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Ridge glitch in the terrain texture (and terrain itself) on the Mun [And other celestial body]


Mushylog

Bug Report

Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Edition Windows 10 Home Version 22H2 Installed on ‎29/‎06/‎2022 OS build 19045.3803 Experience Windows Feature Experience Pack 1000.19053.1000.0 | CPU: CPU Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Base speed: 3.40 GHz Sockets: 1 Cores: 4 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Ti Driver version: 31.0.15.4633 Driver date: 06/12/2023 DirectX | RAMMemory 32.0 GB DDR3 Speed: 1600 MHz Slots used: 4 of 4 Form factor: DIMM Hardware reserved: 4

 

Severity: Low

I remember the developers talking about how they want to clean up the terrain on planets - in a forum post or in a video I don't remember. But I found one of those messy terrain rendering glitches on the Mun: a nice ridge that goes for kilometers, I got the coordinates too:

 Latitude: 0
Longitude: 49.655
Altitude: 0 (surface)

You should teleport right on it, or at least very close to it, and if you zoom out you notice the ridge even more. It's like a texture was cute and pasted onto another one, without a proper blending. These are rare, and I hope I'm helping out :)

(discord links expired, replacing with imgur)

JeRlEQg.jpeg

Lrj5kzS.jpeg

4kzgCow.jpeg

VT5JI8C.jpeg

20231221124156_1.jpg?ex=659699fa&is=6584

20231221124709_1.jpg?ex=65969b9a&is=6584

20231221124718_1.jpg?ex=65969b9a&is=6584

Zoomed out: 20231221124729_1.jpg?ex=65969b9a&is=6584

 

Edited by Mushylog
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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 | CPU: 12th Gen Intel(R) Core(TM) i7-12700F 2.10 GHz | GPU: RTX 3070 | RAM16.0 GB

One side of the mountain on the island in the middle of Kerbin's crater has a sheer and unnatural cliff.

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