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Some QoL improvements...


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I finally bought KSP2 after the 0.2 For Science! release, and here are some of my observations and frustrations.

1. Docking: I'm too used to some of the conveniences of KSP1. Two things that I find missing:

  • In flight view, visible vessels had the range tagged to them. Nice to know
  • One could click (dbl-click?) on visible vessels in flight view to set/unset them as target. I had some difficulties selecting the correct vessel in map view to set it as target.
  • Please, please, please, a simple navball docking alignment indicator. That KSP1 mod was all I ever needed for docking, but I don't know if that exists for KSP2. At this point, I am playing KSP2 unmodded, and would like to stay that way. Yes, I can have the vessels target each other, but having to rotate a large vessel (especially conglomerates!) can be a pain.

2. Vessel information. For the "Land vessel of [x] mass on [body]" missions, once out of the VAB I cannot see what the vessel's mass is. It would be great to know what the mass is when I arrive in Duna orbit, or how much mass I actually landed*. Am I not looking in the right place? If nowhere else, "Vessel Information" (part count, mass, ?) should be another heading on the "Information Panel" when you click on the vessel in the Tracking station, or included under "Flight Situation," since it already includes dV. Or move dV under "Vessel Information" if/when implemented.

3. And yes, I also ran into the bug where parachutes weren't deploying. While I had that happen on an early mission, it worked on a reload. This time, however, on my attempt to land 300 tons on Duna (nope, needed to use too much methalox to complete the mission), out of three main chutes and two drogues, one main and one drogue wouldn't open, and I had to reload many times for other reasons (generally involving lithobraking). All chutes were armed and staged. Quicksave attached

4. As I sit here typing this, the game is paused in the background. Why is my PC still heating up? I would think the load on the PC  while paused would be minimal, the only thing moving is the frame rate counter...

* - Yes, I can add up the mass of propellants displayed in the staging stack, and note the dry mass of the vessel in the VAB. But I don't care to be that hardcore of a player. Also, one has to be careful adding up the staging stack, since multiple engines can draw from the same tanks, not to mention crossfeed and fuel lines.

(quicksave attached for 'chute issue)

Overall, I'm enjoying the game. Despite my low-end laptop, using low settings the game is playable enough for me. Launches run about 20fps. Oh right, that's the other issue, is there a quick way to clean up debris? Launch framerate was down to about twelve FPS before I cleaned up the debris, which restored it to 20fps.

 

Included Attachments:

quicksave_117.json

Edited by Spicat
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