Mr. Kerbin Posted November 12 Author Share Posted November 12 (edited) 40 minutes ago, q250 said: do you know how to disable it? sadly no. I really don't know HOW stars work really well. That and it's not my mod. (GASPPPP) NEW PAGEZ! Edited November 12 by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
q250 Posted November 15 Share Posted November 15 found whats wrong just delete from Extrasolar\Patches Extrasolar_SolarLightIntensity.cfg and Extrasolar_StarBrightness.cfg Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted November 15 Author Share Posted November 15 Nice! (I would like but I can’t add more reactions) Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted November 15 Share Posted November 15 I have discovered something rather interesting about this mod: If you compare a map of the real solar system with the map in the OP, Jool, Sarkin, and Elross roughly match the orbits of Jupiter, Saturn, and Neptune. The interesting thing is that the dwarf planets lie in the proportional orbit of Uranus. Perhaps a planet once existed there, and was torn apart or kicked out by the gravitational influence of a chaotic early solar system or rogue planet... or was intentionally destroyed. You could work that into the science reports (read: lore) of the mod. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted November 15 Author Share Posted November 15 (edited) On 11/14/2024 at 6:58 PM, Kimera Industries said: I have discovered something rather interesting about this mod: If you compare a map of the real solar system with the map in the OP, Jool, Sarkin, and Elross roughly match the orbits of Jupiter, Saturn, and Neptune. The interesting thing is that the dwarf planets lie in the proportional orbit of Uranus. Perhaps a planet once existed there, and was torn apart or kicked out by the gravitational influence of a chaotic early solar system or rogue planet... or was intentionally destroyed. You could work that into the science reports (read: lore) of the mod. Hey! You managed to find a piece of my headcanon! (pushes Anune out of the way) Spoiler The idea is, long, long ago, two gigantic planets smashed into each other. Perhaps a young Sarkin and other gas giant. Then, that became the Sarkin you see today. Some of the other mass may have formed into Tyrant (and maybe Tylo) Sarkin absorbed most of the gas, starving Tyrant of the gas to even become a gas dwarf. In AnuneExpansion, more mass was yeeted off into space, forming Anune. Yet, Sarkin's ENORMOUS GRAVITY and MASS pulls Anune ever closer.... Until.... They become one. oh yeah in a alternate universe where that collision plays differently OPX happens. Update 1.2.5 "BIOMES!" Shorter update today. - Moach, Aron, and Kotta have biomes! - Moach was retextured. And... that's it FOR NOW. Edited November 16 by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted November 17 Share Posted November 17 On 11/15/2024 at 6:31 PM, Mr. Kerbin said: - Moach, Aron, and Kotta have biomes! Just about to land on Aron - good timing I guess Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted November 18 Share Posted November 18 beautiful Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted November 18 Author Share Posted November 18 2 minutes ago, FTLparachute said: beautiful Indeed. Somehow, it feels a teeny bit like the KSP 2, specially the little sunflare with Sarkin's atmosphere. Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted November 18 Share Posted November 18 Really cool mod definitely downloading Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted November 20 Author Share Posted November 20 (edited) Update 1.3.0 "BIOMES! Part II: Electric Boogaloo" - ALL BODIES HAVE BIOMES!!11!1!1!!!! (except AnuneExpansion but oh well) - Plad and Hamis recolored. - Moach has been tidally locked. Question: how would you guys want contracts? Perhaps a story? Now on SpaceDock! Edited November 20 by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted November 20 Share Posted November 20 Yes contracts would be awesome, probably a story, that sounds neat you should do like some of the probe fixing contracts Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted November 20 Share Posted November 20 (edited) 2 hours ago, Mr. Kerbin said: Question: how would you guys want contracts? Perhaps a story? Probe fixing or kerbal rescuing wouldn't make sense this far out if the planets are newly discovered. Since they're so hard to get to in the first place, the contracts should encourage initial exploration. Maybe one that asks you to fly by all the moons of a planet at least once? (Or more than once, why not) That would encourage flagship missions like Galileo, Cassini, Uranus Orbiter, Neptune Odyssey, etc. Those big missions are one of my favorite parts about the outer planets. Edited November 20 by Kimera Industries Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted November 21 Share Posted November 21 2 hours ago, Kimera Industries said: Probe fixing or kerbal rescuing wouldn't make sense this far out if the planets are newly discovered. Since they're so hard to get to in the first place, the contracts should encourage initial exploration. Maybe one that asks you to fly by all the moons of a planet at least once? (Or more than once, why not) That would encourage flagship missions like Galileo, Cassini, Uranus Orbiter, Neptune Odyssey, etc. Those big missions are one of my favorite parts about the outer planets. that's true, never thought about that, I like that idea Quote Link to comment Share on other sites More sharing options...
EuropeanRat Posted November 21 Share Posted November 21 hmm, i really should download it when i get time Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted November 21 Share Posted November 21 Just now, Kevin_kerman said: that's true, never thought about that, I like that idea Actually at the point when you are doing those contracts you would probably be pretty late into your save, so it would make sense that there are probe repair contracts. Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted November 22 Share Posted November 22 On 7/21/2024 at 5:30 PM, Mr. Kerbin said: (I’m going to need a bit of help for this one- perhaps someone good at 3D modeling i am pretty good at 3d modeling Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted November 23 Share Posted November 23 I put together the Beyond Jool system in this gravity assist calculator. I would post the whole link but it turns out it's a monolithic chunk of text. I'm now going to work on finding various "Grand Tour" options. Anyone following my thread Wrong Red Moon may be interested to know that a mission to the outer planets featuring this mod will be coming up next. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted November 23 Author Share Posted November 23 1 minute ago, Kimera Industries said: I put together the Beyond Jool system in this gravity assist calculator. I would post the whole link but it turns out it's a monolithic chunk of text. I'm now going to work on finding various "Grand Tour" options. Anyone following my thread Wrong Red Moon may be interested to know that a mission to the outer planets featuring this mod will be coming up next. Wow! Thanks! Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted November 23 Share Posted November 23 Wow Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted November 23 Share Posted November 23 (edited) @Mr. Kerbin @Kevin_kerman It wasn't too hard- the website has an intuitive drag-and-drop for config files. The soonest and best Grand Tour option looks to open at ~Year 23. With some tweaking, I got it to take you past Plad as well. The real limiting factor here is how often Jool and Sarkin line up. From there Sarkin can shoot you basically anywhere. Another plus is that there is no clear analogue for Uranus, eliminating the need for a 4-planet lineup. A 3-planet one seems to happen every couple of (kerbal) decades. There is just one downside: To reach the next planet, the ship must thrust at the periapsis of each planet (the smallest I have been able to make it is around 300 dv) to adjust its trajectory. I'll bet with careful planning you could avoid this but I can't seem to get the calculator to not want to do this. Edited November 24 by Kimera Industries Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted November 24 Share Posted November 24 14 hours ago, Kimera Industries said: I put together the Beyond Jool system in this gravity assist calculator. I did try to use that, but it kept either throwing the trajectory through Sarkin or teleporting the ship. How did you get it to work? Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted November 24 Share Posted November 24 (edited) 8 hours ago, FTLparachute said: I did try to use that, but it kept either throwing the trajectory through Sarkin or teleporting the ship. How did you get it to work? It did that for me too. The key to getting it to work for me is the limits on the launch date and how long each leg of the trip is. Here are my tips: If you only set an earliest launch date, the program assumes you are launching at that date. If you set the earliest and the latest date, it will find different paths between those two times. Be loose with the launch window, on the order of centuries or many decades to find alignments, then go decade by decade to find the best path. Make use of the "Maximum travel time for Leg #." Build up your trip one leg at a time. What I start with, for example, is a direct flight to Jool as the first stop in the Grand Tour. This is the first leg. I let the calculator come up with whatever path it wants. This usually results in a path with the ship's apoapsis above the planet's orbit, falling into its SOI as it approaches the sun again. Use the slider to go back in time and see how long it took to reach the planet's orbit. Round up the number of years that takes and set that as the upper time limit for Leg #1 of the journey. Now the calculator will (hopefully) be forced to make the ship intercept the planet as soon as it reaches its orbit, as that's the path that fits within that length of time. Now you can focus on Leg #2 of the journey. Figure out how long the ship is taking to reach the orbit of the planet, round up the number of years, and set that as the upper limit of Leg #2. Rinse and repeat for all your planned stops. Once you have your upper bounds for the travel time of each leg of the trip, play around with the allowed launch window. Change parameters one at a time. It takes a while, but it means you know which changes are working. When you have a good path, use the "refine trajectory" button to clean it up a bit. Once in a while, it will come up with goofy-looking paths (teleportation and such). Tweak the parameters. Usually, it means it's struggling with a time restriction. Relax the limitations and it should get better. Hope that works, I found that all by trial and error. Here's the parameters I'm currently using to plan my tour: Earliest launch date: Year 20 Latest launch date: Year 23 Leg 1 max: 2 Leg 2 max: 2 Leg 3 max: 3 Leg 4 max: 10 The path is Kerbin-Jool-Sarkin-Plad-Elross. I assume similar windows are open for Hamis, or even both of the dwarf planets, but I haven't put that to the test. Edited November 24 by Kimera Industries Added parameters for you to play around with. Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted November 24 Share Posted November 24 OK, here is the finalized Grand Tour (@Mr. Kerbin you have permission to put this in the OP if you wish, where more people will see it): Planet alignment at launch, as well as the launch date. Path of spacecraft, as well as final flyby date. Side view, highlighting the difficulty of calculating this path: differing inclinations. Departure burn details. Here's the link to the specific path for more information. I hope this time sink was worth it. Enjoy making some sort of alternate reality Voyager program, I guess! Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted November 24 Author Share Posted November 24 49 minutes ago, Kimera Industries said: I hope this time sink was worth it. Enjoy making some sort of alternate reality Voyager program, I guess! Now I definitely can't change the orbits, haha! But I think I will try that. Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted November 24 Share Posted November 24 3 minutes ago, Mr. Kerbin said: Now I definitely can't change the orbits, haha! But I think I will try that. You're totally fine to change the orbits. Now that I know how to work the calculator, it shouldn't be so hard to do it again. Quote Link to comment Share on other sites More sharing options...
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