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Staging a decoupler on a Clamp-O-Tron will stop it from being able to dock and will cause the decoupler to become glitched


BechMeister

Bug Report

Reported Version: v0.1.3.2 | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 Home | CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz | GPU: NVIDIA GeForce GTX 1660 TI | RAM16,0 GB

 

Hello.

I wanted to send up 3 of these Mun Landers to dock with my Mun Station:

vFgwcVK.jpeg

To make sure I could put them all into the faring and them not bounding around like the head of a chicken I decided to put decouplers on them and strut them in place - the reason I use decouplers is its the only way I currently know that will break the strut so the crafts can be separated.

How ever I found that the docking ports not only didn't work - the decouplers would stay with the craft and be tethered to it - If you used time warp, they would drift away. But they would still react to the SAS commands of the craft.

I tried to use a fix that has worked for other broken ports - setting an action group to undock and then press it even if it isn't docked - but it didn't work.

I have left two save files in this folder:

https://1drv.ms/f/s!AhGsvJ5Xnc4dsSxTvfRqdU9Cp23R?e=5iMsKT

PS. I forgot to crew them.. SO you will have to spacewalk between vehicles if you want to test them.

 

 

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Edited by Anth12
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@BechMeister I hope you don't mind if I merge this with yours?

Decoupler Can Permanently Break a Docking Port if Attached Directly.
Reported Version:
 v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: i9 9900K | GPU: 3070ti | RAM32GB

Video Evidence:
https://youtu.be/mysB8VRUPDE  (39 Seconds)

Steps to Replicate:

  1. Launch DecouplerDPortBreaker.json
  2. Turn on brakes
  3. Undock the port that isn't being pointed towards
  4. Reundock it
  5. Turn brakes off
  6. Use  W to move rover away from the other one a small distance and turn on the brakes
  7. Use [ or ] to change to the other rover
  8. Stage to decouple
  9. Change to decoupler and recover
  10. Change to first rover that undocked
  11. Use S to move into the other rovers docking port.


Note:
Docking port is now permanently broken. Reloading doesn't work.

Edited by Anth12
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25 minutes ago, BechMeister said:

Now I just feel a bit embarrassed with how casual I wrote mine :D

I wouldn't feel bad if I were you, I have years of experience with making bug reports for KSP1 and now KSP2.

I consider things like the following:
What is the purpose of making a bug report? So it gets fixed.
What can I do to improve the odds of my bug being fixed?

  • Have a title that explains the issue as precisely as possible but also gets the developers attention.
  • Make the bug report as simple as possible.
  • Make sure the craft file is as simple as possible and specific to the bug so nothing else can be blamed.
  • Have the developers be able to test and confirm the bug inside 10 minutes.
  • Make sure videos are as short as possible (inside 30 seconds if possible) and are focused on  the specific bug and nothing else.
  • If video is longer and on youtube give timestamps for skipping unnecessary points (like loading screens)
  • Have a save file/craft file that can be loaded/launched which was used for the the video or screenshot supplied.
  • Report 1 bug at a time.


I want them to see my bug reports and go...yes! Test. Confirmed. Logged. Next!

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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Win 11 | CPU: 12900k | GPU: 3090Ti | RAM32gigs DDR5 5600mhz

 

Man… I was really hoping after this latest update that docking would be improved. But it hasn’t.  I’m still having issues with docking. I launched a rocket with a lander I plan to bring to the Mun.  Testing it in Kerbin orbit first.  I’m trying to do my own little version of the Apollo 11 mission.  Once I undock my last stage, flip it around and dock with the lander module, it works.     But if I undock it then try to dock with it again.. the vessels just bounce off each other. (I’m doing this because once I get to the Mun, I have to undock the lander so I can go land, but then I’ll need to come back up and dock with the final stage again) 

 

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IMG_0576.mov

Spicat Edit: Further information posted in a non-bug report thread:
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Edited by Spicat
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