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Buttons not Clickable [Prograde/Retrograde etc Right of the NavBall]


WIIN_Splasher

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Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 | CPU: AMD Lyzeen 7 5800X | GPU: RTX 3070ti | RAM32 GB

 

Hello, 
I do not know if the bug is already known. While flying with a rocket, no matter what parts or size, I can set it to prograde normally. So that my rocket automatically holds direction prograde. But if I want to press another setting (Retrograde, Normal, Anti-Normal, Radial in, Radial out) it does not work. I mean that another setting can no longer be clicked. As if they were locked. If I go with the mouse again from the "button down" and then again on it, then the button is highlighted and can be pressed. I hope my English was good enough to explain the problem.

I don't know what other information is important, so here is some general info
I have the version v0.1.3.0, 
resolution 1920x1080, fullscreen
 

 

Included Attachments:

Bildschirmfoto2023-06-23um19_37_32.png.d96b6139a428c9cef6422f53c8f92f77.png

Edited by Anth12
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Same here and I want to clarify that the problem is a discrepancy between the visible button and the clickable area. The "prograde" button for example (I am using 1920 x 1080 full screen res, no UI scaling that I am aware of, everything default) ist showing its tooltip when I mouse over it even at the edge but the actual "clickable" area is much much smaller and offset to the upper right. So I need to click within the small circle of the prograde icon to actually press the button and trigger the action. I thinkt it has some relation to the new UI elements scaling that also causes blurriness on the navball and other odd stuff.

So to sum it up: The tooltip shows in the right places but the clicking is not registered anywhere but within a much smaller area.

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40 minutes ago, RalphKerman said:

Same here and I want to clarify that the problem is a discrepancy between the visible button and the clickable area. The "prograde" button for example (I am using 1920 x 1080 full screen res, no UI scaling that I am aware of, everything default) ist showing its tooltip when I mouse over it even at the edge but the actual "clickable" area is much much smaller and offset to the upper right. So I need to click within the small circle of the prograde icon to actually press the button and trigger the action. I thinkt it has some relation to the new UI elements scaling that also causes blurriness on the navball and other odd stuff.

So to sum it up: The tooltip shows in the right places but the clicking is not registered anywhere but within a much smaller area.

I think this is the version of this bug I've encountered, too. I'm on a 5120x1440 display and didn't adjust the UI scaling away from whatever the default was upon first loading 0.1.3.0. When trying to click any of the SAS buttons (including lock/maneuver/target/anti-target), I have to click around a couple times within the icon before it takes. I didn't notice the clickable area being outside of the icons, just not taking up the entirety of the icon.

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Have seen this bug too. Have to hover over the buttons and change the mouse position slightly and eventually I can click the buttons.

It feels like there are "blind spots" on the buttons where clicking/hovering is not registered correctly.

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