Jeq Posted December 11, 2023 Share Posted December 11, 2023 (edited) Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 11 | CPU: i7 | GPU: rtx 3090 super | RAM: 32 Watch after 9:00. i don't know why parachutes didn't activate. And how command pod survived that crash. Edited December 22, 2023 by The Space Peacock Link to comment Share on other sites More sharing options...
Anth Posted December 15, 2023 Share Posted December 15, 2023 @Jeq This is the other one I changed. Thanks again for posting these bug reports Link to comment Share on other sites More sharing options...
Jaypeg Posted December 24, 2023 Share Posted December 24, 2023 Seems like water buoyancy alleviates velocity into deceleration instead of destruction. Weird. Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted December 24, 2023 Share Posted December 24, 2023 This happened to me as well - craft would not deploy the chute through staging - had to manually deploy, and as I did we hit the water. Craft dove deep and then bobbed to the surface. Fun fact: after this, I EVA'd the Kerbal - and the ship took off across the water getting up to 120+m/s. (Separate bug report submitted) Kerbal Power! Link to comment Share on other sites More sharing options...
JtheHorn Posted December 27, 2023 Share Posted December 27, 2023 The parachutes not activating is another bug that needs to be urgently addressed. Link to comment Share on other sites More sharing options...
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