Cruesoe Posted November 4, 2023 Share Posted November 4, 2023 (edited) RP-1 Tech Tree Kompacted Often frustrated with the general large and overwhelming layout of the RP-1 Tech Tree I decided to see if I could rework it into something neater. No parts have been changed this is layout only mod. Lines to 'Blue-Sky' nodes have been removed to offer a cleaner overall look to the Tree. The dependencies remain. Blue Sky nodes are in line with the items they unlock. Row order has been re-arranged to try untangle as many lines as possible. Too small on your giant screen? Alternative larger layout included for those with higher resolution screens - see instructions included in download on how to apply Download: CKAN! RP1 Tech Tree Kompacted on SpaceDock Dependencies: Module Manager RP-1 Realistic Progression One Licence This work is released under a Creative Commons Attribution-Non Commercial 4.0 license. Change Log: 1.0 - Initial Release 1.1 - Various updates Colour coded nodes added Adjustment of node positions based on feedback Further adjustments to fit entire tree in default view 1.2 Changed Blue Sky node icons, previous full colour icons looked strange when In Progress orange overlay was applied. Small adjustment to node positions 1.3 Tweaks to layout and bug fixes 1.4 Tweaks to layout and bug fixes Edited 10 hours ago by Cruesoe Update version Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted November 18, 2023 Author Share Posted November 18, 2023 (edited) Updated to 1.1 Nodes are now coloured to match the blue sky node required to unlock them. Various layout changes based on user feedback More feedback welcome, let me know what you think! Edited November 18, 2023 by Cruesoe Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 20, 2023 Share Posted November 20, 2023 Wow I don't play RP-1 but this makes it look way more accessible. Nice work. Might even want to try to get this adopted as the official one? Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted November 20, 2023 Author Share Posted November 20, 2023 I am aware that the way the current Blue Sky nodes are coloured it can look weird when that research node is in progress, but looks fine when unlocked. (Due to the orange overlay applied to in progress nodes) I'm redoing the style of the Blue Sky nodes to remove this issue. Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted November 20, 2023 Author Share Posted November 20, 2023 (edited) Updated to 1.2 Changed Blue Sky node icons, previous full colour icons looked strange when In Progress orange overlay was applied. Small adjustment to node positions Alternative larger layout included for those with higher resolution screens - see instructions included in download on how to apply Edited November 20, 2023 by Cruesoe Quote Link to comment Share on other sites More sharing options...
Clayel Posted February 24 Share Posted February 24 (edited) There are some graphical errors on the later parts of the tech tree. (the propulsion ones have parts placed by Near Future Propulsion, and the electricity ones are placed by Near Future Electrical, but the rest are normal RP-1) Edited February 26 by Clayel Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted June 5 Author Share Posted June 5 Updated to 1.3 Minor Bug fixes and layout improvements. RP1 Tech Tree Kompacted on SpaceDock Dependencies: Module Manager RP-1 Realistic Progression One Quote Link to comment Share on other sites More sharing options...
Clayel Posted June 13 Share Posted June 13 @Cruesoe Still seems to be broken, although less so than before. Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted June 22 Author Share Posted June 22 On 6/13/2024 at 10:05 PM, Clayel said: @Cruesoe Still seems to be broken, although less so than before. Is that with all Near Future installed? Quote Link to comment Share on other sites More sharing options...
Clayel Posted July 8 Share Posted July 8 (edited) @Cruesoe Near Future Electrical (and core), Near Future Exploration, Near Future Propulsion, Near Future Solar (and core) Edited July 8 by Clayel Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted July 27 Author Share Posted July 27 Update is on its way but before I release it I would like some feedback on an idea I have been playing with. Dated Bluesky Nodes (see work in progress image). Helpful, not helpful, looks good, looks bad.. Let me know! Quote Link to comment Share on other sites More sharing options...
Xt007 Posted July 27 Share Posted July 27 11 minutes ago, Cruesoe said: Update is on its way but before I release it I would like some feedback on an idea I have been playing with. Dated Bluesky Nodes (see work in progress image). Helpful, not helpful, looks good, looks bad.. Let me know! The look is definitely in style with the the rest of the tree. What I appreciate about it is the ease of seeing what "era" of spaceflight the parts you'll have access to are from. Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted 10 hours ago Author Share Posted 10 hours ago Updated to 1.4 Small update to fix some layout niggles I found during a recent play-through. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.