6. Press M
  7. Unpause
  8. Press M
  9. Use middle mouse button to move camera

 

Save File from Video and Active Orbital Craft Tests Below:
https://www.dropbox.com/s/godu8cvzosqj6fo/0110ActiveCraftOrbit.zip?dl=0

Save File for Active Ground Craft Tests Below:
https://www.dropbox.com/s/krrbbjoda43ww1r/0110ActiveCraftMunSurface.zip?dl=0


Simpler Ways to Replicate:

Spoiler

One:

  1. Load 0110ActiveCraftMunSurface (Active Landed Craft)
  2. Go to Map View
  3. Use middle mouse button to move camera

Two:

  1. Load 0110ActiveCraftMunSurface (Active Landed Craft)
  2. Go to Map View
  3. Target Craft in orbit
  4. Untarget Craft in orbit
  5. Use middle mouse button to move camera

Three:

  1. Load 0110ActiveCraftOrbit (Active Orbital Craft)
  2. Go to Map View
  3. Target Landed Craft
  4. Use middle mouse button to move camera

Additional Information:
The video shows AP and PE being affected. It can affect AN/DN and inclination lines between crafts as well. I just couldnt replicate easily.

 

Edited by Anth12
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  • 2 months later...

Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Win10 | CPU: i7 10700K | GPU: RTX2060 | RAM32GB

 

Went to orbit, came back, simple Mk1 Pod with a chute. After landing in water, the orbit markers in map view were looking like in attached video.

 

Included Attachments:

flik.mp4

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Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 Home | CPU: i7-12700KF | GPU: GeForce RTX 3060 | RAM64GB

 

When switching to a vessel on the ground in map view the AP/PE markers for both vessels are shown in the wrong place. (Note: The screen shot didn't pick up a second set of AP/PE markers)

B5QJ9nd.png

To recreate:

Put a vessel in orbit, switch back to the VAB and put a vessel on the launch pad.

Go to map view and switch to the vessel in orbit (Control and Focus) and then take control of the vessel on the pad (Control).

Expected: AP/PE markers on the orbit line of the one vessel, absent on the landed vessel.

Observed: AP/PE markers for both vessels in the wrong place.

Zoom in and out and the markers don't move.

 

Included Attachments:

Edited by Anth12
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Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Microsoft Windows 11 Pro 10.0.22621 64-Bit | CPU: AMD Ryzen 9 3900X 12-Core Processor (24) | GPU: NVIDIA GeForce RTX 3090 (24340MB) | RAM65459


Have a vessel that is just a SM size probe core sitting on the runway and another vehicle in orbit of another planet.

Start with the vehicle in orbit. Go to map view, right click on Kerbin and focus on the craft on the runway.

--> Some weird Ap/Pe graphics glitches will appear and persist even if you change focus again.

Workaround: exit map view and get back to map view again. The glitch is gone.

Included Attachments:

BUG126.mp4

BUG126_logs.zip

Edited by Anth12
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Just now, ShadowZone said:

Thanks. It appears there are multiple ways to trigger this glitch. Interesting. Annoying, but interesting :D

Definitely annoying. All it needs to happen is for a craft to be landed or splashed down.
Being on the launch pad should be enough to trigger it.

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