Joshua0514 Posted November 9 Share Posted November 9 Quote Link to comment Share on other sites More sharing options...
Joshua0514 Posted November 9 Author Share Posted November 9 Quote Link to comment Share on other sites More sharing options...
Bobbejans Posted November 9 Share Posted November 9 great job Quote Link to comment Share on other sites More sharing options...
James Kerman Posted November 9 Share Posted November 9 Great looking design! I specialize in making SSTO's that end up being planes. Quote Link to comment Share on other sites More sharing options...
Kerbalsaurus Posted November 9 Share Posted November 9 3 hours ago, Joshua0514 said: That’s really slick, nice job. Quote Link to comment Share on other sites More sharing options...
Lisias Posted November 9 Share Posted November 9 (edited) 1 hour ago, James Kerman said: Great looking design! I specialize in making SSTO's that end up being planes. Mine have this annoying tendency of transforming being reassessed into multi-stages-to-ground vehicles on reentry... 4 hours ago, Joshua0514 said: It looks like a very stable design, by the way. Two hints: If you get a hard tendency of slidding off the runway on taking off or landing, make the main gears closer to themselves. The widest the gap between them, more stable on touch down but more instable while rolling fast as any small difference in friction will push her to one side or another. Moving the rudder to the fuel tanks on the side of the engines (making her a dual rudder, and moving them a bit farther from the CoM) will greatly enhance vertical stability while rolling on high speed (when the front wheel loses authority), and will help prevent her from "dutch rollling" in high speeds while flying (the craft "dancing" from left to right). Cheers! Edited November 9 by Lisias Better phrasing, and putting the image back - I hate posting using mobiles... Quote Link to comment Share on other sites More sharing options...
Joshua0514 Posted November 9 Author Share Posted November 9 43 minutes ago, Lisias said: Mine have this annoying tendency of transforming being reassessed into multi-stages-to-ground vehicles on reentry... It looks like a very stable design, by the way. Two hints: If you get a hard tendency of slidding off the runway on taking off or landing, make the main gears closer to themselves. The widest the gap between them, more stable on touch down but more instable while rolling fast as any small difference in friction will push her to one side or another. Moving the rudder to the fuel tanks on the side of the engines (making her a dual rudder, and moving them a bit farther from the CoM) will greatly enhance vertical stability while rolling on high speed (when the front wheel loses authority), and will help prevent her from "dutch rollling" in high speeds while flying (the craft "dancing" from left to right). Cheers! yes, it did try to slide off the runway. Thanks for the hints! Quote Link to comment Share on other sites More sharing options...
Royale37 Posted November 9 Share Posted November 9 Nice job! Took me at least 10 tries and 20 kerbals no lives were lost! Quote Link to comment Share on other sites More sharing options...
Joshua0514 Posted November 10 Author Share Posted November 10 Unfortunately I never thought it would become ann ssto and didn't capture the accent Quote Link to comment Share on other sites More sharing options...
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