00Dave Posted December 19, 2023 Share Posted December 19, 2023 (edited) Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win | CPU: AMD Ry 7 4800 | GPU: NVID RTX 3060 | RAM: 16gb i left the pod and it starts to move and wont stop until i board again Included Attachments: KerbalSpaceProgram22023-12-1916-35-04.mp4 quicksave_1.json Edited December 20, 2023 by The Space Peacock Link to comment Share on other sites More sharing options...
0 DibzNr Posted January 19 Share Posted January 19 @Skarlinger Merged your report with this post Link to comment Share on other sites More sharing options...
0 Skarlinger Posted January 27 Share Posted January 27 So after playing around a bit I found out what actually does this. If you look at all the bugs presented and the one I had, the capsules have a battery or sas wheel or a fuel tank etc placed on top of the capsule. I found that when I eva'd a part of the kerbal would clip into the vessel at this point, whether it has to do with the hit box or something else (I believe it is visually invisible but its part of them none the less). When I moved the kerbal down slightly they exited the clipping effect and the "mysterious force vanished". Could others that have reported this try it and see if it helps with there issues?? Cheers, Skar! Link to comment Share on other sites More sharing options...
0 Turbo Ben Posted January 29 Share Posted January 29 Not sure if this is related, but I notice in the OP's video, when the kerbal exits the pod the speed and nav ball change to orbit mode. When the kerbal enters the pod it switches back to surface mode. Link to comment Share on other sites More sharing options...
0 Anonymous Bug Reporter Posted February 19 Share Posted February 19 Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: i9 13900k | GPU: Nvidia RTX 4080 | RAM: 64GB DDR5 5600MT/s Almost every time I EVA from a craft, it introduces a strong phantom force causing ships to start spinning, or if I'm on the surface of a celestial body, it knocks over the craft. It's impossible to do landing missions because of this. I would say this happens every time. Included Attachments: Link to comment Share on other sites More sharing options...
0 Jeb x Valentina Posted February 20 Share Posted February 20 (edited) On 12/20/2023 at 11:16 AM, Superluminaut said: I suspect it has something to do with magnetic boots. Sounds like KSP1 docking port drives lol I assume the code for "magnets" on the boots got inherited from the ports Edited February 20 by Jeb x Valentina Link to comment Share on other sites More sharing options...
Bug Report
00Dave
Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes
OS: Win | CPU: AMD Ry 7 4800 | GPU: NVID RTX 3060 | RAM: 16gb
i left the pod and it starts to move and wont stop until i board again
Included Attachments:
quicksave_1.json
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