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Career starting location.


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This is the perfect thing for a mod to provide. Why not stock? Because there is a huge benefit for new players to all start from the same place: (1) all guides, tutorials, and let's plays are relevant and relatable for new players starting the game; (2) Developers don't have to re-tune the starting experience for every combination of available start location. I.e. every 'option' added to the game requires QA testing of both with, and without, the option enabled. The developers have better things to do with their time at the moment.

After KSP2 is completed, and a full 1.1 release is out. Then developers might want to re-look at things like this and effectively incorporate the most popular mods into the base-game. Similar to how KSP1 added a lot of quality-of-life features into the base game from mods later on in its development.

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it should defenetly be in sandbox mode. maybe it starts with selecting if you want to start at the ksc or at a colony.

On 9/16/2023 at 2:08 PM, Barrackar said:

Because there is a huge benefit for new players to all start from the same place: (1) all guides, tutorials, and let's plays are relevant and relatable for new players starting the game; (2) Developers don't have to re-tune the starting experience for every combination of available start location. I.e. every 'option' added to the game requires QA testing of both with, and without, the option enabled. The developers have better things to do with their time at the moment.

 

one way you could get around this would be having to "unlock" it. maybe if you land on a planet you unlock it in sandbox. and if you build a colony you unlock it as a starting location in career.  and I dont really think that much difficoulty tweaking would be needed. if you have the same starting resources you can defenetly get off all planets. getting to other planets might be a little harder but it would always be possible. and to make sure no new player thinks the game is too hard just give every planet a difficoulty. that way you cant blame being to hard if you selected a planet with hard difficoulty

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It's possible in KSP1, but since it uses Kopernicus it probably isn't in KSP2.

Here's how to do it in KSP1 btw:

Spoiler

@Kopernicus:AFTER[Kopernicus]
{
    @Body[Kerbin]
    {
        name = Kerbin2
        !SpaceCenter{}
    }
}
@Kopernicus:AFTER[Kopernicus]
{
    @Body[Duna]
    {
        name = Kerbin
            SpaceCenter
            {
            latitude = -0.02
            longitude = 68.7
            lodvisibleRangeMult = 6
            repositionToSphereSurface = true
            repositionToSphereSurfaceAddHeight = true
            repositionRadiusOffset = -20
            reorientToSphere = true
            reorientFinalAngle = 201.3
            
            //MapDecal 
            decalLatitude = -0.02
            decalLongitude = 68.7
            heightMapDeformity = 50
            absoluteOffset = 0
            absolute = true
            radius = 10000
            }
    }
}

Latitude and longitude and decalLat and Lon must match up.

Radius is how big the flat area around KSC is, heightmap deformity is how much elevation you want and reorientFinalAngle and Longitude must add to 270 or -90.

Don't touch other values.

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On 9/18/2023 at 10:32 AM, jastrone said:

one way you could get around this would be having to "unlock" it. maybe if you land on a planet you unlock it in sandbox. and if you build a colony you unlock it as a starting location in career.  and I dont really think that much difficoulty tweaking would be needed. if you have the same starting resources you can defenetly get off all planets. getting to other planets might be a little harder but it would always be possible. and to make sure no new player thinks the game is too hard just give every planet a difficoulty. that way you cant blame being to hard if you selected a planet with hard difficoulty

The Devs did show some easter eggs about other species related to kerbals. Maybe you could start with there space program after you find them (in a new career mode). This would mean you start on another planet/solar system with an other species. This could bring all kinds of new challenges.

But for now it seems like (without mods) everyone has a similar gameplay route. Once you sent your interstellar ship to another system you kinda start from scratch again (small base with small rockets and slowly grow in that system). Supply ships from the kerboler system will take very long to get to you, so starting looking for resources will be priority

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