cheese3660 Posted February 25 Share Posted February 25 V-SwiFT Variant Switching & Feature Tweaking, a part switch mod for KSP2 Spacedock: https://spacedock.info/mod/3562/V-SwiFT Github: https://github.com/KSP2Community/V-SwiFT Author: KSP2 Community Description V-SwiFT is a part switch mod for Kerbal Space Program 2, it allows modders to make variants for their parts such as changing out engine modes, increasing the mass, adding attach nodes, adding resource containers, removing resource containers, swapping out materials, etc... Images An example of the popout window for an engine mode switch variant How to use? There is some documentation currently on the github wiki that is incomplete, the best place to ask for help is through me, or on the KSP2 Modding Society Discord Dependencies SpaceWarp (0.1.9.0 or later) Patch Manager (0.11.0 or later) Quote Link to comment Share on other sites More sharing options...
KSRe-dev Posted February 25 Share Posted February 25 Looks good, thanks for adding this I'd like to use something like this in KSRe instead of my inbuilt fuel switch, but currently it looks more complex and I can't see how to add a resource switch to test it, so I'll wait for those docs The best design I thought of was maybe 1 button in the part manager like you have, to toggle the fuel type, and then resource sliders below it, not sure if that's how it works but I'm unsure if anything more complicated than that would be better than the current implementation I threw together Anyway good luck with the mod Quote Link to comment Share on other sites More sharing options...
Safarte Posted February 25 Share Posted February 25 4 hours ago, KSRe-dev said: Looks good, thanks for adding this I'd like to use something like this in KSRe instead of my inbuilt fuel switch, but currently it looks more complex and I can't see how to add a resource switch to test it, so I'll wait for those docs The best design I thought of was maybe 1 button in the part manager like you have, to toggle the fuel type, and then resource sliders below it, not sure if that's how it works but I'm unsure if anything more complicated than that would be better than the current implementation I threw together Anyway good luck with the mod You can find some examples of V-SwiFT patches with resource container switching here if you want: https://github.com/Safarte/KerbalLifeSupportSystem/blob/main/plugin_template/patches/part_variants.patch Quote Link to comment Share on other sites More sharing options...
KSRe-dev Posted February 26 Share Posted February 26 19 hours ago, Safarte said: You can find some examples of V-SwiFT patches with resource container switching here if you want: https://github.com/Safarte/KerbalLifeSupportSystem/blob/main/plugin_template/patches/part_variants.patch is there a screenshot anywhere of how the resource switching works in game? in your mod Quote Link to comment Share on other sites More sharing options...
Safarte Posted February 26 Share Posted February 26 5 hours ago, KSRe-dev said: is there a screenshot anywhere of how the resource switching works in game? in your mod Quote Link to comment Share on other sites More sharing options...
KSRe-dev Posted March 4 Share Posted March 4 Thanks, looks a bit complicated for this mod's situation of a single resource per tank Quote Link to comment Share on other sites More sharing options...
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