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[1.12.x] Celestial Harmony | v0.9.1 | WIP


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Welcome to the official Celestial Harmony thread !

Celestial Harmony is a sequel to the famous Beyond Home planet pack by @Gameslinx, set in the distant future where kerbalkind had to ultimately flee the Tempus system after Destiny entered its red giant phase and engulfed Fate during its expansion. Kerbalkind now find itself inside the Harmonia system, a rare and luxurious system featuring an habitable binary : Sanctar & Alia (Alia in current final phases of terraformation), where kerbalkind now calls home. Radio signals seem to be emitting from several bodies in the system, revealing abandonned artificial objects scattered across the system; Kerbals are not the first to have been here.

Explore and find all of the anomalies to uncover the mysterious disparition of those who were here before and to trace them to their final destination, where they met or not their Demise. (Future *Chaos* star system that will be available in v1.0)

This mod is currently under developpement. Here are the current available features:

  • A complete Harmonia System - Mostly refined planets with unique caracteristics.
  • Custom ground scatters and ground textures.
  • Custom anomalies (easter eggs) / In progress, currently 5.
  • Custom science definitions
  • Custom scatterer and EVE configs + textures

This mod is axed towards exploration, the goal is to provide a unique experience without too many repetitive planet explorations (to avoid similar bodies with same characteristics). Celestial Harmony is my first ever planet pack and I am continuously updating it with new aquired knowledge to meet today's standards for planet packs.  The mod has a story told across diverse ways in the mod, paying attention to details could be useful.

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Watch the alpha trailer here (1.0 trailer coming soon) :  

(Most of the features presented in the trailer have been updated by now and are of better quality)

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Since Celestial Harmony is a system replacer, it is NOT compatible with other system replacers such as JNSQ, Beyond Home, Homeswitches, etc. Celestial Harmony has its own configs for certain visual mods. See below for more details. KSC Switcher is not supported.

This is a list of mods that are NEEDED in order for Celestial Harmony to work:

(* means they are bundled and do not require any external downloads)

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Celestial Harmony is compatible / provides support for the following mods :

  • EnvironmentalVisualEnhancements - Supports volumetric clouds, do NOT install StockVolumetricClouds, Celestial Harmony has its own configs and textures
  • Scatterer - If your scatterer download has a StockScattererConfigs folder, do not remove it
  • Parallax (Parallax Continued is supported)
  • Parallax_StockTextures is needed
  • Kcalbeloh System -WH3141-A (the wormhole on our side) will orbit around Aklarka.
  • Planet packs that do not replace the stock system.
  • Kerbal Konstruct : Custom launch sites on Sanctar

Badly stitched together System map 

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pxxFe2w.png(Click the image above to be redirected to the Github page where you can download the mod)

 

 

Future plans:

  • At full release (1.0) Celestial Harmony will feature an additional star system, the Chaos system, composed of a Sun-like star and a distant brown dwarf sub-system.

Some previews (Those are bodies that will release along 1.0, they are not yet available):

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Clost and Lorte

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Sublime

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Binary planets

 

  • In the future additional star systems will come along as Celestial Harmony's stellar neighborhood. The first system coming in this sub-mod will be the Misfortune system; the remnants of the Tempus system

 

For any support join the official Celestial Harmony discord server https://discord.com/invite/rGF5Ge9y7f

 

Licensing :

All Rights Reserved by ProximaCentauri

(To be changed on 1.0 release)

Edited by ProximaCentauri_star
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4 hours ago, ProximaCentauri_star said:

Could you tell me which images are broken?

They seem to be working on desktop now.   Might have just been on my end on mobile. 

Nope, the ones linked to private-user.github don't seem to load.

 

Edited by Gargamel
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8 hours ago, CDS said:

Is there are any way to modify the mod so it's a separate system and not a system replacer?

Delete the code that manages KSC's position, set Sanctar's isHomeworld flag to false and make Magnifica its own body that orbits Kerbol suuuuppeeeer far away

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