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Planned trajectory around Kerbol turns into a straight line as soon as it reaches escape velocity


The Aziz

Bug Report

Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: win10 | CPU: i710700k | GPU: rtx2060 | RAM32gb

 

Planned trajectory around Kerbol turns into a straight line as soon as it reaches escape velocity into interstellar space. Orbit tesselation doesn't seem to work quite well.

 

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Edited by Spicat
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Reported Version: v0.2.1 (latest) | Mods: K2-D2, Micro Engineer, Maeuver Node Controller, Node Manager, orbital survey. | Can replicate without mods? Yes 
OS: Windows 10 | CPU: AMD Rysen 9 5950X | GPU: 3070ti | RAM64GB

Having 10 Km/s dV left after my Duna trip I ran into problems because if your trajectory leaves the sun SOI it breaks hard. 
Initial trajectory returning to Kerbin. 
jl4pDG9.jpg
Adding 73 m/s 
9DANsib.jpg

Not an huge issue at this time but then we get much better engines it will be much more common. Or how much can you overbuild an Duna mission. 
Lo0u38v.jpg

Ship did not feel overbuild at the start, used almost all of the 32 ton of metalox doing Duna landings. 

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