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[1.12.5] - RP-1 TechTree Kompacted [1.5] (Can be added and removed from Save game!)


Cruesoe

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RP-1 Tech Tree Kompacted

Often frustrated with the general large and overwhelming layout of the RP-1 Tech Tree I decided to see if I could rework it into something neater.

No parts have been changed this is layout only mod, can be added and removed from a save game.

Lines to 'Blue-Sky' nodes have been removed to offer a cleaner overall look to the Tree.  The dependencies remain. Blue Sky nodes are in line with the items they unlock.

Row order has been re-arranged to try untangle as many lines as possible.

 

Download:

CKAN!

RP1 Tech Tree Kompacted on SpaceDock

Dependencies:
Module Manager

RP-1 Realistic Progression One

YlIThLL.png

Licence
This work is released under a Creative Commons Attribution-Non Commercial 4.0 license.

Edited by Cruesoe
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  • 2 weeks later...

I am aware that the way the current Blue Sky nodes are coloured it can look weird when that research node is in progress, but looks fine when unlocked. (Due to the orange overlay applied to in progress nodes)

I'm redoing the style of the Blue Sky nodes to remove this issue.

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Updated to 1.2

  • Changed Blue Sky node icons, previous full colour icons looked strange when In Progress orange overlay was applied.
  • Small adjustment to node positions
  • Alternative larger layout included for those with higher resolution screens - see instructions included in download on how to apply

 

iVZok2W.png

Edited by Cruesoe
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  • 3 months later...

There are some graphical errors on the later parts of the tech tree. (the propulsion ones have parts placed by Near Future Propulsion, and the electricity ones are placed by Near Future Electrical, but the rest are normal RP-1)

Uoj6aCHCSDeCVWYZ_y5vmQ.png

Edited by Clayel
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  • 3 months later...
  • 2 weeks later...
  • 2 weeks later...
  • 3 weeks later...
  • 3 weeks later...

Update is on its way but before I release it I would like some feedback on an idea I have been playing with.

Dated Bluesky Nodes (see work in progress image).

Helpful, not helpful, looks good, looks bad.. Let me know!

oNZus0x.png

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11 minutes ago, Cruesoe said:

Update is on its way but before I release it I would like some feedback on an idea I have been playing with.

Dated Bluesky Nodes (see work in progress image).

Helpful, not helpful, looks good, looks bad.. Let me know!

 

The look is definitely in style with the the rest of the tree.  What I appreciate about it is the ease of seeing what "era" of spaceflight the parts you'll have access to are from.  

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  • 4 months later...

Updated to 1.5.

Update includes all new icons as well as some layout changes to the Tech Tree.

Reminder: This is a visual layout change to the tech tree, no parts are moved, no dependencies are changed.  Can be added and removed from a save game.

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The tech tree is looking good!

dQDW8u9MRa2rXxkki9Ng1A.png

 

I still see some graphical errors with the lines (and a strange arrow) near the end of the tech tree though. This is with near future electrical, exploration, launch vehicles, solar, and propulsion installed. @Cruesoe

tmU0PfBOQKK-uAaRgjTC1w.png

ialWQSerQSSB8UlLP5FFBg.png

Edited by Clayel
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14 hours ago, Clayel said:

The tech tree is looking good!

dQDW8u9MRa2rXxkki9Ng1A.png

 

I still see some graphical errors with the lines (and a strange arrow) near the end of the tech tree though. This is with near future electrical, exploration, launch vehicles, solar, and propulsion installed. @Cruesoe

tmU0PfBOQKK-uAaRgjTC1w.png

ialWQSerQSSB8UlLP5FFBg.png

I will install those mods and push an update. Clearly they add some extra nodes to the Ion engines line, I know how to fix it. 

With regard to the one strange arrow all alone, this is a result of the method I use to eliminate the parent lines to the Blue Sky nodes. I don't like it but there is nothing I have found yet to fix it unfortunately.

Expect an update to 1.5.1 in a couple of days, thanks for the report.

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15 hours ago, Clayel said:

The tech tree is looking good!

dQDW8u9MRa2rXxkki9Ng1A.png

 

I still see some graphical errors with the lines (and a strange arrow) near the end of the tech tree though. This is with near future electrical, exploration, launch vehicles, solar, and propulsion installed. @Cruesoe

tmU0PfBOQKK-uAaRgjTC1w.png

ialWQSerQSSB8UlLP5FFBg.png

@Clayel I have added all of Nertea's mods Near and Far Future and I can't get the extra Electrical Propulsion nodes to show in my game, can you please DM me your complete mod list.

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