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Avalanche Plumes (A waterfall Mod for Solid Rocket Boosters)


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On 8/13/2024 at 2:07 AM, Kochi said:

yes iv done that bc bdb updated and merged the UA120 Boosters in a single part 

 

Really? Which version? The latest release version and the dev version on github seem to have still have them all separate.

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19 hours ago, UnanimousCoward said:

Really? Which version? The latest release version and the dev version on github seem to have still have them all separate.

the dev version has them

 

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Hi absolutely loving this mod.

Just a quick question that was kind of touched on before but just need a bit more clarity.

After flameout, the plumes drop to low intensity for a short time and then increase their intensity again right before the plume stops. Should this be the other way around, with the highest intensity right after flameout and then dropping off until nothing?

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  • 2 weeks later...
On 8/26/2024 at 2:22 AM, jebycheek said:

Is there any way i get to keep RealPlume? delete the solid engine patch maybe?

it's like 10 mods i use that need's realplume, but i like Avalanche so bad.

same

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On 8/16/2024 at 8:41 PM, SheepDog2142 said:

Any chance procedural parts will be added to this?

tbh i dont see the value to add them 

On 8/23/2024 at 7:15 PM, Tech_Spec said:

Hi absolutely loving this mod.

Just a quick question that was kind of touched on before but just need a bit more clarity.

After flameout, the plumes drop to low intensity for a short time and then increase their intensity again right before the plume stops. Should this be the other way around, with the highest intensity right after flameout and then dropping off until nothing?

yes thats intentional its just how the controller is wired up 

On 8/26/2024 at 3:22 AM, jebycheek said:

Is there any way i get to keep RealPlume? delete the solid engine patch maybe?

it's like 10 mods i use that need's realplume, but i like Avalanche so bad.

those 10 mods probably dont need realplume and specifically need smokescreen (the actual plugin that does the work)

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43 minutes ago, dave1904 said:

ive been using this mod for a while now but was always to lazy to mention it. I have a blue tint in the flames. Is that normal or something wrong. 

AIjKGGJ.png

It happens when HDR is enabled in TUFX. Better leave it off since it also causes some weird issues with parallax and volumetic clouds.

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