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MK2 Can Issues


Astroneer08

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So, I finally beat the land on the mun mission, and on my way back in the atmosphere,  and my mk2 can exploded! I was confused, for I had a medium heat shield on my can. then I realized that the supposedly cool lip on the bottom, which doesn't fit the radius on anything, had struck yet again! It had overheated and taken the rest of the pod with it. Could the devs remove this please? It also occludes radial mount engine thrust as well.

I've just had to disable part overheating during re-entry and re-enable after.

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Let's hope there's an asset pass soon - most the KSP2 assets (ie part shapes, textures etc) were ported over from an earlier KSP1 version and are missing the late-KSP1 part revamps.  Mk2 lander can was one of the most-needed revamps, yet here we are stuck with the old one again.  That protruding bottom lip is one of the things they fixed

(apart from the wisdom of trying to enter atmo with any lander can with very low temp tolerance...)

Edited by fourfa
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I'm not quite sure the Can was designed to survive reentry, just like Mk1 version.

7 minutes ago, fourfa said:

most the KSP2 assets (ie part shapes, textures etc) were ported over from an earlier KSP1 version and are missing the late-KSP1 part revamps.  Mk2 lander can was one of the most-needed revamps, yet here we are stuck with the old one again.  That protruding bottom lip is one of the things they fixed

It was redesigned to act as a rover cockpit in its second variant. KSP2 doesn't have that.

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