WIIN_Splasher Posted June 23, 2023 Share Posted June 23, 2023 (edited) Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Lyzeen 7 5800X | GPU: RTX 3070ti | RAM: 32 GB Hello, I do not know if the bug is already known. While flying with a rocket, no matter what parts or size, I can set it to prograde normally. So that my rocket automatically holds direction prograde. But if I want to press another setting (Retrograde, Normal, Anti-Normal, Radial in, Radial out) it does not work. I mean that another setting can no longer be clicked. As if they were locked. If I go with the mouse again from the "button down" and then again on it, then the button is highlighted and can be pressed. I hope my English was good enough to explain the problem. I don't know what other information is important, so here is some general info I have the version v0.1.3.0, resolution 1920x1080, fullscreen Included Attachments: Edited August 30, 2023 by Anth12 Link to comment Share on other sites More sharing options...
RalphKerman Posted June 23, 2023 Share Posted June 23, 2023 Same here and I want to clarify that the problem is a discrepancy between the visible button and the clickable area. The "prograde" button for example (I am using 1920 x 1080 full screen res, no UI scaling that I am aware of, everything default) ist showing its tooltip when I mouse over it even at the edge but the actual "clickable" area is much much smaller and offset to the upper right. So I need to click within the small circle of the prograde icon to actually press the button and trigger the action. I thinkt it has some relation to the new UI elements scaling that also causes blurriness on the navball and other odd stuff. So to sum it up: The tooltip shows in the right places but the clicking is not registered anywhere but within a much smaller area. Link to comment Share on other sites More sharing options...
whatsEJstandfor Posted June 23, 2023 Share Posted June 23, 2023 40 minutes ago, RalphKerman said: Same here and I want to clarify that the problem is a discrepancy between the visible button and the clickable area. The "prograde" button for example (I am using 1920 x 1080 full screen res, no UI scaling that I am aware of, everything default) ist showing its tooltip when I mouse over it even at the edge but the actual "clickable" area is much much smaller and offset to the upper right. So I need to click within the small circle of the prograde icon to actually press the button and trigger the action. I thinkt it has some relation to the new UI elements scaling that also causes blurriness on the navball and other odd stuff. So to sum it up: The tooltip shows in the right places but the clicking is not registered anywhere but within a much smaller area. I think this is the version of this bug I've encountered, too. I'm on a 5120x1440 display and didn't adjust the UI scaling away from whatever the default was upon first loading 0.1.3.0. When trying to click any of the SAS buttons (including lock/maneuver/target/anti-target), I have to click around a couple times within the icon before it takes. I didn't notice the clickable area being outside of the icons, just not taking up the entirety of the icon. Link to comment Share on other sites More sharing options...
Guest Posted June 24, 2023 Share Posted June 24, 2023 Have seen this bug too. Have to hover over the buttons and change the mouse position slightly and eventually I can click the buttons. It feels like there are "blind spots" on the buttons where clicking/hovering is not registered correctly. Link to comment Share on other sites More sharing options...
Davidian1024 Posted June 25, 2023 Share Posted June 25, 2023 I'm also seeing this since patch 3 was released. The clickable area of each of the SAS buttons is now smaller than the button visually. Link to comment Share on other sites More sharing options...
wefightforpeace Posted July 14, 2023 Share Posted July 14, 2023 This bothers me as well, confirmed in 0.1.3.2. https://drive.google.com/file/d/17BSd9knYnvh_XXoaiSmmwIN0d46CxSue/view?usp=drive_link Link to comment Share on other sites More sharing options...
Anth Posted August 30, 2023 Share Posted August 30, 2023 This is fixed as of 0.1.4.0 Link to comment Share on other sites More sharing options...
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