Cruesoe Posted November 4, 2023 Share Posted November 4, 2023 (edited) RP-1 Tech Tree Kompacted Often frustrated with the general large and overwhelming layout of the RP-1 Tech Tree I decided to see if I could rework it into something neater. No parts have been changed this is layout only mod, can be added and removed from a save game. Lines to 'Blue-Sky' nodes have been removed to offer a cleaner overall look to the Tree. The dependencies remain. Blue Sky nodes are in line with the items they unlock. Row order has been re-arranged to try untangle as many lines as possible. Download: CKAN! RP1 Tech Tree Kompacted on SpaceDock Dependencies: Module Manager RP-1 Realistic Progression One Licence This work is released under a Creative Commons Attribution-Non Commercial 4.0 license. Edited December 30, 2024 by Cruesoe Update version Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted November 18, 2023 Author Share Posted November 18, 2023 (edited) Updated to 1.1 Nodes are now coloured to match the blue sky node required to unlock them. Various layout changes based on user feedback More feedback welcome, let me know what you think! Edited November 18, 2023 by Cruesoe Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 20, 2023 Share Posted November 20, 2023 Wow I don't play RP-1 but this makes it look way more accessible. Nice work. Might even want to try to get this adopted as the official one? Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted November 20, 2023 Author Share Posted November 20, 2023 I am aware that the way the current Blue Sky nodes are coloured it can look weird when that research node is in progress, but looks fine when unlocked. (Due to the orange overlay applied to in progress nodes) I'm redoing the style of the Blue Sky nodes to remove this issue. Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted November 20, 2023 Author Share Posted November 20, 2023 (edited) Updated to 1.2 Changed Blue Sky node icons, previous full colour icons looked strange when In Progress orange overlay was applied. Small adjustment to node positions Alternative larger layout included for those with higher resolution screens - see instructions included in download on how to apply Edited November 20, 2023 by Cruesoe Quote Link to comment Share on other sites More sharing options...
Clayel Posted February 24, 2024 Share Posted February 24, 2024 (edited) There are some graphical errors on the later parts of the tech tree. (the propulsion ones have parts placed by Near Future Propulsion, and the electricity ones are placed by Near Future Electrical, but the rest are normal RP-1) Edited February 26, 2024 by Clayel Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted June 5, 2024 Author Share Posted June 5, 2024 Updated to 1.3 Minor Bug fixes and layout improvements. RP1 Tech Tree Kompacted on SpaceDock Dependencies: Module Manager RP-1 Realistic Progression One Quote Link to comment Share on other sites More sharing options...
Clayel Posted June 13, 2024 Share Posted June 13, 2024 @Cruesoe Still seems to be broken, although less so than before. Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted June 22, 2024 Author Share Posted June 22, 2024 On 6/13/2024 at 10:05 PM, Clayel said: @Cruesoe Still seems to be broken, although less so than before. Is that with all Near Future installed? Quote Link to comment Share on other sites More sharing options...
Clayel Posted July 8, 2024 Share Posted July 8, 2024 (edited) @Cruesoe Near Future Electrical (and core), Near Future Exploration, Near Future Propulsion, Near Future Solar (and core) Edited July 8, 2024 by Clayel Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted July 27, 2024 Author Share Posted July 27, 2024 Update is on its way but before I release it I would like some feedback on an idea I have been playing with. Dated Bluesky Nodes (see work in progress image). Helpful, not helpful, looks good, looks bad.. Let me know! Quote Link to comment Share on other sites More sharing options...
Xt007 Posted July 27, 2024 Share Posted July 27, 2024 11 minutes ago, Cruesoe said: Update is on its way but before I release it I would like some feedback on an idea I have been playing with. Dated Bluesky Nodes (see work in progress image). Helpful, not helpful, looks good, looks bad.. Let me know! The look is definitely in style with the the rest of the tree. What I appreciate about it is the ease of seeing what "era" of spaceflight the parts you'll have access to are from. Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted December 23, 2024 Author Share Posted December 23, 2024 Updated to 1.4 Small update to fix some layout niggles I found during a recent play-through. Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted December 30, 2024 Author Share Posted December 30, 2024 Updated to 1.5. Update includes all new icons as well as some layout changes to the Tech Tree. Reminder: This is a visual layout change to the tech tree, no parts are moved, no dependencies are changed. Can be added and removed from a save game. Quote Link to comment Share on other sites More sharing options...
Clayel Posted December 31, 2024 Share Posted December 31, 2024 I've added your mod to https://github.com/KSP-RO/RP-1/wiki/Extra-Mods-to-Consider as it has been a great help to me, thanks! Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted December 31, 2024 Author Share Posted December 31, 2024 2 hours ago, Clayel said: I've added your mod to https://github.com/KSP-RO/RP-1/wiki/Extra-Mods-to-Consider as it has been a great help to me, thanks! Thank you. That's the main purpose I started the mod, to help unravel the complexity of RP-1. I made it to help myself and it's really appreciated to know it helps others too. Quote Link to comment Share on other sites More sharing options...
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