The Aziz Posted February 11 Share Posted February 11 (edited) Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: win10 | CPU: i710700k | GPU: rtx2060 | RAM: 32gb AP and PE values below navball show 0m while in kerbolar orbit. The timer for both is the same and acts like a clock, keeps rising a second per second. Seen in multiple craft. Possibly only appears after loading a save? Included Attachments: Edited February 11 by DibzNr Link to comment Share on other sites More sharing options...
0 DibzNr Posted February 11 Share Posted February 11 This seems to be a general overflow issue, the AP/PE readouts can't handle values over 1,000,000km and simply lock up/break over this, this same behaviour can also be seen around Jool when raising your apoapsis above 1,000,000km Link to comment Share on other sites More sharing options...
0 CFTeague2 Posted March 24 Share Posted March 24 Reported Version: v0.2.1 (latest) | Mods: Alarm Clock; Community Fixes; Manuver Node Controller; Micro Engineer; Orbital Survey; Science Arkive; + stuff CKAN auto-installed when adding those. | Can replicate without mods? No OS: windows 10 pro | CPU: intel i7-9700KF CPU @ 3.6ghz | GPU: Nvidia GEFORCE RTX 2070 SUPER | RAM: 32gb Has anyone seen this issue before? I have a modded exploration save with many hours into it. (steam says over 150hours). I was correcting course on some craft on route to Jool, and then the next craft that needed attention was a "long range relay". As a habit from KSP1, I send out relays into an orbit range between dres + jool, with my best antennas. Anyways, when switching to the relay, I did my burn, and then while it was going, I noticed that the in flight readings for AP and PE both said "0m". I finished my burn, and switched away from the vessel, and then switched back, and it STILL said 0m. I saved the game, and exited out to windows. Then restarted KSP2. And the craft still display 0. After some tinkering, and testing. If i goto a craft around any other body --- Mun, Duna, then when it switches to the craft, as the craft "snaps in", the AP and PE readout under the navball, updates. BUT, if I then goto any craft in Kerbol (sun) orbit, as the craft "snaps in", nothing happens to the numbers. The AP and PE show the numbers from the previous craft. Like my Mun craft will be like 200km up, and the AP will still show 200km. even thought Im like 53milliom km from the sun. I have a mod, Micro Engineer, and it also has flight info display section. IT displays the proper numbers, just fine. So, I believe, interally, everything is actually OK. Somehow, it seems to be a display issue. Here's a steam screenshot with the Navball, the flight AP/PE display, and then i also have the Micro Engineer window showing its Flight Info data. https://steamcommunity.com/sharedfiles/filedetails/?id=3198535323 As far as I know, there are no down-range issues caused by this. Its strange that its not working, and it worries me. Also, because it seems to affect only vessels in Kerbol orbit, and I dont always pay careful atten to the AP and PE for my really-far-out relays (the distance, kind of doesnt matter much at that point). But, because of that, I really have no idea when this issue started happening. In my current save file, when i reload the game, even after coldbooting the computer, the sitation remains. It starts vessels in Kerbol orbit with 0m. Then if I goto a vessel orbiting something else, and go back to the vessel in Kerbol orbit, it just continues to show the old number. So, I dunno, it looks like maybe theres some kind of optimization code that maybe tries not to recalcuate the AP/PE if it doesnt "need to", but somehow its not working right? wild guess. Oh, also, I tried timewarping, (click on trajectory "timewarp to point"). It timewarped correctly, but the numbers for AP/PE did not update once the timewarp was done. I was sort of hoping that might force it to reupdate. sadly no. I can upload the savefile (note to self: "quicksave_833.json" ). BUT, the upload on the web page below, wont let me because the save file is 27,261 Kb. which is 27Mb, larger than the limit of 20Mb. so, I dont know how to send you the save file. sorry/thanks. If the save is needed, let me know and i'll try to send it somewhere else? Included Attachments: Link to comment Share on other sites More sharing options...
0 DibzNr Posted March 26 Share Posted March 26 @CFTeague2 It wasn't entirely clear from your report, but I believe this is the same issue, so I've merged your report Link to comment Share on other sites More sharing options...
0 Flush Foot Posted March 26 Share Posted March 26 5 minutes ago, DibzNr said: @CFTeague2 It wasn't entirely clear from your report, but I believe this is the same issue, so I've merged your report I'd guess so too (as I've also experienced "weird Ap/Pe indications in flight-widget" when in Kerbolar orbit. Not 0's, mind you, but 'weird' Link to comment Share on other sites More sharing options...
0 CFTeague2 Posted March 28 Share Posted March 28 @DibzNr Thanks. It does look like its probably the same issue. @Flush Foot I see zeros if its the first craft i have focus on, after loading save, is in kerbol orbit. if I have focus on a craft in, say, Mun orbit. Then goto map view, and click the other vessel (in Kerbol orbit), and select -> Control, then what I see is "odd" values, which look like they are leftover from the Mun orbit craft. so I see numbers like 35km PE, when my probe is probbaly 10s of millions of KM above Kerbol Link to comment Share on other sites More sharing options...
Bug Report
The Aziz
Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes
OS: win10 | CPU: i710700k | GPU: rtx2060 | RAM: 32gb
AP and PE values below navball show 0m while in kerbolar orbit. The timer for both is the same and acts like a clock, keeps rising a second per second. Seen in multiple craft. Possibly only appears after loading a save?
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