C3PO Posted November 2, 2013 Share Posted November 2, 2013 You don't execute a DLL file. You place it in your \GameData\ folder. Anybody who installs mods should know how to do that.Exactly! Every experienced moder knows that, and I would not expect them asking questions about it.However the link to MM.dll provides no instructions for a novice user (at least not on the first few pages). The question in post #6 is easily missed as it just refers to "all this". Things like this are very easy once you know how, but remember you have to learn it at some point. You can't shout RTFM if there isn't an actual manual. Link to comment Share on other sites More sharing options...
Serratus Posted November 2, 2013 Share Posted November 2, 2013 (edited) OK, I did the .cfg thing but parts don't show up. Thoughts?EDIT: Kethane map grid overlay works tho. Edited November 2, 2013 by Serratus Link to comment Share on other sites More sharing options...
Superfluous J Posted November 2, 2013 Share Posted November 2, 2013 OK, I did the .cfg thing but parts don't show up. Thoughts?I'm not sure what "the cfg thing" is exactly but do you have ModuleManager.dll in your gamedata folder as well? Link to comment Share on other sites More sharing options...
Serratus Posted November 2, 2013 Share Posted November 2, 2013 Ah, now I've got it. Thanks! Link to comment Share on other sites More sharing options...
khaine Posted November 2, 2013 Share Posted November 2, 2013 just a thoughtif you want to add Kethane to the tech tree without messing with Module Manager (from KAS thread)For those that want access to the parts in career mode, or who want to integrate the KAS parts into the existing tech tree here is what you need to do...Go into the KAS parts folder and open each part's config file. Add the following under the "Editor Parameters" heading:TechRequired = basicRocketry Change basicRocketry to whatever node you want. if you just want everything use: TechRequired = startFor example the file should look sort of like this when you're done:// --- editor parameters ---TechRequired = startcost = 1category = Utilitysubcategory = xtitle = Title of partmanufacturer = whatever Labsdescription = description hereNote: some of the files dont have the editor parameters section so just add the techrequired part above the cost in the cfg files.Note2: after you do this and start the game, you have to go in to the r&d building and unlock the parts individually if you placed them in a node you've already researched.hope this helps. Link to comment Share on other sites More sharing options...
vardicd Posted November 3, 2013 Share Posted November 3, 2013 This isn't so much a bug, but has anyone else noticed that at certain angles, the Kethane grid disappears? Is it just my game? Is it because of the new terrain contouring grid? Kethane is still my fav mod, and this isn't a problem, was just curious if others had noticed it, or if it was just me. Link to comment Share on other sites More sharing options...
greg12 Posted November 3, 2013 Share Posted November 3, 2013 I just created a new career mode and cheated a tons of science point to unlock all the nodes to see where are the kethane parts. But my biggest disappointment was that there was no kethane parts at all.Do I miss something or Kethane parts not added yet to the Tech Tree? Link to comment Share on other sites More sharing options...
KhaosCorp Posted November 3, 2013 Share Posted November 3, 2013 I just created a new career mode and cheated a tons of science point to unlock all the nodes to see where are the kethane parts. But my biggest disappointment was that there was no kethane parts at all.Do I miss something or Kethane parts not added yet to the Tech Tree?You really need to read at least the last couple pages before you post in a thread. This has been talked about over and over.... Link to comment Share on other sites More sharing options...
greg12 Posted November 3, 2013 Share Posted November 3, 2013 I got it now. Thanks for the help. Link to comment Share on other sites More sharing options...
Duke-49th Posted November 3, 2013 Share Posted November 3, 2013 I really like this mod. But its reduces my fps alot. from 60fps to below 20fps even in the starting screen of the game. Is there a way to improve it? Maybe lower any kind of calulations anyhow?To see my rig in detail, click my signature.Thanks Link to comment Share on other sites More sharing options...
Hodo Posted November 3, 2013 Share Posted November 3, 2013 I really like this mod. But its reduces my fps alot. from 60fps to below 20fps even in the starting screen of the game. Is there a way to improve it? Maybe lower any kind of calulations anyhow?To see my rig in detail, click my signature.Thanks What other mods are you running?Because I haven't experienced this and all my mods are listed in my sig. Link to comment Share on other sites More sharing options...
Galane Posted November 4, 2013 Share Posted November 4, 2013 This isn't so much a bug, but has anyone else noticed that at certain angles, the Kethane grid disappears? Is it just my game? Is it because of the new terrain contouring grid? Kethane is still my fav mod, and this isn't a problem, was just curious if others had noticed it, or if it was just me.If you angle the view around to where a planet or moon is too close, the Kethane grid vanishes. Link to comment Share on other sites More sharing options...
vardicd Posted November 4, 2013 Share Posted November 4, 2013 This isn't so much a bug, but has anyone else noticed that at certain angles, the Kethane grid disappears? Is it just my game? Is it because of the new terrain contouring grid? Kethane is still my fav mod, and this isn't a problem, was just curious if others had noticed it, or if it was just me.If you angle the view around to where a planet or moon is too close, the Kethane grid vanishes.Okay, that's good, I wasn't sure if it was just me, or what was up. Link to comment Share on other sites More sharing options...
fenderzilla Posted November 4, 2013 Share Posted November 4, 2013 how much does one unit of kethane weigh? Link to comment Share on other sites More sharing options...
Majiir Posted November 4, 2013 Author Share Posted November 4, 2013 This isn't so much a bug, but has anyone else noticed that at certain angles, the Kethane grid disappears?It's absolutely a bug, and it's something I've noticed for a while and confirmed last night while working on the grid. I've put it on the tracker now, for your reference: https://github.com/Majiir/Kethane/issues/193 Link to comment Share on other sites More sharing options...
synik4l Posted November 5, 2013 Share Posted November 5, 2013 I'm not sure if I have a bug or what the heck is going on. But the big drill. Both in the VAB and in game continuously extend and retract over and over again. I had mods installed. But i just removed all but kethane and tried it and still have the same problem. Any ideas? Link to comment Share on other sites More sharing options...
Galane Posted November 5, 2013 Share Posted November 5, 2013 (edited) I'm not sure if I have a bug or what the heck is going on. But the big drill. Both in the VAB and in game continuously extend and retract over and over again. I had mods installed. But i just removed all but kethane and tried it and still have the same problem. Any ideas?Majiir, can you *please* post the fix for that in the first post so perhaps people won't be asking this almost every day?Look for the animation module in the part.cfg for kethane_heavyDrill and change it to thisMODULE{ name = KethaneDrillAnimator DeployAnimation = idle DrillAnimation = idle0} Edited November 5, 2013 by Galane Link to comment Share on other sites More sharing options...
Sigma52 Posted November 5, 2013 Share Posted November 5, 2013 (edited) I'm not sure if I have a bug or what the heck is going on. But the big drill. Both in the VAB and in game continuously extend and retract over and over again. I had mods installed. But i just removed all but kethane and tried it and still have the same problem. Any ideas?I am getting the same issue here synik4l i don't know whats going on. Edit - Wait there is a fix for this? Why isn't it posted on the front page yet? Double Edit - Neat looks like we both posted at the exact same time Galane Edited November 5, 2013 by Sigma52 Link to comment Share on other sites More sharing options...
synik4l Posted November 5, 2013 Share Posted November 5, 2013 im getting the same issue here synik4l i don't know whats going on. Edit - Wait there is a fix for this? Why isn't it posted on the front page yet? Double Edit - Neat looks like we both posted at the exact same time Galanefound ithttp://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-Art-pass-terrain-conforming-grid-and-miscellaneous-improvements/page318?p=704502#post704502 Link to comment Share on other sites More sharing options...
mattd75 Posted November 5, 2013 Share Posted November 5, 2013 (edited) Has anyone else got the problem where you cant getpast the kethane_generator in the files loading? its been stuck there for 10 mins?Following on the error is: [ERR 10:29:08.423] PartCompiler: Cannot replace texture 'model000' as cannot find texture 'model001' to replace with Edited November 5, 2013 by mattd75 Link to comment Share on other sites More sharing options...
vardicd Posted November 5, 2013 Share Posted November 5, 2013 It's absolutely a bug, and it's something I've noticed for a while and confirmed last night while working on the grid. I've put it on the tracker now, for your reference: https://github.com/Majiir/Kethane/issues/193Oh, I didn't realize it was a bug. I just thought it was an artifact of the new terrain conforming grid. I'm not sure what it being on the tracker for reference means. i'm still really new at figuring out a lot of this stuff. Link to comment Share on other sites More sharing options...
li7in6 Posted November 6, 2013 Share Posted November 6, 2013 I'm having a problem with the Kethane nodes not showing up on the grid at all. It shows the white nodes when nothing is found but when a kethane node is found it simply does nothing on the map screen and leaves a hole in the detection grid. Link to comment Share on other sites More sharing options...
KhaosCorp Posted November 6, 2013 Share Posted November 6, 2013 Majiir, could you pretty please add an optional config to add Kethane to the Planet Factory planets and moons in the next update. I'll send you beer =) Link to comment Share on other sites More sharing options...
Unikraken Posted November 6, 2013 Share Posted November 6, 2013 I'm having an issue where after I install the Kethane mod there is a long pause in KSP anytime I go into map mode. Link to comment Share on other sites More sharing options...
brecers Posted November 6, 2013 Share Posted November 6, 2013 confirm such issue in the mode of card game is much brakes. Link to comment Share on other sites More sharing options...
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