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[WIP][1.12.x] Scotoma: a planet pack based on Iron Lung [DEVELOPMENT HALTED FOR NOW]


wpetula

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Dark. Empty. Red.

Decades ago, all known stars and habitable planets vanished along with their inhabitants in an event known as The Quiet Rapture. Only those onboard spacecraft were spared. With society on the verge of collapse, the survivors are searching for any trace of natural resources in a universe of desolate moons and black holes. One such moon holds an unusual anomaly: an ocean of blood. You are a C.O.I. commander tasked with investigating this anomaly. 

Scotoma is a planet pack based on the events of Iron Lung, a horror game made by David Szymanski. Prepare to explore Moon AT-5 and its neighboring celestial bodies in unprecedented detail as you struggle to find answers amidst the dying starlight. Our future depends on your success.

Licensing

All self-made content for Scotoma will be licensed under All Rights Reserved; you may not copy or create derivatives of my work in KSP 1 and KSP 2 without my permission. Credit will be given to David Szymanski for all content copied or derived from Iron Lung (such as the mod description), and the same goes for any supplementary mods Scotoma makes use of.

Timeline

I hope to release this mod sometime before the summer ends; however, I am working two jobs and preparing for college. Updates may be infrequent.

In-dev screenshots (7-7-2023)

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Edited by wpetula
Updated mod description
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Today's progress: blood oceans

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The terrain in the above picture, while seemingly a little boring, is only a small snippet of AT-5's blood oceans. The moon has 5 underblood terrain layers, the highest being the Continental Shelves and the lowest being <REDACTED>. And those layers are just the PQS alone. You can look forward to seeing custom terrain scatters and Parallax 2.0 support in the near future...

NOTE: The in-game blood oceans will be much darker and foggier. You will feel cramped inside your submersible.  

Edited by wpetula
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Today's progress: Scotoma

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SUZD4xR.png

Black holes are the only beacons of hope left in the post-rapture universe. With all the stars gone, Kerbals have no choice but to depend on accretion disks for light. Gone is the era of sunburns; every year, dozens of our people perish from exposure to high-energy X-rays.

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2 hours ago, JNSQFan said:

whats the progress so far? like whats the body layout, pls give a basic description of each body including roughly how large they are, thanks!

See the above pictures and descriptions; those are all the celestial bodies in the mod so far. As for the celestial body parameters, I don't see much of a need to include those. I will say this: Scotoma is a little smaller than Kcalbeloh.

Edited by wpetula
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Today's progress: AT-5's oceanic biomes

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Every color in the image above is a biome. AT-5's biomes are split into two categories: primary and secondary. There are six primary biomes, each containing three secondary biomes on average. The goal is to make every biome unique in its stock and Parallax scatters. Together, these biomes will create a modded ocean unlike any other.

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Developer note: the future of Scotoma

Working on Scotoma has been very difficult lately. I work six days a week at two jobs -- one of which is long-distance -- and do not have much free time to work on the project. Making matters worse, I am struggling to resolve major technical problems involving Kopernicus and Parallax 2.0. I desperately want to make Scotoma a reality, but I am losing my motivation to continue its development. Why spend hours of troubleshooting to no avail when I could be doing other things? I say with a heavy heart that unless circumstances improve, Scotoma may never be completed. I am sorry for any disappointment this news brings you. 

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