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Warp speed not unlocking fully when switching from Flight to Tracking Station


MARL_Mk1

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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: R5 5600 | GPU: RX 6700XT | RAM16GB DDR4 3200

Whenever you place your craft in orbit and want to warp time in order to wait for an interplanetary transfer window, you press Esc > Tracking Station. Once you are in the tracking station, you notice that your warp arrows are still locked to the same speed limit your craft had in Low Kerbin Orbit. This requires you to instead go to the Kerbal Space Center and then get into the Tracking Station.

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Edited by Spicat
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Yes! I noticed that too.

To get around that bug (or lack of feature?), I would normally launch a dummy vessel, like the mk1 capsule pod and then immediately recover it, in order to "reset" the "active vessel" state of the game. Because I believe that - when you are in low Kerbin orbit and go to the tracking station - the game is still secretly in flight with that orbital vessel. Launching a vessel sorts of "refreshes" the game, and thus allows to fully unlock the timewarp speeds.

This is a pretty important feature!

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I think this is because if you open the Tracking Station, it keeps the active vessel loaded, so you can quickly switch back to it if you want, which also means the timewarp stays locked to the active vessel.

As a slightly faster workaround than what @Mushylog mentioned, I've found you can accomplish the same effect by going Flight View -> KSC -> Tracking Station instead of just Flight View -> Tracking Station - no need to launch a new vessel.

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