MrShelter Posted November 5 Author Share Posted November 5 Somebody botted 1100 downloads on Spacedock, I don't know why and for what, but just subtract 1100 downloads from download number Quote Link to comment Share on other sites More sharing options...
Squeaky Posted November 5 Share Posted November 5 11 hours ago, MrShelter said: Somebody botted 1100 downloads on Spacedock, I don't know why and for what, but just subtract 1100 downloads from download number If i download [WIP] Restock Recolour [50%] twice I should have 100% right? I think its site-wide, I uploaded a navball texture the other day that jumped up by 1k downloads randomly. (Which personally I think is understandable as its a simply gawjus looking navball ) Congrats on 50% by the way! Love the work so far, thank you! Quote Link to comment Share on other sites More sharing options...
RileyHef Posted November 12 Share Posted November 12 I haven't had time to grab a screenshot, but I noticed that the blue windows for command pods/other parts look extremely "flat" when using the recolour textures. For at least some parts it appears there is no reflection at all, like the Mk1-3 pod. With the addition of deferred rendering this is even more obvious. I'm unsure if this is intentional or not but it doesn't mesh well with other recolours like @ZZetho's Recolour Collection library for Near Future Spacecraft. I really enjoy the dramatic shine that is offered in those NF parts and would love to have them match with restock. Here's another mod which does the same for stock parts (obviously not compatible, but the images show just how big of a difference this can make). Anyways, I'd love to have both reflective windows and recoloured parts. If you plan to add this, fantastic! If not I'd be really interested to se know any tips/resources which would be helpful for me to do this myself. Again, haven't had time to dive into this yet but I'm hoping it is not too complex of an addition. Great work, btw! This is my dream mod come true to finally start using TURD properly and the results so far have been AMAZING. Keep it up! Quote Link to comment Share on other sites More sharing options...
Bobbejans Posted November 12 Share Posted November 12 congrats on 50% Quote Link to comment Share on other sites More sharing options...
MrShelter Posted November 12 Author Share Posted November 12 2 hours ago, RileyHef said: I haven't had time to grab a screenshot, but I noticed that the blue windows for command pods/other parts look extremely "flat" when using the recolour textures. For at least some parts it appears there is no reflection at all, like the Mk1-3 pod. With the addition of deferred rendering this is even more obvious. I'm unsure if this is intentional or not but it doesn't mesh well with other recolours like @ZZetho's Recolour Collection library for Near Future Spacecraft. I really enjoy the dramatic shine that is offered in those NF parts and would love to have them match with restock. Here's another mod which does the same for stock parts (obviously not compatible, but the images show just how big of a difference this can make). Anyways, I'd love to have both reflective windows and recoloured parts. If you plan to add this, fantastic! If not I'd be really interested to se know any tips/resources which would be helpful for me to do this myself. Again, haven't had time to dive into this yet but I'm hoping it is not too complex of an addition. Great work, btw! This is my dream mod come true to finally start using TURD properly and the results so far have been AMAZING. Keep it up! I might not exactly understand what you meant So did you mean if windows are not as shiny as restock version(aka you turned on recolour and windows are not shiny anymore), or you meant windows are not as other recolours(aka other recolours' windows appear shinier than others) Quote Link to comment Share on other sites More sharing options...
RileyHef Posted November 13 Share Posted November 13 2 hours ago, MrShelter said: I might not exactly understand what you meant So did you mean if windows are not as shiny as restock version(aka you turned on recolour and windows are not shiny anymore), or you meant windows are not as other recolours(aka other recolours' windows appear shinier than others) Both! Here is an example between a regular restock part and the same part with Restock Recoloured. There is a pretty clear reflection of the sun on the regular part window that is especially noticeable when moving the camera around. For the Recoloured part this is never the case for any part regardless of where the light source/camera is. Stock/Restock often have inconsistent reflections, so some parts like the Mk1-3 pod are less obvious to notice than others, but all of the Restock Recolours I've used so far seem to have a dark, completely flat look. (I feel like the Cupola would be another great example but for some reason I can't get the recolour to work). Here is another comparison between the reflection of stock TURD parts, other major recolour mods like ZZetho's, and Restock Recolour. Dark and flat, even when the window is directly facing the light source. Noting again that this is with deferred rendering installed. Quote Link to comment Share on other sites More sharing options...
MrShelter Posted November 13 Author Share Posted November 13 1 minute ago, RileyHef said: Both! Here is an example between a regular restock part and the same part with Restock Recoloured. There is a pretty clear reflection of the sun on the regular part window that is especially noticeable when moving the camera around. For the Recoloured part this is never the case for any part regardless of where the light source/camera is. Stock/Restock often have inconsistent reflections, so some parts like the Mk1-3 pod are less obvious to notice than others, but all of the Restock Recolours I've used so far seem to have a dark, completely flat look. (I feel like the Cupola would be another great example but for some reason I can't get the recolour to work). Here is another comparison between the reflection of stock TURD parts, other major recolour mods like ZZetho's, and Restock Recolour. Dark and flat, even when the window is directly facing the light source. Noting again that this is with deferred rendering installed. I'll try to see what's wrong Also, why isn't Cupola working for you? Quote Link to comment Share on other sites More sharing options...
MrShelter Posted November 13 Author Share Posted November 13 16 minutes ago, RileyHef said: Both! Here is an example between a regular restock part and the same part with Restock Recoloured. There is a pretty clear reflection of the sun on the regular part window that is especially noticeable when moving the camera around. For the Recoloured part this is never the case for any part regardless of where the light source/camera is. Stock/Restock often have inconsistent reflections, so some parts like the Mk1-3 pod are less obvious to notice than others, but all of the Restock Recolours I've used so far seem to have a dark, completely flat look. (I feel like the Cupola would be another great example but for some reason I can't get the recolour to work). Here is another comparison between the reflection of stock TURD parts, other major recolour mods like ZZetho's, and Restock Recolour. Dark and flat, even when the window is directly facing the light source. Noting again that this is with deferred rendering installed. If I take a wild guess I would say its something with metallic gloss map, which accidentally overrides window shininess, and can be fixed with individual spec maps Basically copy image, erase window fully from it, hopefully no issues Quote Link to comment Share on other sites More sharing options...
RileyHef Posted November 13 Share Posted November 13 22 minutes ago, MrShelter said: Also, why isn't Cupola working for you? I think I figured it out. SSPR reworks the part, which takes priority over the Restock version when both are installed. I got the part recolour to work on a barebones modded install w/o SSPR so no issue with the mod itself (except I did confirm the same window issue with this part too. It's even noticeable without deferred, just not nearly as dramatic). 19 minutes ago, MrShelter said: If I take a wild guess I would say its something with metallic gloss map, which accidentally overrides window shininess, and can be fixed with individual spec maps Basically copy image, erase window fully from it, hopefully no issues Crossing my fingers! If it does end up being an easy fix then I also hope that you and the team can tune the window reflection levels to make a better match similar to TURD and other major recolours. Probably not high priority, but definitely something that will help with making parts more appear more cohesive. Quote Link to comment Share on other sites More sharing options...
ZZetho Posted November 13 Share Posted November 13 24 minutes ago, MrShelter said: I would say its something with metallic gloss map It is, in the metallic gloss map, make the windows a dark-ish grey for a nice shine. Quote Link to comment Share on other sites More sharing options...
MrShelter Posted November 13 Author Share Posted November 13 1 hour ago, ZZetho said: It is, in the metallic gloss map, make the windows a dark-ish grey for a nice shine. Hey thanks, working really nice! Quote Link to comment Share on other sites More sharing options...
theonegalen Posted Tuesday at 04:31 AM Share Posted Tuesday at 04:31 AM quite excited here Quote Link to comment Share on other sites More sharing options...
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