ProximaCentauri_star Posted November 5, 2024 Share Posted November 5, 2024 (edited) Welcome to the official Celestial Harmony thread ! Celestial Harmony is a sequel to the famous Beyond Home planet pack by @Gameslinx, set in the distant future where kerbalkind had to ultimately flee the Tempus system after Destiny entered its red giant phase and engulfed Fate during its expansion. Kerbalkind now find itself inside the Harmonia system, a rare and luxurious system featuring an habitable binary : Sanctar & Alia (Alia in current final phases of terraformation), where kerbalkind now calls home. Radio signals seem to be emitting from several bodies in the system, revealing abandonned artificial objects scattered across the system; Kerbals are not the first to have been here. Explore and find all of the anomalies to uncover the mysterious disparition of those who were here before and to trace them to their final destination, where they met or not their Demise. (Future *Chaos* star system that will be available in v1.0) This mod is currently under developpement. Here are the current available features: A complete Harmonia System - Mostly refined planets with unique caracteristics. Custom ground scatters and ground textures. Custom anomalies (easter eggs) / In progress, currently 5. Custom science definitions Custom scatterer and EVE configs + textures This mod is axed towards exploration, the goal is to provide a unique experience without too many repetitive planet explorations (to avoid similar bodies with same characteristics). Celestial Harmony is my first ever planet pack and I am continuously updating it with new aquired knowledge to meet today's standards for planet packs. The mod has a story told across diverse ways in the mod, paying attention to details could be useful. Watch the alpha trailer here (1.0 trailer coming soon) : (Most of the features presented in the trailer have been updated by now and are of better quality) Since Celestial Harmony is a system replacer, it is NOT compatible with other system replacers such as JNSQ, Beyond Home, Homeswitches, etc. Celestial Harmony has its own configs for certain visual mods. See below for more details. KSC Switcher is not supported. This is a list of mods that are NEEDED in order for Celestial Harmony to work: Kopernicus Niako's Kopernicus Utilities* VertexHeightOblateAdvanced by Lt_Duckweed* Duckweed's easy emissives* (* means they are bundled and do not require any external downloads) Celestial Harmony is compatible / provides support for the following mods : EnvironmentalVisualEnhancements - Supports volumetric clouds, do NOT install StockVolumetricClouds, Celestial Harmony has its own configs and textures Scatterer - If your scatterer download has a StockScattererConfigs folder, do not remove it Parallax (Parallax Continued is supported) Parallax_StockTextures is needed Kcalbeloh System -WH3141-A (the wormhole on our side) will orbit around Aklarka. Planet packs that do not replace the stock system. Kerbal Konstruct : Custom launch sites on Sanctar Badly stitched together System map (Click the image above to be redirected to the Github page where you can download the mod) Future plans: At full release (1.0) Celestial Harmony will feature an additional star system, the Chaos system, composed of a Sun-like star and a distant brown dwarf sub-system. Some previews (Those are bodies that will release along 1.0, they are not yet available): Clost and Lorte Sublime Binary planets In the future additional star systems will come along as Celestial Harmony's stellar neighborhood. The first system coming in this sub-mod will be the Misfortune system; the remnants of the Tempus system For any support join the official Celestial Harmony discord server : https://discord.com/invite/rGF5Ge9y7f Licensing : All Rights Reserved by ProximaCentauri (To be changed on 1.0 release) Edited December 28, 2024 by ProximaCentauri_star Quote Link to comment Share on other sites More sharing options...
Gargamel Posted November 5, 2024 Share Posted November 5, 2024 Please include a license here in the OP, on the download site, and a full copy of it in the downloadable package. And quite a few of the pictures are broken for me. Quote Link to comment Share on other sites More sharing options...
ProximaCentauri_star Posted November 5, 2024 Author Share Posted November 5, 2024 33 minutes ago, Gargamel said: Please include a license here in the OP, on the download site, and a full copy of it in the downloadable package. And quite a few of the pictures are broken for me. Will do ! Could you tell me which images are broken? Quote Link to comment Share on other sites More sharing options...
Gargamel Posted November 5, 2024 Share Posted November 5, 2024 (edited) 4 hours ago, ProximaCentauri_star said: Could you tell me which images are broken? They seem to be working on desktop now. Might have just been on my end on mobile. Nope, the ones linked to private-user.github don't seem to load. Edited November 6, 2024 by Gargamel Quote Link to comment Share on other sites More sharing options...
Gargamel Posted November 6, 2024 Share Posted November 6, 2024 Also, I see you’ve marked this ARR. That should be fine as long as nothing included n the mod was derived from other works with less restrictive licenses. Quote Link to comment Share on other sites More sharing options...
ProximaCentauri_star Posted November 6, 2024 Author Share Posted November 6, 2024 16 hours ago, Gargamel said: Nope, the ones linked to private-user.github don't seem to load. I'll check that out thanks. Quote Link to comment Share on other sites More sharing options...
ProximaCentauri_star Posted November 6, 2024 Author Share Posted November 6, 2024 16 hours ago, Gargamel said: Nope, the ones linked to private-user.github don't seem to load. Moved these images to imgur, they now should be visible for anyone Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted November 6, 2024 Share Posted November 6, 2024 22 hours ago, ProximaCentauri_star said: Supports volumetric clouds What about the old “volumetric” clouds? (Like in BoulderCo) Quote Link to comment Share on other sites More sharing options...
ProximaCentauri_star Posted November 6, 2024 Author Share Posted November 6, 2024 1 hour ago, Mr. Kerbin said: What about the old “volumetric” clouds? (Like in BoulderCo) It works fine with the latest volumetric release of EVE, but I haven't tested with older versions of EVE (non-volumetric) Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted November 9, 2024 Share Posted November 9, 2024 On 11/6/2024 at 6:33 PM, ProximaCentauri_star said: It works fine with the latest volumetric release of EVE, but I haven't tested with older versions of EVE (non-volumetric) Non-volumetric works perfectly! Quote Link to comment Share on other sites More sharing options...
Alex Starlight Posted November 16, 2024 Share Posted November 16, 2024 Damn, this is pretty. I'll need to check this out for sure! Quote Link to comment Share on other sites More sharing options...
ProximaCentauri_star Posted November 18, 2024 Author Share Posted November 18, 2024 Trom rework in the works Quote Link to comment Share on other sites More sharing options...
CDS Posted November 24, 2024 Share Posted November 24, 2024 Is there are any way to modify the mod so it's a separate system and not a system replacer? Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted November 24, 2024 Share Posted November 24, 2024 8 hours ago, CDS said: Is there are any way to modify the mod so it's a separate system and not a system replacer? Delete the code that manages KSC's position, set Sanctar's isHomeworld flag to false and make Magnifica its own body that orbits Kerbol suuuuppeeeer far away Quote Link to comment Share on other sites More sharing options...
CDS Posted November 25, 2024 Share Posted November 25, 2024 23 hours ago, Iapetus7342 said: Delete the code that manages KSC's position, set Sanctar's isHomeworld flag to false and make Magnifica its own body that orbits Kerbol suuuuppeeeer far away I delete the code that manages the ksc but I can't find this home world flag Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted November 26, 2024 Share Posted November 26, 2024 16 hours ago, CDS said: I delete the code that manages the ksc but I can't find this home world flag It's in the Properties. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted November 26, 2024 Share Posted November 26, 2024 (edited) - Edited November 26, 2024 by Iapetus7342 Deleted duplicate comment Quote Link to comment Share on other sites More sharing options...
CDS Posted November 26, 2024 Share Posted November 26, 2024 5 hours ago, Iapetus7342 said: It's in the Properties. I looked up properties in the file but couldn't find them Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted November 27, 2024 Share Posted November 27, 2024 20 hours ago, CDS said: I looked up properties in the file but couldn't find them Quote Link to comment Share on other sites More sharing options...
CDS Posted November 27, 2024 Share Posted November 27, 2024 37 minutes ago, Iapetus7342 said: Thank you! Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 14, 2024 Share Posted December 14, 2024 On 11/9/2024 at 1:31 PM, Iapetus7342 said: Non-volumetric works perfectly! I meant to make it also have clouds. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted December 14, 2024 Share Posted December 14, 2024 14 hours ago, Mr. Kerbin said: I meant to make it also have clouds. They do work Quote Link to comment Share on other sites More sharing options...
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