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[1.12.x][WIP] Restock Recolour [50.88%]


MrShelter

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11 hours ago, MrShelter said:

Somebody botted 1100 downloads on Spacedock, I don't know why and for what, but just subtract 1100 downloads from download number

If i download [WIP] Restock Recolour [50%]  twice I should have 100% right? :D

I think its site-wide, I uploaded a navball texture the other day that jumped up by 1k downloads randomly.

(Which personally I think is understandable as its a simply gawjus looking navball :D )

 

Congrats on 50% by the way! Love the work so far, thank you!

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I haven't had time to grab a screenshot, but I noticed that the blue windows for command pods/other parts look extremely "flat" when using the recolour textures. For at least some parts it appears there is no reflection at all, like the Mk1-3 pod. With the addition of deferred rendering this is even more obvious. I'm unsure if this is intentional or not but it doesn't mesh well with other recolours like @ZZetho's Recolour Collection library for Near Future Spacecraft. I really enjoy the dramatic shine that is offered in those NF parts and would love to have them match with restock. Here's another mod which does the same for stock parts (obviously not compatible, but the images show just how big of a difference this can  make).

Anyways, I'd love to have both reflective windows and recoloured parts. If you plan to add this, fantastic! If not I'd be really interested to se know any tips/resources which would be helpful for me to do this myself. Again, haven't had time to dive into this yet but I'm hoping it is not too complex of an addition.

Great work, btw! This is my dream mod come true to finally start using TURD properly and the results so far have been AMAZING. Keep it up!

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2 hours ago, RileyHef said:

I haven't had time to grab a screenshot, but I noticed that the blue windows for command pods/other parts look extremely "flat" when using the recolour textures. For at least some parts it appears there is no reflection at all, like the Mk1-3 pod. With the addition of deferred rendering this is even more obvious. I'm unsure if this is intentional or not but it doesn't mesh well with other recolours like @ZZetho's Recolour Collection library for Near Future Spacecraft. I really enjoy the dramatic shine that is offered in those NF parts and would love to have them match with restock. Here's another mod which does the same for stock parts (obviously not compatible, but the images show just how big of a difference this can  make).

Anyways, I'd love to have both reflective windows and recoloured parts. If you plan to add this, fantastic! If not I'd be really interested to se know any tips/resources which would be helpful for me to do this myself. Again, haven't had time to dive into this yet but I'm hoping it is not too complex of an addition.

Great work, btw! This is my dream mod come true to finally start using TURD properly and the results so far have been AMAZING. Keep it up!

I might not exactly understand what you meant

So did you mean if windows are not as shiny as restock version(aka you turned on recolour and windows are not shiny anymore), or you meant windows are not as other recolours(aka other recolours' windows appear shinier than others)

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2 hours ago, MrShelter said:

I might not exactly understand what you meant

So did you mean if windows are not as shiny as restock version(aka you turned on recolour and windows are not shiny anymore), or you meant windows are not as other recolours(aka other recolours' windows appear shinier than others)

Both! 

Here is an example between a regular restock part and the same part with Restock Recoloured. There is a pretty clear reflection of the sun on the regular part window that is especially noticeable when moving the camera around. For the Recoloured part this is never the case for any part regardless of where the light source/camera is.

q5R5dKB.png

Stock/Restock often have inconsistent reflections, so some parts like the Mk1-3 pod are less obvious to notice than others, but all of the Restock Recolours I've used so far seem to have a dark, completely flat look. (I feel like the Cupola would be another great example but for some reason I can't get the recolour to work).

 

Here is another comparison between  the reflection of stock TURD parts, other major recolour mods like ZZetho's, and Restock Recolour. Dark and flat, even when the window is directly facing the light source.

nAmjeI9.png

Noting again that this is with deferred rendering installed.

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1 minute ago, RileyHef said:

Both! 

Here is an example between a regular restock part and the same part with Restock Recoloured. There is a pretty clear reflection of the sun on the regular part window that is especially noticeable when moving the camera around. For the Recoloured part this is never the case for any part regardless of where the light source/camera is.

q5R5dKB.png

Stock/Restock often have inconsistent reflections, so some parts like the Mk1-3 pod are less obvious to notice than others, but all of the Restock Recolours I've used so far seem to have a dark, completely flat look. (I feel like the Cupola would be another great example but for some reason I can't get the recolour to work).

 

Here is another comparison between  the reflection of stock TURD parts, other major recolour mods like ZZetho's, and Restock Recolour. Dark and flat, even when the window is directly facing the light source.

nAmjeI9.png

Noting again that this is with deferred rendering installed.

I'll try to see what's wrong 

Also, why isn't Cupola working for you?

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16 minutes ago, RileyHef said:

Both! 

Here is an example between a regular restock part and the same part with Restock Recoloured. There is a pretty clear reflection of the sun on the regular part window that is especially noticeable when moving the camera around. For the Recoloured part this is never the case for any part regardless of where the light source/camera is.

q5R5dKB.png

Stock/Restock often have inconsistent reflections, so some parts like the Mk1-3 pod are less obvious to notice than others, but all of the Restock Recolours I've used so far seem to have a dark, completely flat look. (I feel like the Cupola would be another great example but for some reason I can't get the recolour to work).

 

Here is another comparison between  the reflection of stock TURD parts, other major recolour mods like ZZetho's, and Restock Recolour. Dark and flat, even when the window is directly facing the light source.

nAmjeI9.png

Noting again that this is with deferred rendering installed.

If I take a wild guess I would say its something with metallic gloss map, which accidentally overrides window shininess, and can be fixed with individual spec maps

Basically copy image, erase window fully from it, hopefully no issues

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22 minutes ago, MrShelter said:

Also, why isn't Cupola working for you?

I think I figured it out. SSPR reworks the part, which takes priority over the Restock version when both are installed. I got the part recolour to work on a barebones modded install  w/o SSPR so no issue with the mod itself (except I did confirm the same window issue with this part too. It's even noticeable without deferred, just not nearly as dramatic).

19 minutes ago, MrShelter said:

If I take a wild guess I would say its something with metallic gloss map, which accidentally overrides window shininess, and can be fixed with individual spec maps

Basically copy image, erase window fully from it, hopefully no issues

Crossing my fingers! If it does end up being an easy fix then I also hope that you and the team can tune the window reflection levels to make a better match similar to TURD and other major recolours. Probably not high priority, but definitely something that will help with making parts more appear more cohesive.

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  • 3 weeks later...

Hey @MrShelter, just remembered that someone already did a few configs for TURD / Restock (including that goddamn Small Nose Cone)
I don't think they are aware of your new initiative to make configs for Restock. Maybe they could be merged in your configs ? 
 

  As far as I know there is no conflict between both sources of configs - and it allows me to recolour most of the parts I use (said, all the aero ones :D )

On 8/10/2024 at 7:38 PM, PyjackMeat said:

I guess the Restock patch someone is making has been dropped.
https://drive.google.com/file/d/1QfC-Y3TPWNng8tcbedgmr-nzblM8mQbE/view?usp=drive_link
Just a few Restock parts I did before hitting a wall.


Thanks for your amazing work !

Edited by Nyxilo
Forum crash while typing :/
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Small other issue I found, the Aerodynamic Nose Cone - Kerbal Space Program Wiki when switched over to "paint" resets back to Restock's white config (which I would guess is the second in the slider, so in the same place as "paint" ?)
Changing back to stock color then paint again seems to solve the issue, but it is quite inconsistent. Replacing the part does work, tho.

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Alright, Beratnas, some updates:

Those of you keeping up with the latest GitHub updates have probably noticed they went from practically every day, to several times a week, to once or twice a week, to almost nothing.   Basically, the other contributors have stepped back and it's really only been me doing the updates since around Halloween or so.   Especially around the holiday season, people get busy.  Life gets the better of us.  And quite frankly, doing TURD configs in particular can be exhausting.  And I say this from experience, as I started playing less KSP and working on more KSP mods once I started modding.  Before my forays into TURD, I had a planet pack that I was working on, but a lot of my work built on Spectra, made defunct by volumetric clouds, and I was running into difficulties figuring out how to do Parallax terrain scatters.  By the time I started actually releasing mods, I was hardly playing, but instead pouring most of the time I would have spent playing into modding.  And that was at the beginning of summer.  So I'm kind of burnt out myself, but now that I've taken time off, worked on some Christmas shopping, and started to get some free time, I intend to start chipping away at it again.   The main problem is, I need to first do a big overhaul and look at all the parts, see which have glitchy variants, see which are complete, which are not, as well as recounting the parts entirely, since there's several that seem to have been missed.  While I'm doing that I planned to take more screenshots of the parts to use on the wiki to illustrate what's actually done.  As much as I want to hit that 60% parts threshold, I have to recalculate everything to even figure out how far away it actually is, so the groundwork must first be laid.  And, unfortunately for all of y'all, I've decided that I have to actually start playing KSP again a little bit to reignite the fire in my heart for making mods in general, and I plan to even dedicate some of my time to some of the many (non recolor) mods I've wanted to make.  I fear that time may be short for our community, since the forums near-death-experience in October, and the fact that we are only really 'promised' a 6 month extension on their life overall (about 4-5 months left on that counter now), things don't look good.  Some unknown company owns the forums, and may or may not see fit to continue paying to maintain them past that marker, and if the activity on spacedock, on reddit ksp boards, on steam is any indication, the death of the forums means a decrease in KSP activity, period.  So I'm gonna be real here: at the pace we were going at first, with 4 contributors all working together, we were easily going to finish this project before the end of the year.  But, like I said, people get busy, and do to the amorphous nature of the project nobody was really expected to be contributing anything, it was more of us all working towards a common and venerable goal for the common kerbal good than us demanding  something of one another.   At this point, there's just no way.  I do truly hope that the others come back, or maybe even that the adventurous among you forumgoers decides to give making TURD configs a whirl, but regardless I'm going to continue working on this project, just at a more measured pace.  I worry that we only have until about next May or so before we lose the forums, so I have a lot of unfinished business between now and then.. and unfortunately, not all of it is RestockRecolour or even TURD for that matter.   And hoo hoo boy, do I ever have a backlog of TURDs to do beyond RestockRecolour, there's quite a few of them, not only the ones I've already completed (sloppily) that need polishing and uploading to SpaceDock, but the many now in line in my FelotaProject thread.

On 12/15/2024 at 7:18 AM, Nyxilo said:

Hey @MrShelter, just remembered that someone already did a few configs for TURD / Restock (including that goddamn Small Nose Cone)
I don't think they are aware of your new initiative to make configs for Restock. Maybe they could be merged in your configs ? 
 

  As far as I know there is no conflict between both sources of configs - and it allows me to recolour most of the parts I use (said, all the aero ones :D )


Thanks for your amazing work !

It's my understanding that PyjackMeat's work was already integrated into the RestockRecolour Project, but  I will take a look and make sure.  If they aren't I will integrate them.

On 12/15/2024 at 11:57 AM, Nyxilo said:

Small other issue I found, the Aerodynamic Nose Cone - Kerbal Space Program Wiki when switched over to "paint" resets back to Restock's white config (which I would guess is the second in the slider, so in the same place as "paint" ?)
Changing back to stock color then paint again seems to solve the issue, but it is quite inconsistent. Replacing the part does work, tho.

That is, unfortunately, a common problem.  Several parts have that glitch.  Not exactly sure of the cause but my gut feeling is that it happens when a config doesn't fully account for variants with different texture files.  Part of my next phase of this project will be making note of all the parts doing that.  The next part will be fixing it, part by part.

On 12/18/2024 at 5:20 PM, Quinby Kerman said:

I'll see what I can do, seems reasonable.  However the Restock version has lots of knobs and dodads and such on it, so results may vary.

 

Thanks again for your patience everyone.  If I cannot push at least a small update to the Git this evening before work, it will be done tomorrow morning.  I just need to get myself back in the swing of things.

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Okay an update to the update: You may notice I promised an update to Git and failed to deliver.

Well the reality is I realized that the Restock Recoloring work done by @PyjackMeat had more complexity than I realized.. there are a number of parts here, but there are also placeholders of varying level of completion for many parts as well.. so I have to sort out what's what before being able to utilize the assets from that earlier attempt to give Recoloring to Restock.  Also, sadly, some parts have been done in duplicate in our efforts.

...and to update upon THAT:

So one roadblock was that all the size 3 fuel tanks were just straight up missing.. doesn't look like they were included in the count at all, so sadly that brings down the % complete a bit.  It appears to be only 8 parts that were missing but now I'm worried there might be more.   Also, I need to determine which parts from Stock TURD have been broken by Restock and need a fix, what parts that we've completed have had issues and are not working (I think the Oscar series fuel tanks seem to be no longer working, for instance), an what we've completed but has 1 or more broken variants.  So I've started the long and arduous process of going through the entire list again. 

In total, Restock and Restock+, combined with Breaking Ground and Making History, provide 472 parts.  Of these parts, 124 of them aren't changed by Restock/Restock+, so those should still be recolorable through the Stock TURD configs by @Manwith Noname.  Of course, that's not always the case, and some parts need fixes.  That leaves 348 parts that we need to do for this mod.. of which we have completed 191.  We've been measuring the percentage done by these numbers, counting the 348 parts specific to Restock/Restock+.  Potentially, this could change, based on how the numbers line up once I've reviewed the list in full.  I might start counting by the 472 number to give a more accurate count as to the actual work remaining.

The truth is, it's just taking a little time to get over these hurdles, minor though they may be.  There's still 2 parts that are unlocked at start which aren't recolorable, and I intended on changing that- but then I realize both of them were in PyjackMeat's configs, so it kind of made me hold off making my own.

So that's where we're at.  I've got to redo the master list, I've got to sift through PyjackMeat's configs and find any completed parts we're missing, then I've got to convert them, part-by-part, into our configs.  Then, once ALL that is done I'll start plugging my own parts again.  There's a lot to do.  But I'm going tackle it one category, one part, one chunk at a time.

Edited by UncleMateo
added more info.. then condensed my gibberish into sense and added MORE info
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  • 2 weeks later...

I've been quietly following along and just want to add that I am glad to hear you are still determined to continue with  this mod! With the amazing work done so far I hope that you understand that time is not a significant issue and that you do not burn yourself out on this project.  Just wanted to add this note as a cheerleader watching from the sidelines!

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On 1/1/2025 at 10:56 AM, RileyHef said:

I've been quietly following along and just want to add that I am glad to hear you are still determined to continue with  this mod! With the amazing work done so far I hope that you understand that time is not a significant issue and that you do not burn yourself out on this project.  Just wanted to add this note as a cheerleader watching from the sidelines!

I truly appreciate it, it's been hard to will myself back into this.

Finally, a new update to the GitHub repository.  3 more parts, two of which are from PyjackMeat's long awaited portion of this collaboration, and one of which I just slapped together.   This now makes it so every single part that is available to you at the start of a Restock/Restock+/MakingHistory/BreakingGround install is recolorable!  All the StartParts!

I know the Kerbal Franchise has a new owner, but until I hear otherwise.. I'm still operating under the assumption that these forums are ticking down a 6-month timer, of which only 3 months are left.  I have to try to complete this entire project in that time or close to it, because I'm not sure I could continue down the modding path without the community here, in all honesty.  That's part of what made it so hard to come back, the Sword of Damocles hangin' over my head.

 

Thank you for the encouragement, I needed it, man!  I will try and keep this train moving.  Keep checking the GitHub, there's more to come!

 

EDIT: Just added the remainder of the functional PyjackMeat parts, adding another 3 parts.. there's still salvageable material in PyjackMeat's work, but these are the last parts that were complete and working and weren't duplicated by our efforts.   The remaining parachutes all use the same texture file and I've written configs for each of them, so those will probably be the next available wave of parts added. 

If I can get just 7 more parts complete, that would both break the 200-part barrier and get us past 60%... 

 

Edited by UncleMateo
added red text
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Okay guys

Proud to say I just put up an update onto Github, and we have pushed past the threshold of 200 parts completed, as well as the 60% completion threshold.  Something I have been trying achieve for months  several weeks now.  It's looking increasingly likely that I may have to adopt this mod, because the further along it gets, the more necessary it will be to update its versions on both SpaceDock and CKAN, which so far are quite out-of-date compared to the version you can find on GitHub. (https://github.com/likeproblem/RestockRecolour in case you missed it)

At this point it looks like the other contributors have likely experienced the burnout which is inevitable with such a huge mod.  Things got chaotic when the forums had their extended troubles, and when I realized I was all alone, my will to work on the project crumbled.  Thing is, I too was feeling burnt out.  I've come back, but that's no guarantee the others will, and that's fine- I could never have faced so daunting of a mod all by myself.  Now that <40%, only 134 parts, are all that remains, I can see the light at the end of the tunnel.

That being said there are a lot of issues that need fixing:

• Many parts have working recolors for only one variant, or have variant switching glitches- these problems are complex and still somewhat esoteric to me, but I intend to fix them even if it means putting up the far-more-complex variant-type TU switcher for each of those parts.  If that is the only way to fix it, so be it.

• Some parts were working in a previous version but have become broken somehow (Oscar series tanks for example).  So far haven't looked deeply into this particular issue, but it makes me worry that other parts might be doing the same thing.

• The dilemma of the "cockpit shine" will probably necessitate a lot of work to fix, but I believe I can fix it.  Since 'ShineFix' is not yet compatible with TU, I'd like to try to achieve a rough parity with that mod whenever possible.  (basically details like cockpits which should have a high specularity look very flat instead).

Those of you out there actually using this mod, please let me know when there's any weirdness or issues either here in this thread or on the GitHub itself, because although it's never good to hear something has gone awry, there's no way to fix an issue without awareness.  Anyways, enjoy, and check the repository often.  I'm trying to add parts EVERY DAY, though that won't always happen.  I'm going to trickle Restock to death, a handful of parts at a time.  So keep an eye out! And enjoy!

 

vedi fong bap unte kuwang, beratnas

Edited by UncleMateo
I was exaggerating
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