Plummet Posted February 14 Share Posted February 14 I've been enjoying the challenge of trips to Eve and after completing the KSP2 Eve mission and taking a few (non-returnable) planes there, I wanted to see if I could build a horizontal take-off and landing plane. The end result uses 5 Vectors and 6 Aerospikes. It can glide to a landing on Eve and then return to a low Eve orbit. The wings, stabilisers, tanks and engines all separate in stages during the ascent until only a remaining small stage is left. It was super hard.. the biggest problem I had was struts disappearing which my plane relies on and which are also needed for the re-entry heat protection structure. I ended up rebuilding the craft from the top-down to see if that stopped the problem but it still happened. In the end, I had to teleport in a replacement vessel (exact same fuel state and orbit) with save file editing. Also, the Kraken loves to chew on the shields on the top of the re-entry structure, and the 2 refueling stops (1 in Kerbin orbit, 1 in Eve orbit) required very difficult docking. I clocked up hundreds of quicksaves... Still, the landing and return-to-orbit were fun to fly! For my next mission, I am going to do something way more simple... Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted February 14 Share Posted February 14 That is an odd ship design. Quote Link to comment Share on other sites More sharing options...
BechMeister Posted February 16 Share Posted February 16 On 2/14/2024 at 6:32 PM, Plummet said: Man I cant stop thinking about the forces of compression or stretch that 90° bend will have to survive xD Cool plane though. But that's a lot of aerospikes.. is that the best engine for this craft? I often think that adding multiple aerospikes add a lot of mass and makes the plane hard to balance out. Quote Link to comment Share on other sites More sharing options...
Plummet Posted February 17 Author Share Posted February 17 21 hours ago, BechMeister said: Man I cant stop thinking about the forces of compression or stretch that 90° bend will have to survive xD Cool plane though. But that's a lot of aerospikes.. is that the best engine for this craft? I often think that adding multiple aerospikes add a lot of mass and makes the plane hard to balance out. I always seem to end up with a combination of Aerospikes and Vectors for Eve missions. Maybe fewer Aerospikes and a couple more Vectors would have been better! Quote Link to comment Share on other sites More sharing options...
BechMeister Posted February 18 Share Posted February 18 (edited) I love the aerospike engine too.. I had a lot of early designs where that was the only engine i used xD But i found out it was easier to balance the craft with other engines. I have no experience with Eve. Im a KSP noob, only just leaving Kerbin SOI - so dont take my advice too seriously. See it more as me thinking out loud Edited February 18 by BechMeister Quote Link to comment Share on other sites More sharing options...
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