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Warping a vessel made of cubic truss crashes game. [STJ-3125]


Socraticat

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Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Win10 | CPU: Ryzen 5 3600 | GPU: 3080 | RAM32

 

Make a vessel out of cubic truss with a cubic truss anchor,  launch vessel, while vessel is moving warp... kaboom, hard crash.

Happens usually after first load from VAB, occasionally from revert to launch. Always causes strange re-arrange after loading from VAB, but the crash seems to be in unique circumstances (more parts and moving)

 

 

Included Attachments:

KSP2KerbalTetrisProgram.mp4

Edited by Anth12
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I should clarify: It does not crash crash on "first load" from VAB, but rather after "reverting from VAB". The vid I posted shows the hard crash after revert to launch... that may have been the case, but I couldn't get the craft to bug out regularly after "revert to launch".

I will absolutely investigate further. This was the best laugh I had all week!

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@Anth12 As promised...

I continued on with this monstrosity and learned some neat things about building with these hubs. Attaching a line of hubs next to another line attaches them in ways that breaks what root part they had, or it attaches them in ways that are unintuitive to my eyes- It's easier to see in video. The trusses cause similar failure.

Another note- with some experimentation I found that placing these hubs between non-cubic parts (specifically tiny stack decouplers, as in one decoupler per hub) resulted in similar, but unique results. All of the bugged parts would converge on the anchor, like a dense stack, then revert to their original paired position, even after decouple.

I did also break the game with a hard crash just after this. I filled in the gaps on the legs and then launched. Nothing else needed to happen on my part- I watched my computer scream at 1-5 frames per second before it went black to desktop. Posting those results soon with the craft file that did the dirty.

Another, other note- Wheels seal the deal. These wobble on their own, but adding wheels adds limitless chaos.

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@Anth12 Last one for ya. FYI, the audio on this one is tounge in cheek. Apropos I think, but I definitely enjoy the vibe of the first vid the best. Apparently I enjoyed the vibe of this bug too, since I felt compelled to put my computer through that crime.

But I am done with this. I'm going to go fly something now.

And I'll add a craft file in just a second here...

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https://drive.google.com/file/d/1v-yvjTCJYEFao1FGU-wOJjR0bp_umIX-/view?usp=sharing

Yeah, there. Thanks for doing what you do!

 

Some extra notes from this one... When adding the extra legs in between- the hubs connect along the line of hubs, or chain from the "Foot" back to the "Spine". I feel like the latter is more likely the more regular occurrence, but If you notice the one leg I "missed", the removal is... not how I expected the parts to join.

I also added the wheels in paired symmetry which I'm sure doesn't help, but I think that was also the point. If it allows me to do it the game should append the part to the appropriate parent (in this case the foot on the opposite side). Now I know that I didn't add the legs that way, but shouldn't that mean that the game would disallow me to make the add?

Please don't feel compelled to answer. The questions are just why I feel compelled to share the experience.

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